27257b2834
Merge pull request #36 from DoobesURU/SereneParticles
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Add Serene Particle Effects
2021-07-06 22:52:35 -04:00
bd2e1e6cf3
Add Serene bug noise
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The OGG file for the bug flock.
2021-07-06 14:43:53 -04:00
0461823ea9
Add Serene Particle Effects
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Re-adds Serene's snow and bugs by Ehren
2021-07-06 14:43:44 -04:00
900a5db723
Merge pull request #55 from Hazado/RemoveKadishMoonElevatorSubworld
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Kadish moon elevator subworld no longer interacts with player
2021-07-05 14:56:05 -04:00
7b933c5b85
Merge pull request #56 from Hoikas/bendy-bridge
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Fix solid bendy bridge in Teledahn.
2021-07-05 11:54:50 -04:00
3ad4afdf12
Add Mass for physics reasons
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[Generic Physical - Glow_TileDecalElevator] Mass set to 1
2021-07-04 20:06:30 -07:00
d062f314da
Fix solid bendy bridge in Teledahn.
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[PXPhysical] Bendy Bridge
Changed the member group from kGroupDynamic to kGroupStatic. The
previous setting is for kickables (which this bridge is not). PhysX does
not allow for non-kinematic dynamic bodies to have triangle mesh bounds.
Because of the improper member group, we were forcing PhysX to treat the
triangle mesh bounds as a convex hull, making the whole bridge solid.
Or, as Simulation.0.log says:
```
WARNING: 'BendyBridge' is a dynamic triangle mesh; this is not supported
in PhysX 4... forcing to convex hull, sorry.
```
2021-07-04 20:08:37 -04:00
c1c2becd22
Merge pull request #26 from Hoikas/url-loc
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URL Confirmation Dialog Localization
2021-07-04 19:28:50 -04:00
ba82364880
Fix Camera Angles
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[Generic Physical - CamRegElevShaft02] Subworld set to <plKey NULL="True" />
[Generic Physical - ElevatorCameraBlocker] Subworld set to <plKey NULL="True" />
[Generic Physical - EntryStaticCamRegion] Subworld set to <plKey NULL="True" />
[Generic Physical - proxyTerrainMeshForElevatorCam] Subworld set to <plKey NULL="True" />
[Generic Physical - proxyTerrainMeshForElevatorCam01] Subworld set to <plKey NULL="True" />
2021-07-04 13:22:56 -07:00
22f503760b
Kadish moon elevator subworld no longer interacts with player
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Kadish_District_kdshGlowInTheDark.prp
[Scene Node - Kadish_kdshGlowInTheDark] Added Scene Object "ElevatorDetector"
[Scene Object - ElevatorShaftColumn] Added simulation interface "ElevatorShaftColumn"
[Scene Object - ElevatorDetector] Created. Added simulation interface "ElevatorDetector", and Coordinate Interface "ElevatorDetector". Added to Modifiers the RidingAnimatedPhysicalDetector "RideAnimatedPhysicalRegion01"
[Coordinate Interface - SubWorld_New] Scene Object "ElevatorDetector" added to children
[Coordinate Interface - ElevatorDetector] Created. Local to world set to xyz 722.179993/-120.223999/-64.274498 and World to Local set to xyz -722.179993/120.223999/64.274498
[Simulation Interface - ElevatorDetector] Created
[Simulation Interface - ElevatorShaftColumn] Created
[Generic Physical - ElevShaftProxy] Adjusted downwards to provide collisions where needed.
New Verts are below
<hsVector3 X="740.1274414" Y="-112.9572144" Z="-50.40106583" />
<hsVector3 X="737.4561768" Y="-108.4223251" Z="-50.40106583" />
<hsVector3 X="737.4561768" Y="-108.4223175" Z="-120.0982208" />
<hsVector3 X="740.1274414" Y="-112.9572144" Z="-120.0982208" />
<hsVector3 X="732.1929932" Y="-108.4683685" Z="-50.40106201" />
<hsVector3 X="732.1929932" Y="-108.4683685" Z="-120.0982208" />
<hsVector3 X="737.5355225" Y="-117.538147" Z="-50.40106201" />
<hsVector3 X="737.5355225" Y="-117.538147" Z="-120.0982208" />
<hsVector3 X="729.6012573" Y="-113.0491867" Z="-50.40106583" />
<hsVector3 X="729.6012573" Y="-113.0491867" Z="-120.0982132" />
<hsVector3 X="732.272522" Y="-117.5840759" Z="-50.40106583" />
<hsVector3 X="732.272522" Y="-117.5840759" Z="-120.0982132" />
<hsVector3 X="737.7039795" Y="-117.9446487" Z="-123.0609131" />
<hsVector3 X="731.9250488" Y="-117.9446564" Z="-123.0609131" />
<hsVector3 X="740.1270142" Y="-112.9570007" Z="-123.0609131" />
<hsVector3 X="737.4559937" Y="-108.4219971" Z="-123.0609131" />
<hsVector3 X="731.9250488" Y="-107.9351883" Z="-123.0609131" />
<hsVector3 X="729.0355225" Y="-112.9399185" Z="-123.0609131" />
[Generic Physical - Floor] Removed Faces so elevator could be entered when it lowers
Removed Faces below
<Triangle>120 123 124</Triangle>
<Triangle>124 122 116</Triangle>
<Triangle>120 124 116</Triangle>
<Triangle>115 120 116</Triangle>
[Generic Physical - Glow_TileDecalElevator] Subworld set to <plKey NULL="True" /> and "kPhysAnim" added to Props
[Generic Physical - XRgnBottom] Bounds set to "kProxyBounds" and Top Faces removed.
[Generic Physical - XRgnTop] Bounds set to "kProxyBounds" and Top and Bottom Faces removed.
[Generic Physical - ElevatorDetector] Created
[Generic Physical - ElevatorShaftColumn] Created
[plRidingAnimatedPhysicalDetector - RideAnimatedPhysicalRegion01] Created. Enter Msg and Exit Msg Senders set to scene object "ElevatorDetector"
2021-07-03 22:00:11 -07:00
249fa1e52d
Fixes First Week Reward Clothing
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Wrong shirt was assigned in python file mod for first week shirt. This fixes that issue.
[Python File Mod - cPythFirstWeekShirtTakable - 4] Changed to "FReward_Launch"
[Python File Mod - cPythFirstWeekShirtTakable - 5] Changed to "MReward_Launch"
2021-07-02 09:42:32 -07:00
bf176060a7
Merge pull request #47 from Hoikas/clothingjson
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Add GlobalClothing_Fan02 (Mysterium 2021 shirts)
2021-06-30 12:42:41 -04:00
cfe2f3ca5a
s/Gay Zero/GZ Pride/
2021-06-27 15:38:31 -04:00
2acf09c31f
Change sortOrder to prevent default-clothing stomping.
2021-06-27 13:26:12 -04:00
0238a41d75
Roll icons back to DXT compression (one level).
2021-06-26 06:23:00 -04:00
6a54ce87b7
Correct Fan02 clothing icon/texture quality bug.
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This is just a re-convert with a patch to CreateClothingPRP.py that
ensures icons only have one level. If there are multiple levels,
changing the texture quality will cause certain assumptions in the ACA
python to be invalidated, resulting in junked UI.
2021-06-25 21:14:36 -04:00
4fd458f99e
Fix Mysterium female LS positioning.
2021-06-23 13:14:00 -04:00
e25be22ad0
Shorten the names of Mysterium rewards.
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I seem to have forgotten that SDL `STRING32` variables have a fixed
length of 32 bytes. Sigh. So we must limit our names to this. Therefore,
I have renamed the shirts to "LSMysterium2021" and "SSMysterium2021".
The SDL string "LSMysterium2021;SSMysterium2021" will use up the
entirety of the 32 byte string buffer.
2021-06-23 01:24:40 -04:00
bbb400a862
Myst Online Intangible Assets
2021-06-07 18:42:13 -04:00
23b65e3cfd
Add Gay Zero shirt JSON and regenerate clothing.
2021-06-05 18:35:39 -04:00
f517968b00
Add Mysterium 2021 T-Shirt sources and PRPs.
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These PRPs are generated from the JSON source by the script
CreateClothingPRP.py, originally by @Deledrius . The specific fork used
to generate these files can be found at
https://github.com/Hoikas/moul-utils .
2021-06-05 00:06:12 -04:00
f0021f97aa
SDL Visibility fix for Yeesha Page 2 in Gahreesen
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[Python File Mode - PythYeeshaPage02Vis_0] Created xAgeSDLBoolShowHide for Yeesha Page 2 in Gahreesen Prison Room
[Scene Object - YeechaPage02Decal] Added Python File Mod - PythYeeshaPage02Vis_0 to Modifiers
[Scene Object - YeeshaClickProxy] Added Python File Mod - PythYeeshaPage02Vis_0 to Modifiers
[Scene Object - YeeshaPage02] Added Python File Mod - PythYeeshaPage02Vis_0 to Modifiers
2021-05-20 12:21:49 -07:00
c9cdd851f1
Fix flat convex hull in the Neighborhood that caused crashes.
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- [VidCamScreensaver] Changed to kExplicitBounds
2021-05-06 13:04:23 -04:00
485907efa0
Merge pull request #31 from Hoikas/moar-clock-stuff
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Fix clock globe turning backwards.
2021-05-05 14:10:10 -04:00
bf4edd770c
Merge pull request #23 from DoobesURU/GreatTreePub-3-13-21
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Great Tree Pub March 2021 Updates
2021-05-05 14:09:52 -04:00
29f66f30f6
Merge pull request #20 from DoobesURU/TrebivdilMOULa
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Add Tre'bivdil to MOULa
2021-05-05 14:09:46 -04:00
fdca992a41
Merge pull request #22 from DoobesURU/SereneMOULa
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Add Serene to MOULa
2021-05-05 14:09:40 -04:00
9518a1db3c
Merge pull request #25 from DoobesURU/VotholMOULa
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Add Vothol Gallery to MOULa
2021-05-05 14:09:33 -04:00
c78dea92ac
Fix cross-page references in Neighborhood.
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The previous commit apparently reordered the key IDs in the Textures
PRP, so this commit should bring everyone else up to date.
2021-04-17 11:53:33 -05:00
d9b398c64f
Update Neighborhood clock textures.
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- [Layer #2267 ] Changed the texture to the new cube map.
- [nb01clockrefl*0.hsm] Newly rendered cube map for the clock lens.
- [nb01clocknumbers*40#0.hsm] Updated to use the 2048x128 source image
from the MOUL textures dump instead of the resized 1024x128 version
from Plasma MAX. This increases the clarity of the numbers in the
lens.
2021-04-16 22:53:40 -05:00
ac59ffdcdf
Fix half offset issue in Neighborhood clock.
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- [nbClockGlobe_(Entire Animation)_anim_0] Rotated all keyframes such
that the animation starts and stops at 0/25 instead of the first half
pahrtahvotee. Propogated this half p adjustment to all other
keyframes.
- [Map #2266_anim_nb01TimeOfDay] Fixed layer offset keyframes such that
the animation starts and stops at 0/25 instead of the first half
pahrtahvotee.
2021-04-16 22:00:48 -05:00
4e0a538169
Fix clock globe turning backwards.
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- [nbClockGlobe_(Entire Animation)_anim_0] Add two more keyframes to the
animation to ensure the globe turns in the same direction at all
times.
2021-04-15 19:31:04 -04:00
a9e0199c1b
Tre'bivdil LAST fix
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Removed weird object in the sky
2021-04-13 15:28:47 -04:00
c396f504e2
Tre'bivdil Update 4-13-21
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Adds barricade to stairway for sensible blocking
2021-04-13 04:23:13 -04:00
1362297acc
Vothol water change
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Lowers the brightness of the water surrounding Vothol.
2021-04-10 21:07:54 -04:00
299969885d
Another Linking Book UV Map Fix
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* Fixes other sides of Er'cana and Ahnonay Books with Yeesha symbol
2021-04-10 18:07:51 -04:00
68e3827040
GTP Fixes 4-10-21
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Fixes per Ehren's observations:
* Er'cana and Ahnonay Book "share" pages flipped the correct way now
* Activated one main chamber lamp's animation
2021-04-10 08:04:19 -04:00
118ef2e6e5
Vothol Fixes 4-7-21
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* Added faders to lamp cone blooms
* Fixed (hopefully) the camera colliders around the light blooms.
2021-04-07 18:46:43 -04:00
97eaaa1a96
Vothol Fixes 4-6-21
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* Keeps the camera out of the lamp blooms
* Adds new cameras to also avoid blooms
* More new collision to keep the avatar from getting stuck
2021-04-06 18:54:32 -04:00
02047b7a90
Fix Neighborhood clock globe animation.
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- [nbClockGlobe_(Entire Animation)_anim_0] Added a third keyframe to the
clock rotation animation to cause the clock to actually rotate. Also
converted to uncompressed quat keyframes due to lossy compression
breaking the animation.
2021-04-05 20:32:00 -04:00
b085f402ad
Merge pull request #27 from Hoikas/dark-hut
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Fix Relto dark hut problem in Windows 10 v2004+
2021-04-03 15:34:38 -04:00
d59cf41276
Chiso LOC Fix
2021-04-03 12:08:09 -04:00
bf174d4bf4
Chiso Journal update
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Update and one fix to Chiso journal
2021-04-03 11:08:19 -04:00
c576d5ca74
More Fixes
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Fixes one more double sided mesh object.
2021-04-03 08:08:29 -04:00
90f70f7679
Fix Vothol Prefix
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Gives the PRP files the correct MOULa/Minkata prefix
2021-04-02 18:46:17 -04:00
4d789feadc
Vothol Update 4-2-21
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Switches out the crate housing the Book for a piece of stone debris to better fit the Age
2021-04-02 06:14:46 -04:00
ae0eecea57
Fix Relto dark hut problem in Windows 10 v2004+
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- [RTHutDarkLight01] Set the spot inner cone to zero, matching the old
behavior of HW TnL.
2021-04-01 13:57:22 -04:00
352ebbdd72
Vothol updates 3-31-21
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Fixes some more collision and double sided object issues
2021-03-31 20:01:12 -04:00
09ee4676df
Another LOC Fix
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Slight adjustment
2021-03-31 06:49:11 -04:00
82f8bd61e7
Vothol Fixes 3-28-21
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Collision fixes for camera and avatars
2021-03-31 06:43:58 -04:00