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Keep binary identity with whitespace fixes, and don't break the zip

Michael Hansen 14 years ago
parent
commit
7811c56489
  1. 1
      .gitattributes
  2. 2
      Sources/Plasma/PubUtilLib/plInputCore/plInputInterfaceMgr.cpp
  3. BIN
      Sources/Plasma/PubUtilLib/plSurface/ShaderSrc/AssShader.zip
  4. 2
      Sources/Tools/MaxComponent/plPhysicalComponents.cpp

1
.gitattributes vendored

@ -2,3 +2,4 @@
*.bmp -text
*.ICO -text
*.ico -text
*.zip -text

2
Sources/Plasma/PubUtilLib/plInputCore/plInputInterfaceMgr.cpp

@ -772,7 +772,7 @@ void plInputInterfaceMgr::WriteKeyMap( void )
fprintf(gKeyFile, "#\n");
fprintf(gKeyFile, "# For example, to map Control-Shift-W to Walk Forward\n");
fprintf(gKeyFile, "# your key mapping entry would look like this:\n");
fprintf(gKeyFile, "# Keyboard.BindAction W_C_S \"Walk Forward\"\n");
fprintf(gKeyFile, "# Keyboard.BindAction \tW_C_S \t\"Walk Forward\"\n");
fprintf(gKeyFile, "# This also works for console command bindings\n");

BIN
Sources/Plasma/PubUtilLib/plSurface/ShaderSrc/AssShader.zip

Binary file not shown.

2
Sources/Tools/MaxComponent/plPhysicalComponents.cpp

@ -1578,7 +1578,7 @@ CLASS_DESC(plPhysSubWorldComponent, gPhysSubWorldDesc, "Subworld", "Subworld", C
ParamBlockDesc2 gPhysSubWorldBk
(
plComponent::kBlkComp, _T("Subworld "), 0, &gPhysSubWorldDesc, P_AUTO_CONSTRUCT + P_AUTO_UI, plComponent::kRefComp,
plComponent::kBlkComp, _T("Subworld\t"), 0, &gPhysSubWorldDesc, P_AUTO_CONSTRUCT + P_AUTO_UI, plComponent::kRefComp,
//Roll out
IDD_COMP_PHYS_SUBWORLD, IDS_COMP_PHYS_SUBWORLD, 0, 0, NULL,

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