4
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forked from H-uru/moul-assets
Commit Graph

96 Commits

Author SHA1 Message Date
27257b2834 Merge pull request #36 from DoobesURU/SereneParticles
Add Serene Particle Effects
2021-07-06 22:52:35 -04:00
0461823ea9 Add Serene Particle Effects
Re-adds Serene's snow and bugs by Ehren
2021-07-06 14:43:44 -04:00
900a5db723 Merge pull request #55 from Hazado/RemoveKadishMoonElevatorSubworld
Kadish moon elevator subworld no longer interacts with player
2021-07-05 14:56:05 -04:00
7b933c5b85 Merge pull request #56 from Hoikas/bendy-bridge
Fix solid bendy bridge in Teledahn.
2021-07-05 11:54:50 -04:00
3ad4afdf12 Add Mass for physics reasons
[Generic Physical - Glow_TileDecalElevator] Mass set to 1
2021-07-04 20:06:30 -07:00
d062f314da Fix solid bendy bridge in Teledahn.
[PXPhysical] Bendy Bridge
Changed the member group from kGroupDynamic to kGroupStatic. The
previous setting is for kickables (which this bridge is not). PhysX does
not allow for non-kinematic dynamic bodies to have triangle mesh bounds.
Because of the improper member group, we were forcing PhysX to treat the
triangle mesh bounds as a convex hull, making the whole bridge solid.

Or, as Simulation.0.log says:
```
WARNING: 'BendyBridge' is a dynamic triangle mesh; this is not supported
in PhysX 4... forcing to convex hull, sorry.
```
2021-07-04 20:08:37 -04:00
c1c2becd22 Merge pull request #26 from Hoikas/url-loc
URL Confirmation Dialog Localization
2021-07-04 19:28:50 -04:00
ba82364880 Fix Camera Angles
[Generic Physical - CamRegElevShaft02] Subworld set to <plKey NULL="True" />
[Generic Physical - ElevatorCameraBlocker] Subworld set to <plKey NULL="True" />
[Generic Physical - EntryStaticCamRegion] Subworld set to <plKey NULL="True" />
[Generic Physical - proxyTerrainMeshForElevatorCam] Subworld set to <plKey NULL="True" />
[Generic Physical - proxyTerrainMeshForElevatorCam01] Subworld set to <plKey NULL="True" />
2021-07-04 13:22:56 -07:00
22f503760b Kadish moon elevator subworld no longer interacts with player
Kadish_District_kdshGlowInTheDark.prp
[Scene Node - Kadish_kdshGlowInTheDark] Added Scene Object "ElevatorDetector"
[Scene Object - ElevatorShaftColumn] Added simulation interface "ElevatorShaftColumn"
[Scene Object - ElevatorDetector] Created. Added simulation interface "ElevatorDetector", and Coordinate Interface "ElevatorDetector". Added to Modifiers  the RidingAnimatedPhysicalDetector "RideAnimatedPhysicalRegion01"
[Coordinate Interface - SubWorld_New] Scene Object "ElevatorDetector" added to children
[Coordinate Interface - ElevatorDetector] Created. Local to world set to xyz 722.179993/-120.223999/-64.274498 and World to Local set to xyz -722.179993/120.223999/64.274498
[Simulation Interface - ElevatorDetector] Created
[Simulation Interface - ElevatorShaftColumn] Created
[Generic Physical - ElevShaftProxy] Adjusted downwards to provide collisions where needed.
     New Verts are below
    <hsVector3 X="740.1274414" Y="-112.9572144" Z="-50.40106583" />
    <hsVector3 X="737.4561768" Y="-108.4223251" Z="-50.40106583" />
    <hsVector3 X="737.4561768" Y="-108.4223175" Z="-120.0982208" />
    <hsVector3 X="740.1274414" Y="-112.9572144" Z="-120.0982208" />
    <hsVector3 X="732.1929932" Y="-108.4683685" Z="-50.40106201" />
    <hsVector3 X="732.1929932" Y="-108.4683685" Z="-120.0982208" />
    <hsVector3 X="737.5355225" Y="-117.538147" Z="-50.40106201" />
    <hsVector3 X="737.5355225" Y="-117.538147" Z="-120.0982208" />
    <hsVector3 X="729.6012573" Y="-113.0491867" Z="-50.40106583" />
    <hsVector3 X="729.6012573" Y="-113.0491867" Z="-120.0982132" />
    <hsVector3 X="732.272522" Y="-117.5840759" Z="-50.40106583" />
    <hsVector3 X="732.272522" Y="-117.5840759" Z="-120.0982132" />
    <hsVector3 X="737.7039795" Y="-117.9446487" Z="-123.0609131" />
    <hsVector3 X="731.9250488" Y="-117.9446564" Z="-123.0609131" />
    <hsVector3 X="740.1270142" Y="-112.9570007" Z="-123.0609131" />
    <hsVector3 X="737.4559937" Y="-108.4219971" Z="-123.0609131" />
    <hsVector3 X="731.9250488" Y="-107.9351883" Z="-123.0609131" />
    <hsVector3 X="729.0355225" Y="-112.9399185" Z="-123.0609131" />

[Generic Physical - Floor] Removed Faces so elevator could be entered when it lowers
    Removed Faces below
    <Triangle>120 123 124</Triangle>
    <Triangle>124 122 116</Triangle>
    <Triangle>120 124 116</Triangle>
    <Triangle>115 120 116</Triangle>

[Generic Physical - Glow_TileDecalElevator] Subworld set to <plKey NULL="True" /> and "kPhysAnim" added to Props
[Generic Physical - XRgnBottom] Bounds set to "kProxyBounds" and Top Faces removed.
[Generic Physical - XRgnTop] Bounds set to "kProxyBounds" and Top and Bottom Faces removed.
[Generic Physical - ElevatorDetector] Created
[Generic Physical - ElevatorShaftColumn] Created
[plRidingAnimatedPhysicalDetector - RideAnimatedPhysicalRegion01] Created. Enter Msg and Exit Msg Senders set to scene object "ElevatorDetector"
2021-07-03 22:00:11 -07:00
249fa1e52d Fixes First Week Reward Clothing
Wrong shirt was assigned in python file mod for first week shirt. This fixes that issue.

[Python File Mod - cPythFirstWeekShirtTakable - 4] Changed to "FReward_Launch"
[Python File Mod - cPythFirstWeekShirtTakable - 5] Changed to "MReward_Launch"
2021-07-02 09:42:32 -07:00
cfe2f3ca5a s/Gay Zero/GZ Pride/ 2021-06-27 15:38:31 -04:00
2acf09c31f Change sortOrder to prevent default-clothing stomping. 2021-06-27 13:26:12 -04:00
0238a41d75 Roll icons back to DXT compression (one level). 2021-06-26 06:23:00 -04:00
6a54ce87b7 Correct Fan02 clothing icon/texture quality bug.
This is just a re-convert with a patch to CreateClothingPRP.py that
ensures icons only have one level. If there are multiple levels,
changing the texture quality will cause certain assumptions in the ACA
python to be invalidated, resulting in junked UI.
2021-06-25 21:14:36 -04:00
4fd458f99e Fix Mysterium female LS positioning. 2021-06-23 13:14:00 -04:00
e25be22ad0 Shorten the names of Mysterium rewards.
I seem to have forgotten that SDL `STRING32` variables have a fixed
length of 32 bytes. Sigh. So we must limit our names to this. Therefore,
I have renamed the shirts to "LSMysterium2021" and "SSMysterium2021".
The SDL string "LSMysterium2021;SSMysterium2021" will use up the
entirety of the 32 byte string buffer.
2021-06-23 01:24:40 -04:00
23b65e3cfd Add Gay Zero shirt JSON and regenerate clothing. 2021-06-05 18:35:39 -04:00
f517968b00 Add Mysterium 2021 T-Shirt sources and PRPs.
These PRPs are generated from the JSON source by the script
CreateClothingPRP.py, originally by @Deledrius. The specific fork used
to generate these files can be found at
https://github.com/Hoikas/moul-utils.
2021-06-05 00:06:12 -04:00
f0021f97aa SDL Visibility fix for Yeesha Page 2 in Gahreesen
[Python File Mode - PythYeeshaPage02Vis_0] Created xAgeSDLBoolShowHide for Yeesha Page 2 in Gahreesen Prison Room
[Scene Object - YeechaPage02Decal] Added Python File Mod - PythYeeshaPage02Vis_0 to Modifiers
[Scene Object - YeeshaClickProxy] Added Python File Mod - PythYeeshaPage02Vis_0 to Modifiers
[Scene Object - YeeshaPage02] Added Python File Mod - PythYeeshaPage02Vis_0 to Modifiers
2021-05-20 12:21:49 -07:00
c9cdd851f1 Fix flat convex hull in the Neighborhood that caused crashes.
- [VidCamScreensaver] Changed to kExplicitBounds
2021-05-06 13:04:23 -04:00
485907efa0 Merge pull request #31 from Hoikas/moar-clock-stuff
Fix clock globe turning backwards.
2021-05-05 14:10:10 -04:00
bf4edd770c Merge pull request #23 from DoobesURU/GreatTreePub-3-13-21
Great Tree Pub March 2021 Updates
2021-05-05 14:09:52 -04:00
29f66f30f6 Merge pull request #20 from DoobesURU/TrebivdilMOULa
Add Tre'bivdil to MOULa
2021-05-05 14:09:46 -04:00
fdca992a41 Merge pull request #22 from DoobesURU/SereneMOULa
Add Serene to MOULa
2021-05-05 14:09:40 -04:00
9518a1db3c Merge pull request #25 from DoobesURU/VotholMOULa
Add Vothol Gallery to MOULa
2021-05-05 14:09:33 -04:00
c78dea92ac Fix cross-page references in Neighborhood.
The previous commit apparently reordered the key IDs in the Textures
PRP, so this commit should bring everyone else up to date.
2021-04-17 11:53:33 -05:00
d9b398c64f Update Neighborhood clock textures.
- [Layer #2267] Changed the texture to the new cube map.
- [nb01clockrefl*0.hsm] Newly rendered cube map for the clock lens.
- [nb01clocknumbers*40#0.hsm] Updated to use the 2048x128 source image
  from the MOUL textures dump instead of the resized 1024x128 version
  from Plasma MAX. This increases the clarity of the numbers in the
  lens.
2021-04-16 22:53:40 -05:00
ac59ffdcdf Fix half offset issue in Neighborhood clock.
- [nbClockGlobe_(Entire Animation)_anim_0] Rotated all keyframes such
  that the animation starts and stops at 0/25 instead of the first half
  pahrtahvotee. Propogated this half p adjustment to all other
  keyframes.
- [Map #2266_anim_nb01TimeOfDay] Fixed layer offset keyframes such that
  the animation starts and stops at 0/25 instead of the first half
  pahrtahvotee.
2021-04-16 22:00:48 -05:00
4e0a538169 Fix clock globe turning backwards.
- [nbClockGlobe_(Entire Animation)_anim_0] Add two more keyframes to the
  animation to ensure the globe turns in the same direction at all
  times.
2021-04-15 19:31:04 -04:00
a9e0199c1b Tre'bivdil LAST fix
Removed weird object in the sky
2021-04-13 15:28:47 -04:00
c396f504e2 Tre'bivdil Update 4-13-21
Adds barricade to stairway for sensible blocking
2021-04-13 04:23:13 -04:00
1362297acc Vothol water change
Lowers the brightness of the water surrounding Vothol.
2021-04-10 21:07:54 -04:00
299969885d Another Linking Book UV Map Fix
* Fixes other sides of Er'cana and Ahnonay Books with Yeesha symbol
2021-04-10 18:07:51 -04:00
68e3827040 GTP Fixes 4-10-21
Fixes per Ehren's observations:

* Er'cana and Ahnonay Book "share" pages flipped the correct way now
* Activated one main chamber lamp's animation
2021-04-10 08:04:19 -04:00
118ef2e6e5 Vothol Fixes 4-7-21
* Added faders to lamp cone blooms
* Fixed (hopefully) the camera colliders around the light blooms.
2021-04-07 18:46:43 -04:00
97eaaa1a96 Vothol Fixes 4-6-21
* Keeps the camera out of the lamp blooms
* Adds new cameras to also avoid blooms
* More new collision to keep the avatar from getting stuck
2021-04-06 18:54:32 -04:00
02047b7a90 Fix Neighborhood clock globe animation.
- [nbClockGlobe_(Entire Animation)_anim_0] Added a third keyframe to the
  clock rotation animation to cause the clock to actually rotate. Also
  converted to uncompressed quat keyframes due to lossy compression
  breaking the animation.
2021-04-05 20:32:00 -04:00
b085f402ad Merge pull request #27 from Hoikas/dark-hut
Fix Relto dark hut problem in Windows 10 v2004+
2021-04-03 15:34:38 -04:00
d59cf41276 Chiso LOC Fix 2021-04-03 12:08:09 -04:00
bf174d4bf4 Chiso Journal update
Update and one fix to Chiso journal
2021-04-03 11:08:19 -04:00
c576d5ca74 More Fixes
Fixes one more double sided mesh object.
2021-04-03 08:08:29 -04:00
90f70f7679 Fix Vothol Prefix
Gives the PRP files the correct MOULa/Minkata prefix
2021-04-02 18:46:17 -04:00
4d789feadc Vothol Update 4-2-21
Switches out the crate housing the Book for a piece of stone debris to better fit the Age
2021-04-02 06:14:46 -04:00
ae0eecea57 Fix Relto dark hut problem in Windows 10 v2004+
- [RTHutDarkLight01] Set the spot inner cone to zero, matching the old
  behavior of HW TnL.
2021-04-01 13:57:22 -04:00
352ebbdd72 Vothol updates 3-31-21
Fixes some more collision and double sided object issues
2021-03-31 20:01:12 -04:00
09ee4676df Another LOC Fix
Slight adjustment
2021-03-31 06:49:11 -04:00
82f8bd61e7 Vothol Fixes 3-28-21
Collision fixes for camera and avatars
2021-03-31 06:43:58 -04:00
ff588592a8 Add localization for URL open confirmation. 2021-03-26 23:22:41 -04:00
518e0c984d Fixes 3-26021
Latest batch of fixes from testing:

* Waveset EnvMap fix
* Grass patch box lightmap fixes
* Footstep region adjustments and additions
* Garden area lightmap fix to remove large black blotch
* Removal of dry footprints in sand
* Added new cameras to keep out of walls
* Fixed a couple of toe stub spots
2021-03-26 14:39:25 -04:00
76048bc878 Chiso Linking Panel Fix Take 2
Another adjustment of panel textures to fix far away weirdness.
2021-03-22 09:17:29 -04:00