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Fix no cursor on window frame and title bar.

Remove mouse capture and handle visibility via WM_SETCURSOR messages
instead of window activation events. See
aed7e97d0d
for original implementation
Adam Johnson 12 years ago
parent
commit
87b441e890
  1. 21
      Sources/Plasma/Apps/plClient/winmain.cpp
  2. 24
      Sources/Plasma/PubUtilLib/plInputCore/plInputDevice.cpp
  3. 1
      Sources/Plasma/PubUtilLib/plInputCore/plInputDevice.h
  4. 4
      Sources/Plasma/PubUtilLib/plInputCore/plInputManager.cpp
  5. 3
      Sources/Plasma/PubUtilLib/plPipeline/plDXPipeline.cpp

21
Sources/Plasma/Apps/plClient/winmain.cpp

@ -59,6 +59,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#include "pfCrashHandler/plCrashCli.h"
#include "plNetClient/plNetClientMgr.h"
#include "plNetClient/plNetLinkingMgr.h"
#include "plInputCore/plInputDevice.h"
#include "plInputCore/plInputManager.h"
#include "plUnifiedTime/plUnifiedTime.h"
#include "plPipeline.h"
@ -457,6 +458,26 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
}
break;
case WM_SETCURSOR:
{
static bool winCursor = true;
bool enterWnd = LOWORD(lParam) == HTCLIENT;
if (enterWnd && winCursor)
{
winCursor = !winCursor;
ShowCursor(winCursor != 0);
plMouseDevice::ShowCursor();
}
else if (!enterWnd && !winCursor)
{
winCursor = !winCursor;
ShowCursor(winCursor != 0);
plMouseDevice::HideCursor();
}
return TRUE;
}
break;
case WM_ACTIVATE:
{
bool active = (LOWORD(wParam) == WA_ACTIVE || LOWORD(wParam) == WA_CLICKACTIVE);

24
Sources/Plasma/PubUtilLib/plInputCore/plInputDevice.cpp

@ -750,27 +750,3 @@ bool plMouseDevice::MsgReceive(plMessage* msg)
}
return false;
}
void plMouseDevice::HandleWindowActivate(bool bActive, HWND hWnd)
{
if ( bActive )
{
RECT rect;
::GetClientRect(hWnd,&rect);
// rect.right /= plInputManager::GetInstance()->GetMouseScale();
// rect.bottom /= plInputManager::GetInstance()->GetMouseScale();
::MapWindowPoints( hWnd, NULL, (POINT *)&rect, 2 );
::ShowCursor( FALSE );
SetCapture(hWnd);
}
else
{
ReleaseCapture();
::ShowCursor( TRUE );
}
}

1
Sources/Plasma/PubUtilLib/plInputCore/plInputDevice.h

@ -160,7 +160,6 @@ public:
~plMouseDevice();
const char* GetInputName() { return "mouse"; }
void HandleWindowActivate(bool bActive, hsWindowHndl hWnd);
bool HasControlFlag(int f) const { return fControlFlags.IsBitSet(f); }
void SetControlFlag(int f)

4
Sources/Plasma/PubUtilLib/plInputCore/plInputManager.cpp

@ -584,8 +584,6 @@ void plDInputMgr::AddDevice(IDirectInputDevice8* device)
void plDInputMgr::ConfigureDevice()
{
::ShowCursor( TRUE );
ReleaseCapture();
DICOLORSET dics;
ZeroMemory(&dics, sizeof(DICOLORSET));
@ -607,8 +605,6 @@ void plDInputMgr::ConfigureDevice()
fDI->fSticks[i]->fDevice->SetActionMap( fDI->fActionFormat, NULL, DIDSAM_FORCESAVE );
::ShowCursor( FALSE );
SetCapture(fhWnd);
}
bool plDInputMgr::MsgReceive(plMessage* msg)

3
Sources/Plasma/PubUtilLib/plPipeline/plDXPipeline.cpp

@ -2247,7 +2247,6 @@ bool plDXPipeline::IResetDevice()
{
IClearShadowSlaves();
ReleaseCapture();
Sleep(100);
HRESULT coopLev = fD3DDevice->TestCooperativeLevel();
if( coopLev == D3DERR_DEVICELOST )
@ -2295,8 +2294,6 @@ bool plDXPipeline::IResetDevice()
/// all device-specific stuff needs to be recreated
plDeviceRecreateMsg* clean = new plDeviceRecreateMsg();
plgDispatch::MsgSend(clean);
SetCapture(fSettings.fHWnd);
}
fDevWasLost = true;
fDeviceLost = false;

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