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And Hoikas said, "I cannot tell a difference in the skinning times on my not-crappy computer with only a tenth of a millisecond resolution." So we now have hundredth of a millisecond in the profiling display. These are the kinds of problems you have when developing with a machine that doesn't suck. It would be nice if players didn't try to run the game on machines from before the exctinction event that ended the Permian era.
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