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Commit Graph

1266 Commits

Author SHA1 Message Date
c3ce9a07ab Another decimal place in the profiling display
And Hoikas said, "I cannot tell a difference in the skinning times on my
not-crappy computer with only a tenth of a millisecond resolution." So we
now have hundredth of a millisecond in the profiling display. These are
the kinds of problems you have when developing with a machine that doesn't
suck. It would be nice if players didn't try to run the game on machines
from before the exctinction event that ended the Permian era.
2013-06-12 17:31:35 -04:00
dcb0e2f046 Ensure there is always book-spinning while linking
This should help people realize that things are happening... Even if
whatever server they're connected to takes a very long time to process a
join request. At some point in the future, the linking process should be
de-serialized.
2013-05-27 23:57:37 -04:00
f27cf09cf5 StringStream means less recursive sprintf... 2013-05-27 23:57:36 -04:00
fbe821ab11 OpProgress: only skip space if we drew something 2013-05-27 23:57:34 -04:00
09f9380073 Only validate FixedKeys in debug builds 2013-05-24 17:34:38 -04:00
9634f9b050 PhysX conversion code validation at compile-time
Seriously? Offsetof has been around for a long time, and eap added a
compiler_assert for his crazy netcode. There's no excuse for that to be
happening at runtime.
2013-05-23 00:07:37 -04:00
91b4bb2da6 Fix python packing logic 2013-05-22 21:02:44 -04:00
061f129e70 Remove PhysX Dependency from plExcludeRegionMod 2013-05-20 20:36:03 -04:00
99019becb0 Merge pull request #318 from Hoikas/ccr-bcast
Global Chat Messages
2013-04-12 16:59:55 -07:00
a8b667ca1e Merge pull request #321 from Hoikas/refresh-fov
RefreshFOV Camera Command
2013-04-12 16:59:28 -07:00
06dd899d70 Merge pull request #274 from Deledrius/DebugControllerDisplay_Crashfix
Fix for multi-controller debug display.
2013-04-12 16:58:50 -07:00
8e7505b8ce Don't use CPUID call on targets that don't support it 2013-03-21 18:53:54 -07:00
3d6fb7e827 Implement pyVault::getAllPlayersFolder 2013-03-15 13:02:30 -04:00
b53d5c7989 Cleanup and plString-ify PtSendRTChat 2013-03-15 13:02:29 -04:00
f8dab46a03 Global KI message = ccr2allplayers 2013-03-15 13:02:27 -04:00
42c8235023 Merge pull request #308 from Hoikas/display-names
Age Display Name Fixes
2013-03-14 20:16:16 -07:00
2715a2169c Merge pull request #320 from zrax/negative_substring
Support negative substring indexes
2013-03-14 20:13:23 -07:00
1789e9c9d9 Merge pull request #317 from GPNMilano/shaders
Implement plShaderAssembler
2013-02-26 18:00:53 -08:00
1142d8d340 RefreshFOV camera command 2013-02-25 19:53:25 -05:00
dde3be140c Support negative substring indexes from the right side of the string 2013-02-24 19:38:12 -08:00
e89071f04d Merge pull request #307 from dpogue/clang-fixes
Fix some warnings and some errors.
2013-02-24 19:06:10 -08:00
38e26dd12e Implement plShaderAssembler 2013-02-23 23:12:36 -05:00
a3ecf38636 Merge pull request #314 from Mystler/sdlbrowser
Toss plSDLBrowser -- Closes #1
2013-02-22 16:55:29 -08:00
f1908391f4 Death to a hardcoded konstant! 2013-02-21 21:47:14 -05:00
294a398d29 Correct some issues with the pfConsole changes. 2013-02-20 21:33:35 -08:00
689cfb1430 Merge pull request #306 from dpogue/netprotocol
Fix 64-bit *nix compilation of pnNetProtocol.
2013-02-20 21:33:34 -08:00
9e8131f73b Fix return values for Read_LCS & Write_LCS. 2013-02-20 21:30:37 -08:00
192bd5ea7a Merge pull request #310 from Mystler/resourcedat
Copy resource.dat to output folder
2013-02-19 18:00:35 -08:00
ec39a40d24 Add separate workpath from final output in resource.dat script. 2013-02-19 08:06:39 -08:00
e4dde94739 Toss plSDLBrowser 2013-02-19 11:19:26 +01:00
a392d8463c fix crash in plFileSecure 2013-02-18 13:17:18 +01:00
2a7d97d520 Merge pull request #309 from Hoikas/hor-plus
Hor+ Fixes
2013-02-13 21:18:04 -08:00
a0a375dcd7 Merge pull request #267 from Hoikas/pendingload
Refactor Pending Loads
2013-02-13 21:17:33 -08:00
6eef14e54a Fix Typo 2013-02-13 21:10:34 -05:00
fa85812a47 Fix problems with age display name formatting
- Age User Name and Age Instance Name are equal in the case of some child
  and public ages. If they are, only return one of them. Don't return
  "Ae'gura Ae'gura"
- Changed to return plString instead of a pointer to a temporary buffer
  that immediately goes out of scope
2013-02-13 18:44:19 -05:00
b6991d384c Fix crazy stupid 2013-02-13 18:43:47 -05:00
9e87967f1a Merge pull request #284 from Hoikas/pch
Trickle of PCH
2013-02-13 12:17:07 -08:00
6ea468ad73 Merge pull request #298 from ChristopherS/npcClothing
NPC improvements
2013-02-13 12:15:01 -08:00
25407bf2ca Fix logic error. 2013-02-10 00:28:06 -08:00
c06cfd1449 Fix some warnings and some errors. 2013-02-10 00:14:10 -08:00
2a578d3d35 Fix 64-bit *nix compilation of pnNetProtocol. 2013-02-09 22:20:58 -08:00
70ea64eed2 Merge pull request #302 from Hoikas/camera
Fix Teledahn and Kemo Camera Issues
2013-02-08 13:36:57 -08:00
1e7cbc3daf Merge pull request #299 from Hoikas/hor-plus
Implement Hor+ FOVs
2013-02-08 13:36:17 -08:00
6ece5e6341 Fix crazy camera stack issues
Turns out, it was an artifact of us suspending the simulation during links
and partly because of Cyan's late adding of the avatar controller to the
sim. Now, we add the avatar as soon as the age data is loaded. This causes
the camera stack to be populated with whatever garbage PhysX decides on,
then xJourneyClothsGen2 is free to set the real stack after we get all the
SDL from the server.

Verified to fix Teledahn oddness and not display a regression in Kemo.
2013-02-08 00:15:56 -05:00
38f5e6ea0a Implement Hor+ FOVs 2013-02-07 21:22:05 -05:00
20de71cef8 add PtGetNPCCount function to python API 2013-02-07 22:28:52 +01:00
41001cbaa3 add PtGetNPCByID function for Python
This function returns the real SceneObject of the NPC, so it can be customized by Python.
2013-02-06 20:26:44 +01:00
7020624be4 Fix clone loading race condition.
This happens on DirtSand shards when two avatars are loading the same age
at once. LoadCloneMsgs are dispatched to the clients before they have
loaded the original keys. The server has no way of knowing that however,
so this is the correct place to fix the problem.
2013-02-06 00:02:06 -05:00
cc15367781 Bump the step offset by a tenth of a foot.
This should keep the avatar from getting stuck on some stupid stuff such
as on the pellet machine. A real fix would be to tweak the data, but we
cannot do that.
2013-02-05 19:13:00 -05:00
fe5ad6d437 Reintroduce a fun hack
Yeah, looks like PhysX 2.6.4 has a bug with spawning stuff inside of
regions. So, let's bring back the hack that spawns the avatar at -2000
feet. The link-in process will set the correct position on the controller
and fire the appropriate detectors.
2013-02-05 18:59:20 -05:00