8 Commits (b393947cd596ce461b887b6f02fc54d31ec94c63)

Author SHA1 Message Date
Christian Walther 8c5286400a Use premultiplied alpha for plDynamicTextMaps on GUI controls. 11 years ago
Adam Johnson 4cd2b2f7dd Fix #303 11 years ago
Adam Johnson 185118d21c Better management of TnLEnums and Direct3D9 object 11 years ago
Branan Purvine-Riley fc67738ee8 Remove some obviously obsolete caps 11 years ago
Adam Johnson 60c544e1ff Don't lazy-load D3D9.dll 11 years ago
Adam Johnson f2ba770578 DIE DEVIL HACKS!!! 11 years ago
Darryl Pogue 04d88377ad Move all the DirectX-specific stuff into a folder. 12 years ago
Adam Johnson ea31db3305 SSE 4.1 Skinning 12 years ago
Adam Johnson 4d32454764 Fill volatile buffers 12 years ago
Adam Johnson aa7df368f1 Cleanup macro-mayhem 12 years ago
Adam Johnson 4a189faf36 Remove x87 hack for typical (avatar) use cases 12 years ago
Adam Johnson 342dd5fe14 Aligned point/vector loads 12 years ago
Adam Johnson 48f232c3a0 Aligned matrix loading 12 years ago
Adam Johnson 38f5e6ea0a Implement Hor+ FOVs 12 years ago
Adam Johnson f2f1bea345 Non Power-of-Two DynamicCapMaps 12 years ago
Adam Johnson 3fb5f33517 Add plQuality entry for Shader Model 3 12 years ago
Adam Johnson 2b06708915 Generate mip levels for DynamicTextMaps 12 years ago
Michael Hansen f86b549293 Re-define nil as nullptr, cleaning up some potential issues along the way 12 years ago
Michael Hansen 5fa72a086f Clean up some miscellaneous non-optimal string uses 12 years ago
Adam Johnson 7785c9c85e Remove global Windows.h include 12 years ago
Michael Hansen b219c3c3cc Alright, this _TEMP_CONVERT_ stuff was a stupid idea 12 years ago
Adam Johnson 87b441e890 Fix no cursor on window frame and title bar. 12 years ago
Adam Johnson a709e17069 Obliterate hsBool 13 years ago
Joseph Davies 072bf3570c Fix support in plDXPipeline for SSE using temporary macros. 13 years ago
Joseph Davies 9ee5c4d040 Remove remaining pre-hsCpuID SSE special-casing. 13 years ago
Adam Johnson bb47f83cf3 Simple SSE3 skinning algorithm 13 years ago
Darryl Pogue 6654f41dce Fix a DirectX/VS/MinGW problem. 13 years ago
Darryl Pogue de2b7c3471 Fix plPipeline under minGW. 13 years ago
Darryl Pogue 8416c8ed42 Fixes for MinGW's flawed _WIN32_WINNT stuff. 13 years ago
Michael Hansen e34414889f Convert plUoid's object name to a plString 13 years ago
Darryl Pogue 5013a978eb Get rid of NEW(), TRACKED_NEW, and ZERO(). 13 years ago
Adam Johnson be26b145df HeadSpin.h is now the core header. 13 years ago
Adam Johnson 2f53a10fb6 Convert hsConfig defines to cmake -- fixes #93 13 years ago
Adam Johnson e020651e4b Eliminate hsScalar and hsFixed 13 years ago
Adam Johnson 5027b5a4ac Convert custom HeadSpin integer types to standard types from stdint.h 13 years ago
Joseph Davies 29de5fbc07 Remove unused platform code (MacOS9, PS2, XBox). 13 years ago
CyanWorlds eb2767a5f7 Open source re-licensing 13 years ago
Bartek Bok 6a31f19f9c Fix for hsBounds asserts 14 years ago
Branan Purvine-Riley 908aaeb6f6 Fix line endings and tabs 14 years ago
Branan Purvine-Riley c9061c5ea7 Move Plasma20 to be the new repository root 14 years ago
Adam Johnson e58e390778 Fixed compile for DirectX SDK June 2010 + Windows SDK 7.0A + Visual Studio 2010. Hope this doesn't break the stone age build systems! 14 years ago
Zrax 0477edc597 Finished PubUtilLib cmakification 14 years ago
jwplatt b970ae4bad Initial Commit of CyanWorlds.com Engine Open Source Client/Plugin 14 years ago