Personal_District_psnlFanYeeshaPages01.prp
[Scene Node - Personal_psnlFanYeeshaPages01] Added to scene objects Scene Object "Page28_BlueFlowers_ypFlowers" and Pool objects - cluster group "Page28_BlueFlowers_ypFlowers_1" and "Page28_BlueFlowers_ypFlowers_2"
[Scene Object - Page28_BlueFlowers_ypFlowers] New
[Layer - Page28_Map #7308_funkRam] New
[Layer - Page28_Map #7308] New
[Material - Page28_Material #2185] New
[Coord Interface - Page28_BlueFlowers_ypFlowers] New
[Python File Mod - cPythYeeshaPage28 - Flowers On] New
[Cluster Group - Page28_BlueFlowers_ypFlowers_1] New
[Cluster Group - Page28_BlueFlowers_ypFlowers_2] New
GUI_District_BkBookImages.prp
[MipMap - xYeeshaPageBlueFlower.dds] New
[Image Lib Mod - StandardBookImageLib] Added MipMap "xYeeshaPageBlueFlower.dds"
GUI_District_YeeshaPageGUI.prp
[Scene Node - GUI_YeeshaPageGUI] Adds Scene Object "YeeshaPage28-BlueFlower"
[Scene Object - YeeshaPage27-BlueFlower] New
[Mipmap - xYeeshaPageBlueFlower.dds] New
[Layer - Map #733025] New
[Material - sketchBlueFlower] New
[Coord Interface - YeeshaPagePlane] Add Scene Object "YeeshaPage28-BlueFlower" to children
[Coord Interface - YeeshaPage27-BlueFlower] New
[Draw Interface - YeeshaPage27-BlueFlower] New
[Drawable Span - GUI_YeeshaPageGUI_10000008_0BlendSpans] Added Blue Flower page
[Layer Animation - Map #733025_Anim] New
[GUI Dialog mod - YeeshaPageGUI] Added GUI Button Mod "GUIYeeshaPageBtn28" to Controls
[GUI Button Mod - GUIYeeshaPageBtn28] New
Personal_District_Textures.prp
[MipMap - clftblueflower*0#0.hsm] New
Cleft_District_tmnaDesert.prp
[Scene Node - Cleft_tmnaDesert] Added scene object - "YeeshaPage28", "YeeshaPageIcon28" and "RgnYeeshaPage28"
[Scene Object - YeeshaPage28] New
[Scene Object - YeeshaPageIcon28] New
[Scene Object - RgnYeeshaPage28] New
[Layer - Map #72934] New
[Material - YeeshaPage28] New
[Coord interface - YeeshaPage28] New
[Coord Interface - YeeshaPageIcon28] New
[Draw Interface - YeeshaPage28] New
[Draw Interface - YeeshaPageIcon28] New
[Sim Interface - YeeshaPage28] New
[Sim Interface - RgnYeeshaPage28] New
[Picking Detector - cClkYeeshaPage28] New
[Logic Modifier - cClkYeeshaPage28] New
[Activator Conditional Object - cClkYeeshaPage28] New
[Object in Box Conditional Object - cClkYeeshaPage28] New
[Facing Conditional Object - cClkYeeshaPage28] New
[Gen Physical - YeeshaPage28] New
[Gen Physical - RgnYeeshaPage28] New
[Drawable Span - cleft_tmnaDesert_40000004_ABlendSpans] New
[Drawable Span - cleft_tmnaDesert_40000008_ABlendSpans] New
[Object in Volume Detector - cClkYeeshaPage28] New
[Responder Modifier - cRespBahroCreatures] Locs changed due to saving. Did not make any changes to objects
[Python File Mod - cPythYeeshaPage28] New
[Python File Mod - cPythYeeshaPage28ShowHide SDL] New
[Interface Info Mod - YeeshaPage28] New
Cleft_District_Textures.prp
[MipMap - xyeeshapagealphasketchBlueFlowers_0#0.hsm] New
* Another rewiring of the door now using xStandardDoor.py
* More adjustments to alpha objects for better blending
* Adjust reflection on pedestal with new control empty
* Add new ripples under waterfalls on sides to churn that up more
* Rework of the door wiring
* More adjustments of the alpha and lighting on ripples and water textures
* Adjustment of the Linking panel/Book mesh to square things up better
* Rewire double doors for multiplayer
* Replace floor CEMs with DCMs
* Refresh alpha object ordering to prevent objects from blinking out at odd angles