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mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-14 02:27:40 -04:00
Commit Graph

295 Commits

Author SHA1 Message Date
ec4190e807 Merge pull request #176 from Hoikas/afk-clickables
Allow clickables to function while sitting or AFK.
2012-03-10 21:54:23 -08:00
9137df7763 Merge pull request #173 from Hoikas/time
Time Fixes
2012-03-09 20:34:10 -08:00
4977eaedbe Allow clickables to function while sitting or AFK.
Less special casing FTW!
2012-03-09 23:30:31 -05:00
f158f97776 Fix WinApi call misuse 2012-03-05 15:07:42 +01:00
638259e749 Improve server time sync
Prevents cheating with time based puzzles (pellets) and ensures the KI time
stays somewhat correct. The server time will be reset on the plNetMessage
received after the user changes their system clock. That might take a bit,
but it's better than nothing.
2012-03-04 21:10:34 -05:00
d1da655fb2 Kill off pnAcFile entirely. 2012-03-04 16:28:16 -08:00
98c869fc6c Use a semaphore in plStatusLog. 2012-03-04 14:43:03 -08:00
9302df2453 Allow plStrings to be passed to plLoggable. 2012-03-04 13:47:04 -08:00
a753532f77 Merge pull request #168 from boq/clipboard
Basic clipboard functionality
2012-03-01 21:07:49 -08:00
740412cfb3 Merge pull request #160 from Hoikas/camera
Camera Fixes
2012-03-01 21:06:34 -08:00
d8dd19e093 Basic clipboard functionality 2012-02-27 21:24:08 +01:00
5bd22e1912 Filter WM_CHAR messages with control characters. Fix multiline edit input for keyboard layouts using alt key 2012-02-27 20:29:10 +01:00
bd6300d6c7 Remove some eap stupid 2012-02-25 22:56:30 -05:00
29f2bc2547 Only synch input states when they dirty
Sending dupe input state messages every 10 seconds is wasteful. They are
already sent when the fields dirty, so there's no sense in sending them
any more than that. For keeping the connection alive, we'll use
lightweight pings.
2012-02-25 22:35:41 -05:00
dc85bd6f86 Implement Game auto pinger
Evidently, the game connection never actually pinged. Instead, it relied
on the propagation of a redundant game message. This is evil because we
can sometimes hang out in the loading process for quite some time (eg
beyond the socket timeout on either end)
2012-02-25 22:33:55 -05:00
24a644107e Fix relto-plunge
Looks like the fissure fall camera region got triggered then untriggered
during the linking process. In debug builds, this happened in one frame,
so only an exit message got sent out. In faster builds, both would be
sent, and you would plunge. To fix that, we don't send eval until we're no
longer MidLink.
2012-02-25 01:55:55 -05:00
0e88bd249b Revert "Pop cameras when we exit a region"
This was a fluke and did not really fix the issue
2012-02-23 18:12:19 -05:00
1ef7f43ede Merge pull request #158 from Hoikas/login-fixes
Login fixes
2012-02-22 07:41:34 -08:00
efd03fc33e Pop cameras when we exit a region
Fixes issues with cameras that have been added to the stack in python using
that weird spawn point hack.
2012-02-22 01:27:00 -05:00
027e830360 Keep dynamics asleep during init process
When we set the global pose and transform, we wake up dynamics. This can be
somewhat evil, so we put them back to sleep as they are supposed to be.
2012-02-22 00:45:18 -05:00
897abb7200 Chip away at uses of pnUtStr 2012-02-20 12:06:41 -05:00
ec216206dd Fix StupidSearch
This fixes stupid stuff like Phil's Relto linking panel and the Words covers
2012-02-19 18:43:52 -05:00
5548eb5a6f Merge pull request #156 from dpogue/NukeLibs
Nuke NucleusLib libs
2012-02-18 20:05:25 -08:00
21a0d9edfd Re-add the necessary StartUp hack stuff. 2012-02-18 19:54:25 -08:00
c48f76d641 Merge pull request #154 from Hoikas/fix-151
Fixes #151
2012-02-18 09:40:15 -08:00
d8d6b0b377 Remove some lingering pnIni references. 2012-02-18 00:20:57 -08:00
e6077e950d Remove the Net Ini stuff that was never used.
If we needed any of this stuff, it's been added to the console.
2012-02-18 00:11:13 -08:00
0f68e5ae13 These got missed... 2012-02-18 02:49:55 -05:00
7720981324 Fixes #151
Close a file descriptor that could be leaked
2012-02-16 19:59:21 -05:00
ccf5f59fda Merge pull request #149 from Hoikas/physx
More PhysX Fixes
2012-02-13 18:13:23 -08:00
40933d6612 Merge pull request #144 from Deledrius/vault_png
More PNG support (Vault and Python)
2012-02-13 08:52:17 -08:00
80213f3edd Fix weird jitters when jumping and kicking
NOTE: If you are using a version of PhysX prior to 2.6.4, then you should
test very carefully if you should keep this commit. This change fixed a
bug that caused avatars to get stuck falling against certain colliders. It
seems to no longer be needed.
2012-02-13 01:34:46 -05:00
7dcf2e66a3 Greatly simplify collision detectors 2012-02-13 01:34:45 -05:00
1b0e139ae5 Only send out one collide msg per frame
This addresses a "PhysX turd" that some Cyan programmer noted in
plCollisionDetector. Cleaning up that cruft is pending...
2012-02-13 01:34:35 -05:00
9795b4e7fc Fix unsafe cleanup in ~plCameraRegionDetector
Deleting an hsRefCnt is evil, we should ALWAYS hsRefCnt_SafeUnRef (we
might have a nullptr) it because someone might ref it. hsRefCnt will explictly crash if you delete it when the refcnt != 1.

Also, take this opportunity to vector-ize things.
2012-02-13 01:33:16 -05:00
8ec1a92359 Rewrite kickable force stuff...
Cyan's old code was confusing and would allow you to walk on top of small
kickables. Now, we impart force to these small kickables up to a certain
point where imparting force to them becomes somewhat risky.
2012-02-13 01:33:16 -05:00
0689901c5e Band-aid for poorly modelled stairs
Looks like the Cyan modellers didn't extend the stair ramps all the way
down in some places. To compensate, we can now take higher steps but can't
walk on slopes quite as steep as before. I think this should balance out
nicely.
2012-02-13 01:33:15 -05:00
b907f8978a Fix landing behaviors
Looks like Cyan broke these when they fixed superjumps. It appears that
LinearVelocity is only good while the PhysicalControllerCore is updating,
and it stashes the result for later so nothing else can touch it.
Regardless, we need to test AchievedLinearVelocity outside of the update
proc.
2012-02-13 01:33:15 -05:00
7a5d61f7c8 Move plRandom into pnEncryption.
--HG--
rename : Sources/Plasma/PubUtilLib/plMath/plRandom.h => Sources/Plasma/NucleusLib/pnEncryption/plRandom.h
2012-02-12 15:23:02 -08:00
4a1b36b284 Move half of the Challenge Hash stuff. 2012-02-12 01:19:22 -08:00
1b22f044f0 Fix conflicting ShaDigest types. 2012-02-11 23:15:06 -08:00
404cd09f1c Move plEncryption to pnEncryption.
--HG--
rename : Sources/Plasma/PubUtilLib/plEncryption/plChecksum.cpp => Sources/Plasma/NucleusLib/pnEncryption/plChecksum.cpp
rename : Sources/Plasma/PubUtilLib/plEncryption/plChecksum.h => Sources/Plasma/NucleusLib/pnEncryption/plChecksum.h
2012-02-11 23:14:11 -08:00
0bede93022 Merged with master and plString 2012-02-12 01:57:16 -05:00
d2243c459b Added plSHA project, and clean up pnUtCrypt usage. 2012-02-11 22:31:29 -08:00
76a754f55a Added plSHAChecksum and plSHA1Checksum. 2012-02-11 21:57:28 -08:00
6b259f4699 Merge remote-tracking branch 'origin/master' into plString
[AMEND] Fixed one new case which came in from master
2012-02-11 14:02:30 -08:00
4b70d592c9 Fix some %s errors in plPhysX 2012-02-11 13:31:43 -08:00
8f2d4a6712 Revert hacks and do it right.
Now that we properly suspend/resume the simulation AND filter out false
positives in the PanicLink region, we can use the correct PhysX apis have
have regions that work 100%
2012-02-10 12:47:35 -05:00
e733ca824b More panic link fixes
Now, we check the armature mod to see if we're REALLY linked in (the screen
is not black). That way, we can be sure all delayed transforms and false
hits (like how we initially spawn into the AhnySphere04 panic region) don't
panic link us.
2012-02-10 12:45:14 -05:00
cb697523f9 Add PNG support to the VaultImageNode functions. 2012-02-09 23:50:55 -08:00