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mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-14 10:37:41 -04:00
Commit Graph

411 Commits

Author SHA1 Message Date
f980f022dd Replace pnProduct with a (very) thin CoreLib plProduct wrapper around CMake-defined product ID values 2013-01-17 01:14:45 -08:00
5fa72a086f Clean up some miscellaneous non-optimal string uses 2013-01-13 15:53:53 -08:00
c52a1f1037 Add plFileName::Join static method to join paths together correctly 2013-01-13 15:53:53 -08:00
2eb3648144 Merge pull request #251 from dpogue/plresmgr-strings
Convert plRegistryNode stuff to plString.
2013-01-07 21:59:09 -08:00
c448d11209 Fix format string here. 2013-01-07 20:30:18 -08:00
9a579d6af7 Fix memory leaks. 2013-01-05 22:46:27 -08:00
cd53cf180d Fix issues pointed out in code review. 2013-01-05 22:42:55 -08:00
ad6b0bf3c8 Merge pull request #252 from dpogue/pljpeg
Move plJPEG into plGImage.
2013-01-05 21:10:57 -08:00
48d2314a91 Actually include the plJPEG files. 2013-01-05 20:42:29 -08:00
c77cb10c20 Move plJPEG into plGImage.
This matches what was done for plPNG.
2013-01-05 20:34:01 -08:00
4dd06d1e7e Convert plRegistryNode stuff to plString. 2013-01-05 20:21:33 -08:00
58a8034eb7 Fixes from review by @Hoikas 2013-01-05 20:04:55 -08:00
ca916fee49 Add proper member access control to NetVaultNode 2013-01-05 19:00:58 -08:00
d080626c63 Yes, we really do want to wait for the transactions to get cleaned up before terminating the loop that cleans them up (fixes NetTrans leaks) 2013-01-05 19:00:57 -08:00
abbbfc12d7 Plug some simple leaks detected during startup 2013-01-05 19:00:56 -08:00
bc0d04da48 Deprecate and remove NEWZERO macro 2013-01-05 18:33:47 -08:00
f455ee25ec Fixes for UUID compilation on Windows. 2013-01-04 21:54:22 -08:00
bcf6e97d23 Replace Uuid with plUUID EVERYWHERE. 2013-01-04 21:06:14 -08:00
274812c057 Remove all uses of GuidToString. 2013-01-04 21:01:15 -08:00
fd8541e18d Get rid of GuidGenerate calls. 2013-01-04 21:01:14 -08:00
7ba8fdf86e Fix issues from review, and pre-emptively fix a couple of potential plString::Format issues 2013-01-02 18:15:41 -08:00
74e06e3984 Deprecate and remove hsStlSortUtils 2013-01-01 21:35:11 -08:00
8158a43dfe Fully remove hsStlUtils, as it is now completely unused 2013-01-01 21:35:11 -08:00
60021923a2 Deprecate and remove xtl::format in favor of plString::Format 2013-01-01 21:35:10 -08:00
f510b529f8 Remove unused headers from hsStlUtils.h (and push them downstream where needed)
Also fix a couple of plString and header issues identified by Paradox on GCC/Clang
2013-01-01 21:35:10 -08:00
4c7ce8665c Replace xtl::delete_ptr functor with lambdas 2013-01-01 21:35:08 -08:00
12536a918e Use plString in plConfigInfo and friends 2013-01-01 21:35:07 -08:00
d40e7a5ca5 Move file stuff back to plFile for gcc. 2013-01-01 21:05:32 -08:00
3f79d69463 Merge pull request #238 from Hoikas/hdr-work
More Header Cleanups
2013-01-01 15:38:25 -08:00
712d59281f Fix issues from review
- Use lowercase win32 header names for cross-compiling with MinGW
- Correct a unix GUID forward declaration
2012-12-31 22:52:04 -05:00
8117aa8bcc Fix Cloth Links
A typo introduced in 49dfb4e5 caused camera stacks in AgeLink nodes to
overwrite spawn point names. This broke shell and journey cloth links in
the Relto bookshelf.
2012-12-26 16:56:04 -05:00
155e329fec Include a comment that explains the humanness check
Following a suggestion from @branan, I've added a comment that points out
that the controller makes a different sized kinematic actor if the
armature is human (male or female)
2012-12-23 23:09:10 -05:00
bb4d36e69d Remove windoze include from hsThread.h 2012-12-22 17:16:01 -05:00
7785c9c85e Remove global Windows.h include
This is the beginning of efforts to reduce the scope of Windows.h. I have
shuttled it into hsWindows.h (again) and fixed the compilation of the
major apps. There is still some scope work that needs to be done, and the
Max plugin has not yet been addressed.
2012-12-22 17:15:14 -05:00
d3ea8fe333 Rework PhysX collision flutter bug workaround
To better handle erroneous trigger events under the new timing method, use the number of times the simulation has actually advanced instead of the number of evals received.

Cleaned up a bit.
2012-12-21 23:08:14 -05:00
d06ba6362c Only apply height correction to human avatars. 2012-12-21 23:08:13 -05:00
a1814c9dca Clear achieved linear velocity on disabled avatars. 2012-12-21 23:08:13 -05:00
e29e908333 Clear impact velocity on WalkingStrategy Reset.
Fixes landing behaviours incorrectly firing after a brain transition.
2012-12-21 23:08:12 -05:00
ae594dcc81 Clear linear velocity after each update. 2012-12-21 23:08:11 -05:00
01d47450e6 Disabled avatar updates
Only update disabled avatars between steps if in a subworld and then don't
interpolate their position.
2012-12-21 23:08:10 -05:00
2f25e04909 Fix controlled flight bug
fControlledFlight state should be handled outside of the physics step.
2012-12-21 23:08:10 -05:00
47efb94aa8 Fix warping an avatar triggers all detectors along the path
When explicitly moving an avatar over the given threshold, teleport the underlying actor most of the way before moving the controller.
2012-12-21 23:08:09 -05:00
b5aaecc48d Fix subworld transition bug
Use the actual global location, not the interpolated location when moving between subworlds. Rebuild the controller cache.
2012-12-21 23:08:08 -05:00
462d4d6906 Improve simulation timing at low frame rates.
Increased kDefaultMaxDelta to 0.15.
Added a small bias to combat a truncation issue.
2012-12-21 23:08:07 -05:00
5522a10a0c Fix horizontal mouse-look while standing still. 2012-12-21 23:08:07 -05:00
d4e9be28ec Remove some PhysX workarounds that are no longer required. 2012-12-21 23:08:06 -05:00
70e766ae5b Updated plPXPhysicalControllerCore
While based heavily on the old implementation, this is essentially a rewrite.

Notable changes -
Controllers are now updated at the same fixed frequency as the simulation.
Resulting output is interpolated between steps to precisely match the frame delta.
Physics work is only done when enough time has passed to perform a step.

The kinematic actor that followed around the controller has been removed.
The underlying kinematic actor created by the NxController is now used for triggering.
A new sim group was added for a kinematically controlled avatar.

2 unused files removed -
plPXPhysicalController.h & plPXPhysicalController.cpp
2012-12-21 23:08:05 -05:00
769cd60617 Refactor avatar movement code
plMovementStrategy classes have been reworked and completely replace all plAvatarControllers.
While based on the old implementation, plPhysicalControllerCore has essentially been rewritten.
Remnants of long gone physical "actions" have been removed.

4 files removed -
plAVCallbackAction.h & plAVCallbackAction.cpp
plAntiGravAction.h & plAntiGravAction.cpp

This revision will not compile, requires new plPXPhysicalControllerCore implementation.
2012-12-21 23:08:05 -05:00
5de87cdaca Fix UnifiedTime collision
Win32's GetCurrentTime and plUnifiedTime::GetCurrentTime collided. Rather
than hacking around the solution by undefining GetCurrentTime, we rename
plUnifiedTime::GetCurrentTime to plUnifiedTime::GetCurrent. This fix is
less fiddly than an undef hack.
2012-12-21 21:04:14 -05:00
75793e5182 Manual merge of Pull Request #232 from zrax/plString
Conflicts:
	Sources/Plasma/CoreLib/HeadSpin.h
2012-12-20 17:22:31 -05:00