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Added plSHA project, and clean up pnUtCrypt usage.

Darryl Pogue 13 years ago
parent
commit
d2243c459b
  1. 15
      Sources/Plasma/Apps/plClient/winmain.cpp
  2. 17
      Sources/Plasma/Apps/plMD5/Main.cpp
  3. 19
      Sources/Plasma/Apps/plSHA/CMakeLists.txt
  4. 70
      Sources/Plasma/Apps/plSHA/Main.cpp
  5. 9
      Sources/Plasma/PubUtilLib/plEncryption/plChecksum.h

15
Sources/Plasma/Apps/plClient/winmain.cpp

@ -989,18 +989,9 @@ static void SaveUserPass (LoginDialogParam *pLoginParam, char *password)
PathSplitEmail(wusername, nil, 0, domain, arrsize(domain), nil, 0, nil, 0, 0);
if (StrLen(domain) == 0 || StrCmpI(domain, L"gametap") == 0) {
CryptDigest(
kCryptSha1,
&pLoginParam->namePassHash,
StrLen(password) * sizeof(password[0]),
password
);
pLoginParam->namePassHash.data[0] = hsToBE32(pLoginParam->namePassHash.data[0]);
pLoginParam->namePassHash.data[1] = hsToBE32(pLoginParam->namePassHash.data[1]);
pLoginParam->namePassHash.data[2] = hsToBE32(pLoginParam->namePassHash.data[2]);
pLoginParam->namePassHash.data[3] = hsToBE32(pLoginParam->namePassHash.data[3]);
pLoginParam->namePassHash.data[4] = hsToBE32(pLoginParam->namePassHash.data[4]);
plSHA1Checksum shasum(StrLen(password) * sizeof(password[0]), (uint8_t*)password);
memcpy(pLoginParam->namePassHash, shasum.GetData(), sizeof(ShaDigest));
}
else
CryptHashPassword(wusername, wpassword, &pLoginParam->namePassHash);

17
Sources/Plasma/Apps/plMD5/Main.cpp

@ -39,26 +39,13 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/Apps/plMD5/Main.cpp
*
***/
#include "pnUtils/pnUtils.h"
#include "pnProduct/pnProduct.h"
#include "plEncryption/plChecksum.h"
#include <stdio.h>
/*****************************************************************************
*
* Exports
*
***/
//============================================================================
int CDECL main (int argc, char ** argv) {
int main (int argc, char ** argv) {
if (argc < 2) {
fprintf(stderr, "ERROR: Please specify filename.\n");
@ -70,7 +57,7 @@ int CDECL main (int argc, char ** argv) {
fprintf(stderr, "ERROR: MD5 failed.\n");
return 1;
}
fprintf(stdout, "%s\n", md5.GetAsHexString());
return 0;
}

19
Sources/Plasma/Apps/plSHA/CMakeLists.txt

@ -0,0 +1,19 @@
include_directories("../../Apps")
include_directories("../../CoreLib")
include_directories("../../FeatureLib/inc")
include_directories("../../FeatureLib")
include_directories("../../NucleusLib/inc")
include_directories("../../NucleusLib")
include_directories("../../PubUtilLib/inc")
include_directories("../../PubUtilLib")
include_directories(${OPENSSL_INCLUDE_DIR})
set(plSHA_SOURCES
Main.cpp
)
add_executable(plSHA ${plSHA_SOURCES})
target_link_libraries(plSHA CoreLib pnUtils pnProduct plEncryption)
target_link_libraries(plSHA ${OPENSSL_LIBRARIES})
source_group("Source Files" FILES ${plSHA_SOURCES})

70
Sources/Plasma/Apps/plSHA/Main.cpp

@ -0,0 +1,70 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "pnProduct/pnProduct.h"
#include "plEncryption/plChecksum.h"
#include <stdio.h>
int main (int argc, char** argv) {
if (argc < 2) {
fprintf(stderr, "ERROR: Please specify filename.\n");
return 1;
}
plSHAChecksum sha(argv[1]);
if (!sha.IsValid()) {
fprintf(stderr, "ERROR: SHA failed.\n");
return 1;
}
plSHA1Checksum sha1(argv[1]);
if (!sha1.IsValid()) {
fprintf(stderr, "ERROR: SHA1 failed.\n");
return 1;
}
fprintf(stdout, "%s\tSHA\n", sha.GetAsHexString());
fprintf(stdout, "%s\tSHA1\n", sha1.GetAsHexString());
return 0;
}

9
Sources/Plasma/PubUtilLib/plEncryption/plChecksum.h

@ -100,12 +100,17 @@ class plMD5Checksum
bool operator!=(const plMD5Checksum &rhs) const { return !operator==(rhs); }
};
/* A bunch of things might store either a SHA or a SHA1 checksum, this provides
* them a way to store the checksum itself, rather than a union of the classes.
*/
typedef uint8_t ShaDigest[SHA_DIGEST_LENGTH];
class plSHAChecksum
{
protected:
hsBool fValid;
SHA_CTX fContext;
uint8_t fChecksum[SHA_DIGEST_LENGTH];
ShaDigest fChecksum;
public:
plSHAChecksum(uint32_t size, uint8_t* buffer);
@ -144,7 +149,7 @@ class plSHA1Checksum
protected:
hsBool fValid;
SHA_CTX fContext;
uint8_t fChecksum[SHA_DIGEST_LENGTH];
ShaDigest fChecksum;
public:
plSHA1Checksum(uint32_t size, uint8_t* buffer);

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