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Fixes for UUID compilation on Windows.

Michael Hansen 12 years ago committed by Darryl Pogue
parent
commit
f455ee25ec
  1. 1
      Sources/Plasma/FeatureLib/pfPython/Games/pyGameMgrMsg.h
  2. 2
      Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Nt/pnAceNtSocket.cpp
  3. 2
      Sources/Plasma/NucleusLib/pnAsyncCoreExe/pnAceIo.cpp
  4. 1
      Sources/Plasma/PubUtilLib/plNetClientRecorder/plNetClientRecorder.cpp

1
Sources/Plasma/FeatureLib/pfPython/Games/pyGameMgrMsg.h

@ -49,6 +49,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
// PURPOSE: Class wrapper for game manager messages
//
#include "HeadSpin.h"
#include "../pyGlueHelpers.h"
#include <string>

2
Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/Nt/pnAceNtSocket.cpp

@ -489,7 +489,7 @@ static void SocketInitListen (
notify.buildId = 0;
notify.buildType = 0;
notify.branchId = 0;
notify.productId = 0;
notify.productId = kNilUuid;
notify.addr = listenAddr;
notify.buffer = sock->opRead.read.buffer;
notify.bytes = 0;

2
Sources/Plasma/NucleusLib/pnAsyncCoreExe/pnAceIo.cpp

@ -428,6 +428,6 @@ FAsyncNotifySocketProc AsyncSocketFindNotifyProc (
*buildId = 0;
*buildType = 0;
*branchId = 0;
*productId = 0;
*productId = kNilUuid;
return nil;
}

1
Sources/Plasma/PubUtilLib/plNetClientRecorder/plNetClientRecorder.cpp

@ -39,6 +39,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
Mead, WA 99021
*==LICENSE==*/
#include "hsWindows.h"
#include "plNetClientRecorder.h"
#include "hsStream.h"
#include "hsTimer.h"

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