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@ -258,7 +258,10 @@ class MeshConverter(_MeshManager):
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inc_progress() |
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def _export_geometry(self, bo, mesh, materials, geospans): |
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geodata = [_GeoData(len(mesh.vertices)) for i in materials] |
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# Recall that materials is a mapping of exported materials to blender material indices. |
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# Therefore, geodata maps blender material indices to working geometry data. |
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# Maybe the logic is a bit inverted, but it keeps the inner loop simple. |
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geodata = { idx: _GeoData(len(mesh.vertices)) for idx, _ in materials } |
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bumpmap = self.material.get_bump_layer(bo) |
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# Locate relevant vertex color layers now... |
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@ -275,7 +278,10 @@ class MeshConverter(_MeshManager):
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# Convert Blender faces into things we can stuff into libHSPlasma |
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for i, tessface in enumerate(mesh.tessfaces): |
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data = geodata[tessface.material_index] |
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data = geodata.get(tessface.material_index) |
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if data is None: |
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continue |
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face_verts = [] |
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use_smooth = tessface.use_smooth |
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dPosDu = hsVector3(0.0, 0.0, 0.0) |
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@ -386,7 +392,7 @@ class MeshConverter(_MeshManager):
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data.triangles += (face_verts[0], face_verts[2], face_verts[3]) |
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# Time to finish it up... |
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for i, data in enumerate(geodata): |
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for i, data in enumerate(geodata.values()): |
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geospan = geospans[i][0] |
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numVerts = len(data.vertices) |
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numUVs = geospan.format & plGeometrySpan.kUVCountMask |
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@ -452,6 +458,12 @@ class MeshConverter(_MeshManager):
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return v0Mv1 - v2Mv1 if v0uv > v2uv else v2Mv1 - v0Mv1 |
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def _enumerate_materials(self, bo, mesh): |
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material_source = mesh.materials |
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valid_materials = set((tf.material_index for tf in mesh.tessfaces if material_source[tf.material_index] is not None)) |
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# Sequence of tuples (material_index, material) |
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return sorted(((i, material_source[i]) for i in valid_materials), key=lambda x: x[0]) |
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def export_object(self, bo): |
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# If this object has modifiers, then it's a unique mesh, and we don't need to try caching it |
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# Otherwise, let's *try* to share meshes as best we can... |
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@ -475,9 +487,11 @@ class MeshConverter(_MeshManager):
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mesh = bo.data |
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mesh.calc_tessface() |
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# Step 0.8: Figure out which materials are attached to this object. Because Blender is backwards, |
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# we can actually have materials that are None. gotdawgit!!! |
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materials = [i for i in mesh.materials if i is not None] |
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# Step 0.8: Determine materials needed for export... Three considerations here: |
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# 1) Some materials can be None, so that's junk. |
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# 2) Some materials are present but have no valid geometry (D'oh) |
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# 3) TODO: Materials may be attached to the object, not the mesh. |
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materials = self._enumerate_materials(bo, mesh) |
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if not materials: |
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return None |
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@ -513,8 +527,8 @@ class MeshConverter(_MeshManager):
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if len(materials) > 1: |
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msg = "'{}' is a WaveSet -- only one material is supported".format(bo.name) |
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self._exporter().report.warn(msg, indent=1) |
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matKey = self.material.export_waveset_material(bo, materials[0]) |
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geospan = self._create_geospan(bo, mesh, materials[0], matKey) |
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matKey = self.material.export_waveset_material(bo, materials[0][1]) |
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geospan = self._create_geospan(bo, mesh, materials[0][1], matKey) |
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# FIXME: Can some of this be generalized? |
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geospan.props |= (plGeometrySpan.kWaterHeight | plGeometrySpan.kLiteVtxNonPreshaded | |
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@ -523,7 +537,7 @@ class MeshConverter(_MeshManager):
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return [(geospan, 0)] |
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else: |
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geospans = [None] * len(materials) |
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for i, blmat in enumerate(materials): |
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for i, (_, blmat) in enumerate(materials): |
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matKey = self.material.export_material(bo, blmat) |
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geospans[i] = (self._create_geospan(bo, mesh, blmat, matKey), blmat.pass_index) |
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return geospans |
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