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mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-13 18:17:49 -04:00
Commit Graph

30 Commits

Author SHA1 Message Date
da5ba1062b Files for Allowing disabling avatar panic links
(cherry picked from commit 5f3a8644a7)
2022-01-24 15:43:15 -07:00
8291326614 Ensure we don't try to get localized values for null objectnames
(cherry picked from commit b00c7729cc)
2022-01-24 14:59:45 -07:00
90e67f6206 Changes needed so climbing works correctly with wall
(cherry picked from commit 62089be53f)
2022-01-07 13:04:20 -07:00
587414dfa5 Adds default clothing changes broadcast to other clients 2021-12-13 16:25:15 -08:00
4125564512 Merge branch 'ticket/30'
closes #30
2021-12-03 15:12:44 -07:00
4a79c78e43 Merge branch 'ticket/22'
closes #22
2021-12-03 15:12:13 -07:00
02c72148c3 Merge branch 'ticket/21'
closes #21
2021-12-03 15:11:44 -07:00
95ab8161f0 Graphics cleanup for old graphics card tunables.
c.f. H'uru commits:

>    commit e4e718e243
>    Author: Adam Johnson <AdamJohnso@gmail.com>
>    Date:   Fri Feb 1 17:19:50 2013 -0500
>
>        Bypass ATI Generic fudging with Radeon HD cards

>    commit bbae6a76d7
>    Author: Adam Johnson <AdamJohnso@gmail.com>
>    Date:   Sat Nov 30 20:02:08 2013 -0500
>
>        We don't support 3dfx cards...
>
>        Come on, man... They made some good cards, but they went out of business
>        in 1999! Ain't nobody got time fo' dat.

>    commit a30a326d17
>    Author: Adam Johnson <AdamJohnso@gmail.com>
>    Date:   Sat Nov 30 20:06:19 2013 -0500
>
>        We only support DirectX 9...
>
>        If you have less than 11MB VRAM or need to use the ref implementation,
>        then you are using a dinosaur and have no business even attempting to play
>        this game.

>    commit 544abef39e
>    Author: Adam Johnson <AdamJohnso@gmail.com>
>    Date:   Sat Nov 30 20:41:56 2013 -0500
>
>        Wow, those cards are old...
>
>        Remove detection for cards that are don't support at LEAST DirectX 8.
>        There's no way they would even be able to get past Direct3DCreate9, so we
>        shouldn't need to worry about them... I hope.

>    commit 9070d70e50
>    Author: Branan Purvine-Riley <branan@gmail.com>
>    Date:   Sat Jul 27 14:50:20 2013 -0700
>
>        Lots of cleanups to hsG3DeviceDelector

>    commit ac23835384
>    Author: Branan Purvine-Riley <branan@gmail.com>
>    Date:   Sat Jul 27 15:09:24 2013 -0700
>
>        Get rid of obsolete readers/writes for device info

>    commit fc67738ee8
>    Author: Branan Purvine-Riley <branan@gmail.com>
>    Date:   Sat Jul 27 15:50:10 2013 -0700
>
>        Remove some obviously obsolete caps

>    commit 60c544e1ff
>    Author: Adam Johnson <AdamJohnso@gmail.com>
>    Date:   Fri Nov 29 23:42:20 2013 -0500
>
>        Don't lazy-load D3D9.dll
>
>        We already link against it, so that's just a waste of time. Also, cleanup
>        some unneeded ddraw includes. Remember that in Direct3D9, all devices can
>        render in windowed mode.
2021-11-17 09:22:40 -07:00
c65b062e0f Fix misplaced return value.
The "wait for server response" return value was short-circuiting the
"already done" value. The previous commit fixed always needing a new
instance, exposing this problem.
2021-10-17 14:48:23 -04:00
d7c999c8f3 Correct calls to StrTo(Unicode|Ansi) to use the correct size. 2021-10-12 15:10:51 -04:00
7499f2f037 Fix wild access to font structures when rendering non-ascii unicode characters. 2021-09-10 10:25:22 -06:00
7ad6edd4d4 Fix assertion with incorrect limit on age sequence prefix. 2021-09-10 10:22:39 -06:00
e2aec8d52c Fix an infinite loop in plDxPipeline.
H'Uru PR #719 commit log:

commit 5f53b86494605c484c0b304e0a5ab15a07929106
Author: Adam Johnson <AdamJohnso@gmail.com>
Date:   Fri Sep 4 07:38:15 2020 -0400

    Fix an infinite loop in plDXPipeline.

    This was observed in a 2x2 DXT1 mipmap produced by Korman. While Korman
    should probably force such a thing to be uncompressed, the pipeline
    should also not be able to enter such an obviously invalid state.

M       Sources/Plasma/PubUtilLib/plPipeline/DX/plDXPipeline.cpp
2021-09-07 14:45:45 -06:00
d007fac536 Limit the scope of callback suppression.
Per testing on Minkata, suppressing callbacks during all vault downloads
has a deleterious effect on imagers. While my high level assumption is
correct, vault downloads can encompass situations where we want
notifications (eg re-downloading imager inbox folders, new age info
vault fragments). Whoops!
2021-07-28 22:27:26 -04:00
8c46126007 Suppress vault callbacks when loading or unloading VNodeMgrs.
On MOULa, there have been complaints about linking to some Neighborhoods
and activating some players taking a very long time. One of these
Neighborhoods in particular is the "DRC(67) Bevin". When I attempted to
link to this Age, I found the link took approximately 85 seconds each
time. On profiling, I discovered that for every node downloaded during
the initialization phase, we were calling into Python at least once.
Suppressing vault callbacks during times when they are obviously going
to storm and be useless decreases the link time to 7 seconds.
2021-07-23 00:28:29 -04:00
926267c6de [PATCH] Make pyVault::AddChronicleEntry a blocking operation to avoid
H-uru:
From f45679a54f Mon Sep 17 00:00:00 2001
From: Adam Johnson <AdamJohnso@gmail.com>
Date: Sun, 15 Jan 2012 18:35:05 -0500
Subject: [PATCH] Make pyVault::AddChronicleEntry a blocking operation to avoid
 a race condition
2021-07-21 15:22:29 -06:00
bbde8fe51f Merge branch 'master' into ticket/11 2021-07-16 11:30:42 -06:00
ef26e5f87c Merge branch 'master' into ticket/10 2021-07-09 16:13:26 -06:00
bc3e8013a1 Merge branch 'master' into ticket/9 2021-07-07 10:17:21 -06:00
8ca8eb29d3 Replace isnan() reference with _isnan(). VS2010 didn't have it in std::cmath. 2021-07-06 14:37:41 -06:00
942ae4b8e5 Merge branch 'master' into ticket/8 2021-07-06 10:46:55 -06:00
4550451ae5 Fix things that framerate unlock will expose
Hoikas pointed these out to me
https://github.com/H-uru/Plasma/pull/503
https://github.com/H-uru/Plasma/pull/505
2021-07-02 17:57:23 -07:00
d0f1e6f3e7 Remove the PhysX changes orig. bundled with unlock 2021-06-24 22:05:24 -07:00
062bfd40d3 Zrax's fix to re-enable the numlock key
37d6c12b94
2021-06-04 20:31:06 -07:00
457b254baf Hoikas' performance fixes
1) Asyncfixes
https://github.com/H-uru/Plasma/pull/22
2) One small change from "LocalizationData String Stuff"
(Simplifify wData in LocalizationXMLFile::HandleData)
https://github.com/H-uru/Plasma/pull/229
3) Fix buddy-add stutter
https://github.com/H-uru/Plasma/pull/346
2021-06-02 10:58:49 -07:00
5fc5c81c08 Hoikas' fix for crash when triggering missing animation
https://github.com/H-uru/Plasma/pull/103
2021-05-31 16:15:26 -07:00
e455a71c2e Hoikas' framerate unlock
https://github.com/H-uru/Plasma/pull/143
2021-05-31 15:01:46 -07:00
59b45769ee Cleaner string handling courtesy rarified 2021-05-31 11:14:26 -07:00
576ac25f03 Hoikas' subworld fixes including PhysX support
1) Allow plSubWorldMsg to be sent over the network
https://github.com/H-uru/Plasma/pull/107
2) Cleanup VolumeSensorConditionalObject
https://github.com/H-uru/Plasma/pull/537
3) Add two new compiler feature tests - HeadSpin.h changes ONLY, as
prerequisite for VolumeSensorConditionalObject
45be91c0e3
4) Fix a crash and a silly identified by Coverity - changes for
VolumeSensorConditionalObject ONLY
a702cb9d3f
5) PXSubworld (Havok/CC subworld physics support ported to PhysX/MOULa)
https://github.com/H-uru/Plasma/pull/555
2021-05-31 10:48:56 -07:00
96903e8dca CWE Directory Reorganization
Rearrange directory structure of CWE to be loosely equivalent to
the H'uru Plasma repository.

Part 1: Movement of directories and files.
2021-05-15 12:49:46 -06:00