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--HG-- rename : MOULOpenSourceClientPlugin/Plasma20/Sources/Plasma/PubUtilLib/plInputCore/plInputDevice.cpp => Sources/Plasma/PubUtilLib/plInputCore/plInputDevice.cpp rename : MOULOpenSourceClientPlugin/Plasma20/Sources/Plasma/PubUtilLib/plPipeline/plDXPipeline.cpp => Sources/Plasma/PubUtilLib/plPipeline/plDXPipeline.cpp rename : MOULOpenSourceClientPlugin/Plasma20/Sources/Plasma/PubUtilLib/plPipeline/plPlates.h => Sources/Plasma/PubUtilLib/plPipeline/plPlates.h
====== Plasma ====== A CMake-based fork of the GPLv3-licensed **CyanWorlds.com Engine** (Headspin/Plasma), with a focus on bug fixes, cross-platform compatibility, and enhanced features. For more information, see http://mystonline.com/developers/ Related projects ---------------- - moul-scripts <https://github.com/H-uru/moul-scripts> - An updated repository of game scripts containing bug-fixes and compatible with modern python interpreters for use with Plasma. - dirtsand <https://github.com/H-uru/dirtsand> - An open-source Plasma-compatible server project. Library Dependencies -------------------- Plasma currently utilizes the following third-party libraries: - Python 2.7 <http://www.python.org/download/releases/2.7/> - nVidia PhysX 2.6.4 <http://developer.nvidia.com/physx-downloads> - Creative Labs' OpenAL SDK 1.1 <http://connect.creativelabs.com/openal/Downloads/OpenAL11CoreSDK.zip> - Microsoft DirectX SDK - November 2008 <http://www.microsoft.com/downloads/en/details.aspx?FamilyID=5493f76a-6d37-478d-ba17-28b1cca4865a> or - June 2010 <http://www.microsoft.com/downloads/en/details.aspx?familyid=3021d52b-514e-41d3-ad02-438a3ba730ba> - libOgg and libVorbis <http://www.xiph.org/downloads/> - OpenSSL <http://www.slproweb.com/products/Win32OpenSSL.html> - eXpat <http://expat.sourceforge.net/> - libJPEG <http://www.ijg.org/> - speex <http://www.speex.org/downloads/> - zlib <http://zlib.net/> Reducing the use of proprietary libraries is a focus of development and should be expected to change. Compiling Instructions ---------------------- Currently, compilation only targets Windows systems and requires Visual Studio 2008 or Visual Studio 2010. Support for Visual Studio Express editions and other operating systems is planned. To compile: 1) Start CMake-GUI 2) Select your clone of the repository as the source directory, and a build directory (such as .\build) 3) Click 'Configure' If CMake cannot find required libraries (such as PhsyX or OpenAL) you may need to specify them manually: Default locations are C:\\physx_2.6.4\\SDKs for **PHYSX_SDK_PATH**, while C:\\Program Files\\OpenAL 1.1 SDK\\include and C:\\Program Files\\OpenAL 1.1 SDK\\libs\\Win32\\OpenAL32.lib are **OPENAL_INCLUDE_DIR** and **OPENAL_LIBRARY**, respectively. Once you have set the missing paths, click 'Configure' again to complete this step. 4) Click 'Generate' to create the Visual Studio solution and associated projects. 5) Open the `Plasma.sln` Solution in Visual Studio and choose **Build->Build Solution**. Additional Information ---------------------- - Myst Online is available to play for free at http://mystonline.com/play/ - For more information on this fork and more in-depth building instructions, see the Guild of Writers wiki: <http://guildofwriters.com/wiki/Development:CyanWorlds.com_Engine>. - This code was forked from the initial release repository at OpenUru.org <http://openuru.org/>
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