efec679e1f
Fix NetCliAuthFileRequest Regression introduced by 6e56447
...
Our data fields have to be the same as their size on the wire. Ugh.
2013-11-25 20:13:38 -05:00
063b61161d
Don't ignore possible extensions when localizing object names
2013-11-21 16:53:55 +01:00
61483e2739
Fix crash when loading converted Age.
2013-08-15 12:13:35 -07:00
c536ceefb4
Merge pull request #345 from dpogue/pipeline
...
Split DirectX stuff into a subdirectory of plPipeline
2013-07-24 21:36:03 -07:00
5c11d618f5
Actually use working backslashes.
2013-07-24 21:20:38 -07:00
6ce5d5abda
Clean up source groups for plDXPipeline.
2013-07-24 21:17:16 -07:00
cc264e3f43
Minor fixes.
2013-07-22 19:41:27 -07:00
fc9d51cc35
plViewTransform is not in plPipeline.
...
Thanks @Deledrius .
2013-07-21 15:57:22 -07:00
e6609c2b71
Fix clang warnings in plCubicRenderTargetModifier.
2013-07-21 00:50:58 -07:00
04d88377ad
Move all the DirectX-specific stuff into a folder.
...
This actually allows us to compile plPipeline on *nix (although linking
will fail).
2013-07-21 00:50:00 -07:00
f1767ebabe
Fix some *nix compiler errors.
2013-07-20 00:04:51 -07:00
b86ab9d69e
Merge pull request #336 from Hoikas/weight-format
...
Improve skinning performance.
2013-07-09 19:30:45 -07:00
dd35878465
Begin killing off sprintf
2013-07-09 21:30:42 -04:00
470ed86187
Let's use vsnprintf
for those legacy methods...
2013-07-09 21:30:41 -04:00
798764d84e
Nuke some snprintf
2013-07-09 21:30:40 -04:00
ea31db3305
SSE 4.1 Skinning
...
This appears to offer no benefit on my Wolfdale CPU, but I expect it will
be useful on more recent ones.
2013-07-09 21:07:24 -04:00
4d32454764
Fill volatile buffers
...
This shaves off a memcpy and some smaller copies. Decent gains that scale
up quite well as more avatars are on screen.
2013-07-09 21:07:24 -04:00
aa7df368f1
Cleanup macro-mayhem
...
This converts the VERTBLEND macros to some clever templates. This code
should be much more maintainable.
2013-07-09 21:07:23 -04:00
c74dd5d42e
Merge pull request #334 from Deledrius/vs_2013_std
...
Add missing std headers for compilation with VisualStudio 2013.
2013-06-26 20:37:40 -07:00
296c4b6a69
Add missing std headers for compilation with VisualStudio 2013.
...
Additional C++11 support in VS12 requires inclusion of the proper headers.
2013-06-26 19:17:53 -07:00
f880967ba9
Fix SDL double-load
2013-06-20 18:14:24 -04:00
4a189faf36
Remove x87 hack for typical (avatar) use cases
2013-06-19 16:37:55 -04:00
342dd5fe14
Aligned point/vector loads
2013-06-19 16:37:55 -04:00
48f232c3a0
Aligned matrix loading
2013-06-19 16:37:54 -04:00
8c37858de8
Convert hsMatrix44 hsTArrays to std::vectors
2013-06-19 16:37:52 -04:00
6832881e32
Enable plDynamicTextMsg sending
2013-06-18 18:37:13 -04:00
0c1b6bb096
Some messages are useful
2013-06-18 18:27:59 -04:00
dcb0e2f046
Ensure there is always book-spinning while linking
...
This should help people realize that things are happening... Even if
whatever server they're connected to takes a very long time to process a
join request. At some point in the future, the linking process should be
de-serialized.
2013-05-27 23:57:37 -04:00
f27cf09cf5
StringStream means less recursive sprintf...
2013-05-27 23:57:36 -04:00
fbe821ab11
OpProgress: only skip space if we drew something
2013-05-27 23:57:34 -04:00
9634f9b050
PhysX conversion code validation at compile-time
...
Seriously? Offsetof has been around for a long time, and eap added a
compiler_assert for his crazy netcode. There's no excuse for that to be
happening at runtime.
2013-05-23 00:07:37 -04:00
061f129e70
Remove PhysX Dependency from plExcludeRegionMod
2013-05-20 20:36:03 -04:00
99019becb0
Merge pull request #318 from Hoikas/ccr-bcast
...
Global Chat Messages
2013-04-12 16:59:55 -07:00
06dd899d70
Merge pull request #274 from Deledrius/DebugControllerDisplay_Crashfix
...
Fix for multi-controller debug display.
2013-04-12 16:58:50 -07:00
f8dab46a03
Global KI message = ccr2allplayers
2013-03-15 13:02:27 -04:00
42c8235023
Merge pull request #308 from Hoikas/display-names
...
Age Display Name Fixes
2013-03-14 20:16:16 -07:00
1789e9c9d9
Merge pull request #317 from GPNMilano/shaders
...
Implement plShaderAssembler
2013-02-26 18:00:53 -08:00
e89071f04d
Merge pull request #307 from dpogue/clang-fixes
...
Fix some warnings and some errors.
2013-02-24 19:06:10 -08:00
38e26dd12e
Implement plShaderAssembler
2013-02-23 23:12:36 -05:00
e4dde94739
Toss plSDLBrowser
2013-02-19 11:19:26 +01:00
a0a375dcd7
Merge pull request #267 from Hoikas/pendingload
...
Refactor Pending Loads
2013-02-13 21:17:33 -08:00
b6991d384c
Fix crazy stupid
2013-02-13 18:43:47 -05:00
c06cfd1449
Fix some warnings and some errors.
2013-02-10 00:14:10 -08:00
70ea64eed2
Merge pull request #302 from Hoikas/camera
...
Fix Teledahn and Kemo Camera Issues
2013-02-08 13:36:57 -08:00
1e7cbc3daf
Merge pull request #299 from Hoikas/hor-plus
...
Implement Hor+ FOVs
2013-02-08 13:36:17 -08:00
6ece5e6341
Fix crazy camera stack issues
...
Turns out, it was an artifact of us suspending the simulation during links
and partly because of Cyan's late adding of the avatar controller to the
sim. Now, we add the avatar as soon as the age data is loaded. This causes
the camera stack to be populated with whatever garbage PhysX decides on,
then xJourneyClothsGen2 is free to set the real stack after we get all the
SDL from the server.
Verified to fix Teledahn oddness and not display a regression in Kemo.
2013-02-08 00:15:56 -05:00
38f5e6ea0a
Implement Hor+ FOVs
2013-02-07 21:22:05 -05:00
7020624be4
Fix clone loading race condition.
...
This happens on DirtSand shards when two avatars are loading the same age
at once. LoadCloneMsgs are dispatched to the clients before they have
loaded the original keys. The server has no way of knowing that however,
so this is the correct place to fix the problem.
2013-02-06 00:02:06 -05:00
cc15367781
Bump the step offset by a tenth of a foot.
...
This should keep the avatar from getting stuck on some stupid stuff such
as on the pellet machine. A real fix would be to tweak the data, but we
cannot do that.
2013-02-05 19:13:00 -05:00
fe5ad6d437
Reintroduce a fun hack
...
Yeah, looks like PhysX 2.6.4 has a bug with spawning stuff inside of
regions. So, let's bring back the hack that spawns the avatar at -2000
feet. The link-in process will set the correct position on the controller
and fire the appropriate detectors.
2013-02-05 18:59:20 -05:00