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@ -178,7 +178,7 @@ class LightBaker(_MeshManager):
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if mat_name not in self._lightgroups: |
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self._lightgroups[mat_name] = lg |
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if user_lg is None: |
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if not user_lg: |
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if not lg or bool(lg.objects) is False: |
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source = [i for i in bpy.context.scene.objects if i.type == "LAMP"] |
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else: |
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@ -372,7 +372,7 @@ class LightBaker(_MeshManager):
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# Create a special light group for baking |
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user_lg = modifier.lights if modifier.enabled else None |
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if not self._generate_lightgroup(bo): |
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if not self._generate_lightgroup(bo, user_lg): |
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return False |
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# I have heard tale of some moar "No valid image to bake to" boogs if there is a really |
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