* Removes test Shaft collider
* Fixes part of the path to the lower fan activation under the Shaft floor
* Adds the proper PRPs for future large button press (male and female) (thanks to Hazado for setting this up!)
* Various visual and collision fixes suggested by testers
* Repositioning of camera when descending into the first cave from the caldera.
* New camera on inner Shaft side of first node door for symmetry with opposing handle.
* More VisRegion adjustments to keep the bottom of the Shaft from not appearing when descending the slow way.
* Addition of three new spawn points along the length of the Shaft for potential future Nexus points.
* Adjustment of first node door's scripting and working parts (thanks to EmorDniLap for the suggestion of animating the clickable regions!)
Changes to Descent per tester comments. These include but are not limited to:
* fixes to collision in various parts of the caldera.
* fixed the first node door for testing.
* fixed misaligned struts for the first elevator.
* removed some visual black spiral blockers mid-Shaft
* extended VisRegion so lower part of Shaft will appear properly when looking down from higher up.
* fixed ladder leading up from bottom of Shaft fan activation tunnel.
[Drawable Span - Ercana_Canyon_00000000_0Spans] Fixed stretched and missing textures from "HarvesterRailing16" and Restored the correct lighting to "DashWarningLight01"
[Scene Node - Ercana_Tunnel] Added Scene Objects "Tnnl123TunnlWallLamp16_001" and "Tnnl128TunnlWallLamp18_001"
[Scene Object - Tnnl123TunnlWallLamp16_001] Added. Draw Interface "Tnnl123TunnlWallLamp16.001"
[Scene Object - Tnnl128TunnlWallLamp18_001] Added. Draw Interface "Tnnl128TunnlWallLamp18.001"
[Scene Object - Tnnl294GlarePlane55] Added coordinate interface "Tnnl294GlarePlane55", Added to Modifiers - View Face Modifier "Tnnl294GlarePlane55"
[Scene Object - Tnnl295GlarePlane56] Added coordinate interface "Tnnl295GlarePlane56", Added to Modifiers - View Face Modifier "Tnnl295GlarePlane56"
[Coord Interface - Tnnl194RTOmniLight51] Coords shifted to be better placed in tunnels
[Coord Interface - Tnnl262RTOmniLight17] Coords shifted to be better placed in tunnels
[Coord Interface - Tnnl263RTOmniLight18] Coords shifted to be better placed in tunnels
[Coord Interface - Tnnl264RTOmniLight19] Coords shifted to be better placed in tunnels
[Coord Interface - Tnnl265RTOmniLight20] Coords shifted to be better placed in tunnels
[Coord Interface - Tnnl296RTOmniLight47] Coords shifted to be better placed in tunnels
[Coord Interface - Tnnl297RTOmniLight48] Coords shifted to be better placed in tunnels
[Coord Interface - Tnnl298RTOmniLight49] Coords shifted to be better placed in tunnels
[Coord Interface - Tnnl299RTOmniLight50] Coords shifted to be better placed in tunnels
[Coord Interface - Tnnl300RTOmniLight52] Coords shifted to be better placed in tunnels
[Coord Interface - Tnnl295GlarePlane56] Created with blender.
[Coord Interface - Tnnl294GlarePlane55] Created with blender.
[Draw Interface - Tnnl123TunnlWallLamp16.001] Created.
[Draw Interface - Tnnl128TunnlWallLamp18.001] Created.
[View Face Modifier - TunnelGlareSprite01_73] Coords shifted to be better placed in tunnels
[View Face Modifier - TunnelGlareSprite01_74] Coords shifted to be better placed in tunnels
[View Face Modifier - TunnelGlareSprite01_75] Coords shifted to be better placed in tunnels
[View Face Modifier - TunnelGlareSprite01_76] Coords shifted to be better placed in tunnels
[View Face Modifier - TunnelGlareSprite01_77] Coords shifted to be better placed in tunnels
[View Face Modifier - TunnelGlareSprite01_82] Coords shifted to be better placed in tunnels
[View Face Modifier - TunnelGlareSprite01_83] Coords shifted to be better placed in tunnels
[View Face Modifier - TunnelGlareSprite01_84] Coords shifted to be better placed in tunnels
[View Face Modifier - Tnnl294GlarePlane55] Created with blender.
[View Face Modifier - Tnnl295GlarePlane56] Created with blender.
[Drawable Span - Ercana_Tunnel_00000000_0Spans] Re-exported lights in tunnels with blender and then combined with Adam Hoikas Gnarly Patcher. Manually adjusted positions of some tunnel vertexs to cover up a hole into the world.
[Drawable Span - Ercana_Tunnel_40000000_2BlendSpans] Re-exported lights in tunnels with blender and then combined with Adam Hoikas Gnarly Patcher.
[Drawable Span - Ercana_Tunnel_00000000_0Spans_NewLights] Added for two new lights.
[Drawable Span - Ercana_Tunnel_40000000_2BlendSpans_NewLights] Added for two new lights.
[Omnilight Info - Tnnl194RTOmniLight51] Coords shifted to be better placed in tunnels
[Omnilight Info - Tnnl262RTOmniLight17] Coords shifted to be better placed in tunnels
[Omnilight Info - Tnnl263RTOmniLight18] Coords shifted to be better placed in tunnels
[Omnilight Info - Tnnl264RTOmniLight19] Coords shifted to be better placed in tunnels
[Omnilight Info - Tnnl265RTOmniLight20] Coords shifted to be better placed in tunnels
[Omnilight Info - Tnnl296RTOmniLight47] Coords shifted to be better placed in tunnels
[Omnilight Info - Tnnl297RTOmniLight48] Coords shifted to be better placed in tunnels
[Omnilight Info - Tnnl298RTOmniLight49] Coords shifted to be better placed in tunnels
[Omnilight Info - Tnnl299RTOmniLight50] Coords shifted to be better placed in tunnels
[Omnilight Info - Tnnl300RTOmniLight52] Coords shifted to be better placed in tunnels
[Generic Physical - DrainValve01] Changed Mass to 1
[Generic Physical - DrainValve02] Changed Mass to 1
[Generic Physical - DrainValve03] Changed Mass to 1
[Generic Physical - DrainValve04] Changed Mass to 1
[Responder Modifier - cRespValve2Open] Removed Command that Disabled Physicals for DrainValve02
[Responder Modifier - cRespValve3Open] Removed Command that Disabled Physicals for DrainValve03
[Responder Modifier - cRespValve4Open] Removed Command that Disabled Physicals for DrainValve04
[Scene Node - Ercana_Canyon] Added Scene Object "Car-PIVOTFake"
[Scene Object - Cylinder01xx04] Added Coord interface "Cylinder01xx04"
[Scene Object - Cylinder01xx11] Added Coord interface "Cylinder01xx11"
[Scene Object - Cylinder01xx13] Added Coord interface "Cylinder01xx13"
[Scene Object - ercaStump06] Added Coord interface "ercaStump06"
[Scene Object - ercaStamp07] Added Coord interface "ercaStamp07"
[Scene Object - Loft39] Added Coord interface "Loft39"
[Scene Object - plant57] Added Coord interface "plant57"
[Scene Object - Car-PIVOTFake] Duplicate of Scene Object "Car-PIVOT", Coord Interface set to "Car-PIVOTFake" and All modifiers removed. Added to Modifiers - AG Modifier "cAnimHrvstrCarDockFake" and AG Master Mod "cAnimHrvstrCarDockFake"
[Coord Interface - BtnCallCarPOS] Adjusted to account for BtnCallCar being moved.
[Coord Interface - DashWarningLight01] Moved up because Harvester console was raised.
[Coord Interface - ercaDecalTrim] Raised Z coord by 0.1 to fix Z fighting it caused with other rocks.
[Coord Interface - Car-PIVOTFake] Duplicate of Coord Interface "Car-PIVOT". All Children removed.
[Coord Interface - Loft39] Created. Lowered plant so it touches the ground.
[Coord Interface - Cylinder01xx11] Created. Lowered plant so it touches the ground.
[Coord Interface - ercaStump06] Created. Lowered plant so it touches the ground.
[Coord Interface - ercaStamp07] Created. Lowered plant so it touches the ground.
[Coord Interface - Cylinder01xx13] Created. Lowered plant so it touches the ground.
[Coord Interface - Cylinder01xx04] Created. Lowered plant so it touches the ground.
[Coord Interface - plant57] Created. Lowered plant so it touches the ground.
[View Face Modifier - Swivel-HarvesterSpout] Face Object changed to Scene Object "Car-PIVOTFake"
[Drawable Span - Ercana_Canyon_00000000_0Spans] Changes made to vertice positions to move the cable next to the harvester ladder and to close a hole in the harvester console. Adjusted Harvester Console height higher to make using the Cart Call Button easier (It was floating before). Pipe01 moved up to account for raised console. Exported HarvesterBody3, HarvesterBody4, HarvesterBodyRear and Pipe01, then imported using Hoikas Gnarly Patcher.
[Drawable Span - Ercana_Canyon_40000000_2BlendSpans] Changes made to the vertice positions to move the save cloth near harvester start point
[Drawable span - Ercana_Canyon_40000008_2BlendSpans] Changes made to the vertice positions to move the save cloth glow near the harvester start point
[AG modifier - cAnimHrvstrCarDockFake] Duplicate of AG Modifier "cAnimHrvstrCarDock". Changed ChannelName to "Car-PIVOTFake"
[AG Master Mod - cAnimHrvstrCarDockFake] Duplicate of AG Master Mod "cAnimHrvstrCarDock". Changed private anim to ATC Anim "Car-PIVOT_CarGo_anim_2"
[Response Modifier - cRespHrvstrGoFwd] Duplicated entries for "cAnimHrvstrGo" and changed it to "cAnimHrvstrCarDockFake". Added "CarGoFake" to animname for new entries. Increased "WaitToCmdTable" cmd by 2 to account for two new commands.
[Response Modifier - cRespHrvstrGoRev] Duplicated entries for "cAnimHrvstrGo" and changed it to "cAnimHrvstrCarDockFake". Added "CarGoFake" to animname for new entries. Increased "WaitToCmdTable" cmd by 2 to account for two new commands.
[Response Modifier - cRespHrvstrStop] Duplicated entries for "cAnimHrvstrGo" and changed it to "cAnimHrvstrCarDockFake". Added "CarGoFake" to animname for new entries. Increased "WaitToCmdTable" cmd by 1 to account for new command.
[ATC Anim - BtnCallCar_Down_anim_1] Modified coords for new button position.
[ATC Anim - BtnCallCar_Up_anim_0] Modified coords for new button position.
[ATC Anim - PIVOT_CarGo_anim_2] Duplicate of ATC Anim "PIVOT_CarGo_anim_1". AGAnimParams name changed to "CarGoFake"
[Cluster Group - Cluster01_Grass_2] Lowered floating grass under the car ramp area
[Cluster Group - Cluster01_Pebble_3] Lowered floating rocks under the car ramp area
[Cluster Group - Cluster01_ScrubBrush_1] Lowered floating bush under the car ramp area
[Drawable Span - GUI_telescope_40000000_8BlendSpans] Doubled the outer area of the telescope mask by adding 8 new points in blender and created 4 faces with them. This mask is entirely black and is only noticed by ultra widescreen resolutions.
GUI_District_bkBahroRockBook.prp
[MipMap - xbahropagerock*0#0.hsm] Replaced Image with yeesha symbol that is correctly stretched to look correct in-game. Done by calumTraveler.
Co-authored-by: Traveler263 <87665301+Traveler263@users.noreply.github.com>
GUI_District_bkBahroRockBook.prp
[Dynamic Text Map - brpShareButton_dynText] Width and Height set to 512
GUI_District_BkBookImages.prp
[MipMap - xbahroyeeshashare*1#0.hsm] Enlarged MipMap "xbahroyeeshashare*1#0.hsm" from 256x256 to 512x512 with Gigapixel AI Upscaler - Art & CG filter.
[Scene Object - Elevator Wall] Coordinate Interface removed.
[Coordinate Interface - SubWorld_New] Scene Object "Elevator Wall" removed from Children
[Generic Physical - Elevator Wall] Bottom face removed. Angled and moved to bottom section of elevator shaft.
This round-trips the entire Cyan localization database through the
plLocalizationEditor built from H-uru/Plasma#958. This means that:
- the XML files are re-encoded from UTF-16 to UTF-8 and therefore should
load faster due to less run-time re-encoding
- journals should be written out as CDATA with the esHTML data visible
in the clear
This is a completely automated pass over nb01.prp with
CreateKickableSounds.py from Hoikas/moul-utils using the
nb01Marbles.json file. This is a good thing becuase the results are
completely reproducible and some rather misleading object naming is
cleaned up.
This reverts commit 2de6ebd7f0. The
intention is to run a script over the PRP to automate this process and
cleanup some of the strange object naming in the PRPs.
This collapses Sirius's additions pages into:
- Kadish_District_kdshVaultIntrYeesha
- Kadish_District_Textures
as appropriate. All Kadish files have been re-saved to ensure ObjIDs
remain consistent.
- [RopeLadder03_TOP01] Extended the collision of the upper ladder region
to ensure players cannot walk up to the edge and drop down,
potentially getting stuck inside of the ladder's proxy collision.
- [PlantProxy27] Adjusted collision such that the avatar can walk or
jump between it and PlantProxy26 without getting stuck between two
parallel vertical planes.
- [ResponderModifier] cRespHrvstrStop - remove forced halt to the
harvester car. The python script controls when the car stops.
Unconditionally forcing it to stop will prevent script controlled
actions from completing, causing state desynch.