* Another rewiring of the door now using xStandardDoor.py
* More adjustments to alpha objects for better blending
* Adjust reflection on pedestal with new control empty
* Add new ripples under waterfalls on sides to churn that up more
* Rework of the door wiring
* More adjustments of the alpha and lighting on ripples and water textures
* Adjustment of the Linking panel/Book mesh to square things up better
* Rewire double doors for multiplayer
* Replace floor CEMs with DCMs
* Refresh alpha object ordering to prevent objects from blinking out at odd angles
* More fixes and modifications from Tweek based on explorer suggestions
* Fixed inverted collision on stairs by wooden bridge.
* Fixed Linking Book seek points for Nexus & Chiso Books.
* Fixed missing collision on wood bridge posts.
* Fixed collision on "northern" gazebo, players can no longer get stuck behind it.
* Removed image from Tailehn Journal.
* Removed TTP stamp from Chiso Book.
* Adjusted grass shader values on grass to reduce distortion
* Hopefully fixed the book issues
* Book pedestal colliders fix take 2
* Fixed tree leaves clipping through gazebo roof
* Adjustments to seating region and collision on stool in office.
* Correction of typos in Ter'ni journal and journal cover.
Removed panel red lights fade out and back in when they are used, makes the blocker counters look a little better.
Made blocker screens not flicker anymore and half as transparant.
Flashing lights when book deploys now flash half as slow but the entire time the book is out
Made Building 2 map screen in conference rooms not flicker anymore and half as transparant.
Added visregions to all wall viewer screens in observation rooms to help with age lag
Reduced static opacity for observer rooms and nexi
Fixed the Green Button animations for both panels
Fixed bug with when the green buttons were supposed to be able to be clicked