e7ab709b52
Client Image Flag
...
This argument works just like it does in Guild Wars. It checks all the
files (using Cyan's evil "Internal" and "External" manifests) for changes.
Expect this to take a decent amount of time.
2013-12-12 16:59:42 -05:00
a231b4db9d
Rewrite plUruLauncher
...
Welcome to the glorious new regime.
2013-12-12 16:59:39 -05:00
e6f9a83fde
Detect self-patching in pfPatcher
2013-11-28 15:29:13 -05:00
34c88190c1
Update StartUp in initial batch
...
ONE PATCH! This commit brings us to half of the patching goal: on launch
of the client, we only show ONE "Updating..." message before we enter the
game proper. Go us!
2013-11-28 15:16:01 -05:00
3299267976
Integrate SecurePreloader into pfPatcher
2013-11-28 15:14:45 -05:00
9d162a7a32
Reroute plResPatcher
2013-11-28 15:14:37 -05:00
346b6f8ac8
Implement pfPatcher backend
2013-11-28 15:12:03 -05:00
275f15087c
Separate plOperationProgress titles and statuses.
...
Now we render titles above the progress bar and the status below (in the
same color as the progress bar!). Also, introduce a new info field that is
guaranteed to be right justified.
2013-11-25 22:01:10 -05:00
7da0467609
plString-ify plOperationProgress
2013-11-25 22:01:09 -05:00
efec679e1f
Fix NetCliAuthFileRequest Regression introduced by 6e56447
...
Our data fields have to be the same as their size on the wire. Ugh.
2013-11-25 20:13:38 -05:00
063b61161d
Don't ignore possible extensions when localizing object names
2013-11-21 16:53:55 +01:00
c69d546c69
Fix a VC++2013 compile error
2013-11-02 01:50:10 -07:00
f4f24cb6c2
Merge pull request #346 from Hoikas/async-sleep
...
Fix buddy-add stutter
2013-09-28 11:40:47 -07:00
61483e2739
Fix crash when loading converted Age.
2013-08-15 12:13:35 -07:00
c536ceefb4
Merge pull request #345 from dpogue/pipeline
...
Split DirectX stuff into a subdirectory of plPipeline
2013-07-24 21:36:03 -07:00
5c11d618f5
Actually use working backslashes.
2013-07-24 21:20:38 -07:00
6ce5d5abda
Clean up source groups for plDXPipeline.
2013-07-24 21:17:16 -07:00
cc264e3f43
Minor fixes.
2013-07-22 19:41:27 -07:00
52deaff61a
Async pyVaultPlayerInfoList::AddPlayer
...
This fixes the stutter when adding a buddy to the KI. The return value was
never used, according to grep. There is a delay between hitting enter and the player being added, but that's acceptable.
2013-07-21 21:31:16 -04:00
fc9d51cc35
plViewTransform is not in plPipeline.
...
Thanks @Deledrius .
2013-07-21 15:57:22 -07:00
e6609c2b71
Fix clang warnings in plCubicRenderTargetModifier.
2013-07-21 00:50:58 -07:00
04d88377ad
Move all the DirectX-specific stuff into a folder.
...
This actually allows us to compile plPipeline on *nix (although linking
will fail).
2013-07-21 00:50:00 -07:00
ae9b1cf2a4
Merge pull request #342 from Hoikas/ishuman
...
Fix pySceneObject::IsHuman
2013-07-20 14:37:59 -07:00
f1767ebabe
Fix some *nix compiler errors.
2013-07-20 00:04:51 -07:00
139730eaab
Fix pySceneObject::IsHuman
2013-07-13 19:20:07 -04:00
b86ab9d69e
Merge pull request #336 from Hoikas/weight-format
...
Improve skinning performance.
2013-07-09 19:30:45 -07:00
88dfd51000
Fix Console Help indentation
2013-07-09 21:52:17 -04:00
dd35878465
Begin killing off sprintf
2013-07-09 21:30:42 -04:00
470ed86187
Let's use vsnprintf
for those legacy methods...
2013-07-09 21:30:41 -04:00
798764d84e
Nuke some snprintf
2013-07-09 21:30:40 -04:00
ea31db3305
SSE 4.1 Skinning
...
This appears to offer no benefit on my Wolfdale CPU, but I expect it will
be useful on more recent ones.
2013-07-09 21:07:24 -04:00
4d32454764
Fill volatile buffers
...
This shaves off a memcpy and some smaller copies. Decent gains that scale
up quite well as more avatars are on screen.
2013-07-09 21:07:24 -04:00
aa7df368f1
Cleanup macro-mayhem
...
This converts the VERTBLEND macros to some clever templates. This code
should be much more maintainable.
2013-07-09 21:07:23 -04:00
18010570b5
Allow disabling certain parts of the build
2013-07-09 10:35:43 +02:00
dd431db36e
Fix CMake warnings on linking the Python libraries
2013-07-07 21:16:35 +02:00
c74dd5d42e
Merge pull request #334 from Deledrius/vs_2013_std
...
Add missing std headers for compilation with VisualStudio 2013.
2013-06-26 20:37:40 -07:00
296c4b6a69
Add missing std headers for compilation with VisualStudio 2013.
...
Additional C++11 support in VS12 requires inclusion of the proper headers.
2013-06-26 19:17:53 -07:00
f880967ba9
Fix SDL double-load
2013-06-20 18:14:24 -04:00
4a189faf36
Remove x87 hack for typical (avatar) use cases
2013-06-19 16:37:55 -04:00
342dd5fe14
Aligned point/vector loads
2013-06-19 16:37:55 -04:00
48f232c3a0
Aligned matrix loading
2013-06-19 16:37:54 -04:00
8c37858de8
Convert hsMatrix44 hsTArrays to std::vectors
2013-06-19 16:37:52 -04:00
8261074f22
Better object searching
2013-06-18 18:37:19 -04:00
6832881e32
Enable plDynamicTextMsg sending
2013-06-18 18:37:13 -04:00
0c1b6bb096
Some messages are useful
2013-06-18 18:27:59 -04:00
57c600ce32
Clone unloading
2013-06-18 17:48:32 -04:00
118fd9a184
Net propagated PtAttach and cloning
2013-06-18 17:48:25 -04:00
51866d11ac
Merge pull request #330 from Hoikas/progress-fixes
...
OpProgress Improvements
2013-06-13 18:44:49 -07:00
c3ce9a07ab
Another decimal place in the profiling display
...
And Hoikas said, "I cannot tell a difference in the skinning times on my
not-crappy computer with only a tenth of a millisecond resolution." So we
now have hundredth of a millisecond in the profiling display. These are
the kinds of problems you have when developing with a machine that doesn't
suck. It would be nice if players didn't try to run the game on machines
from before the exctinction event that ended the Permian era.
2013-06-12 17:31:35 -04:00
dcb0e2f046
Ensure there is always book-spinning while linking
...
This should help people realize that things are happening... Even if
whatever server they're connected to takes a very long time to process a
join request. At some point in the future, the linking process should be
de-serialized.
2013-05-27 23:57:37 -04:00