780 Commits (0fe35b573ab4b866f258a640055b5a73629d0a03)

Author SHA1 Message Date
Adam Johnson 2d3d9495dd
Implement an object name -> ID Property converter 7 years ago
Adam Johnson c0f2e97a50
Fix swim current python nodes oversight 8 years ago
Adam Johnson be7e9427c4
Blender 2.77 on Win32 fails with ctypes 8 years ago
Adam Johnson 80ce28ddc8
Show the console during exports 8 years ago
Adam Johnson 5c8a9253fe
Sirius said he liked watching the PyPRP log... 8 years ago
Adam Johnson d465b86f9c
Handle errors better in the progress manager 8 years ago
Adam Johnson 4842731a44
Better long-running progress report behavior 8 years ago
Adam Johnson 98d5480024
Implement rudimentary progress reporter 8 years ago
Adam Johnson 6a3b09b747
Refactor export logging 8 years ago
Adam Johnson 08d93dd797
Update GeoVertex UV touching for HSPlasma changes 8 years ago
Adam Johnson 64369b836d
Update some bumpmap variables to obey The Zen 8 years ago
Adam Johnson c52335fb47
Don't preempt UVChannel sanity checks in bumpmaps 8 years ago
Adam Johnson 1a58ef2ea2
Fix Lamp Animation error introduced by #54 8 years ago
Adam Johnson 959cde78b7
Fix #55 8 years ago
Darryl Pogue fc4229d4c4
Force layers after a bumpmap to their own pass 8 years ago
Darryl Pogue 887700f472
Move create_bump_LUT to top level korlib 8 years ago
Darryl Pogue 2a693a03c2
More cleanups 8 years ago
Darryl Pogue 00536bb7cb
Clean up the easy bits of mesh exporting 8 years ago
Darryl Pogue 4cf1933398
Avoid normalmap export code duplication 8 years ago
Darryl Pogue a8c84d0a45
Add pure-Python create_bump_LUT function 8 years ago
Darryl Pogue 082eb0e6ca
Generate the BumpLutTexture 8 years ago
Darryl Pogue 11716fce3b
Match PlasmaMax's BumpMtl options 8 years ago
Darryl Pogue 25d92fc7f4
Initial implementation of bumpmapping 8 years ago
Marein Könings 28264156a0 fix for missing axes in scale animation 8 years ago
Marein Könings 0c155267e4 fix for missing axes in position animation 8 years ago
Adam Johnson a8f61e840f
Allow referencing swim currents from python nodes 8 years ago
Adam Johnson f45dd6f7fe
Implement swim regions as a Swim Surface modifier 8 years ago
Darryl Pogue 8b450b6d68
Fix backward lamp distance calculation 8 years ago
Darryl Pogue f2d415d14c
Fix exporting lamp animations 8 years ago
Darryl Pogue dde0f16887
Layers should also be clamped with EXTEND 8 years ago
Darryl Pogue ca3147865e
Implement face flat/smoothing shading 8 years ago
Adam Johnson e991c4d134 Ensure the default export file's extension is .age 8 years ago
Adam Johnson 38eb0686ef Ensure detail textures use alpha blending 8 years ago
Adam Johnson 6aad085500 Fix typo in the looping part of SoundMsg node 9 years ago
Adam Johnson 734fbadda8 Fix moronic typos 9 years ago
Adam Johnson df056603ec Implement Layer SDL Animations 9 years ago
Adam Johnson eefb40a30a Allow Z-flag toggling 9 years ago
Adam Johnson e3f8f0863f Show Material Transparency panel in Korman mode 9 years ago
Adam Johnson 5c398b28f3 Apply synch options to LayerAnimations 9 years ago
Adam Johnson 98f8613e29 Fix LayerAnimation export 9 years ago
Adam Johnson a1577331fd Add "Cast RT Shadow" modifier 9 years ago
Adam Johnson 590eb59d7f Fix redundant Responder wait generation 9 years ago
Adam Johnson c6ea93fe3b Actually fix leftover light groups 9 years ago
Adam Johnson 7e53b165c3 Attempt to fix leftover light groups 9 years ago
Adam Johnson 6580527b04 Force RT Lighting should be off by default 9 years ago
Adam Johnson 5a9cd719f2 More lighting improvements... 9 years ago
Adam Johnson 4c0b7cb515 Limit all meshes to 0x8000 vertices 9 years ago
Adam Johnson 6ed81d2794 Improve stenciling support. NOTE: BREAKING CHANGE 9 years ago
Adam Johnson 319b43814f Implement detail fading for Plasma Layers 9 years ago
Adam Johnson ba93c77260 Export shadow masters 9 years ago