Michael Hansen
1ce553ac80
Add plStatusLog to the list of converted interface, in order to fix my log output dir screw-up
12 years ago
Michael Hansen
ad5495ca45
Fix issues from review
12 years ago
Michael Hansen
6f6ade2636
Replace hsStream::Open duplicated methods everywhere with a single plFileName interface
12 years ago
Adam Johnson
a992c93381
Don't dereference a null pointer
12 years ago
Adam Johnson
bb2146b3a3
Remove Cruft
12 years ago
Adam Johnson
b4f6ccaa88
Fix the "Crash on Exit" bug
...
We were throwing away the Dispatcher before all the keys (namely, leaked
keys) were unloaded. See the comment in plResManager for more details.
12 years ago
Michael Hansen
f980f022dd
Replace pnProduct with a (very) thin CoreLib plProduct wrapper around CMake-defined product ID values
12 years ago
Michael Hansen
5fa72a086f
Clean up some miscellaneous non-optimal string uses
12 years ago
Michael Hansen
c52a1f1037
Add plFileName::Join static method to join paths together correctly
12 years ago
Darryl Pogue
c448d11209
Fix format string here.
12 years ago
Darryl Pogue
9a579d6af7
Fix memory leaks.
12 years ago
Darryl Pogue
cd53cf180d
Fix issues pointed out in code review.
12 years ago
Darryl Pogue
48d2314a91
Actually include the plJPEG files.
12 years ago
Darryl Pogue
c77cb10c20
Move plJPEG into plGImage.
...
This matches what was done for plPNG.
12 years ago
Darryl Pogue
4dd06d1e7e
Convert plRegistryNode stuff to plString.
12 years ago
Michael Hansen
58a8034eb7
Fixes from review by @Hoikas
12 years ago
Michael Hansen
ca916fee49
Add proper member access control to NetVaultNode
12 years ago
Michael Hansen
d080626c63
Yes, we really do want to wait for the transactions to get cleaned up before terminating the loop that cleans them up (fixes NetTrans leaks)
12 years ago
Michael Hansen
abbbfc12d7
Plug some simple leaks detected during startup
12 years ago
Michael Hansen
bc0d04da48
Deprecate and remove NEWZERO macro
12 years ago
Michael Hansen
f455ee25ec
Fixes for UUID compilation on Windows.
12 years ago
Darryl Pogue
bcf6e97d23
Replace Uuid with plUUID EVERYWHERE.
12 years ago
Darryl Pogue
274812c057
Remove all uses of GuidToString.
12 years ago
Darryl Pogue
fd8541e18d
Get rid of GuidGenerate calls.
12 years ago
Michael Hansen
7ba8fdf86e
Fix issues from review, and pre-emptively fix a couple of potential plString::Format issues
12 years ago
Michael Hansen
74e06e3984
Deprecate and remove hsStlSortUtils
12 years ago
Michael Hansen
8158a43dfe
Fully remove hsStlUtils, as it is now completely unused
12 years ago
Michael Hansen
60021923a2
Deprecate and remove xtl::format in favor of plString::Format
12 years ago
Michael Hansen
f510b529f8
Remove unused headers from hsStlUtils.h (and push them downstream where needed)
...
Also fix a couple of plString and header issues identified by Paradox on GCC/Clang
12 years ago
Michael Hansen
4c7ce8665c
Replace xtl::delete_ptr functor with lambdas
12 years ago
Michael Hansen
12536a918e
Use plString in plConfigInfo and friends
12 years ago
Darryl Pogue
d40e7a5ca5
Move file stuff back to plFile for gcc.
12 years ago
Adam Johnson
712d59281f
Fix issues from review
...
- Use lowercase win32 header names for cross-compiling with MinGW
- Correct a unix GUID forward declaration
12 years ago
Adam Johnson
8117aa8bcc
Fix Cloth Links
...
A typo introduced in 49dfb4e5
caused camera stacks in AgeLink nodes to
overwrite spawn point names. This broke shell and journey cloth links in
the Relto bookshelf.
12 years ago
Adam Johnson
155e329fec
Include a comment that explains the humanness check
...
Following a suggestion from @branan , I've added a comment that points out
that the controller makes a different sized kinematic actor if the
armature is human (male or female)
12 years ago
Adam Johnson
bb4d36e69d
Remove windoze include from hsThread.h
12 years ago
Adam Johnson
7785c9c85e
Remove global Windows.h include
...
This is the beginning of efforts to reduce the scope of Windows.h. I have
shuttled it into hsWindows.h (again) and fixed the compilation of the
major apps. There is still some scope work that needs to be done, and the
Max plugin has not yet been addressed.
12 years ago
Skoader
d3ea8fe333
Rework PhysX collision flutter bug workaround
...
To better handle erroneous trigger events under the new timing method, use the number of times the simulation has actually advanced instead of the number of evals received.
Cleaned up a bit.
12 years ago
Skoader
d06ba6362c
Only apply height correction to human avatars.
12 years ago
Skoader
a1814c9dca
Clear achieved linear velocity on disabled avatars.
12 years ago
Skoader
e29e908333
Clear impact velocity on WalkingStrategy Reset.
...
Fixes landing behaviours incorrectly firing after a brain transition.
12 years ago
Skoader
ae594dcc81
Clear linear velocity after each update.
12 years ago
Skoader
01d47450e6
Disabled avatar updates
...
Only update disabled avatars between steps if in a subworld and then don't
interpolate their position.
12 years ago
Skoader
2f25e04909
Fix controlled flight bug
...
fControlledFlight state should be handled outside of the physics step.
12 years ago
Skoader
47efb94aa8
Fix warping an avatar triggers all detectors along the path
...
When explicitly moving an avatar over the given threshold, teleport the underlying actor most of the way before moving the controller.
12 years ago
Skoader
b5aaecc48d
Fix subworld transition bug
...
Use the actual global location, not the interpolated location when moving between subworlds. Rebuild the controller cache.
12 years ago
Skoader
462d4d6906
Improve simulation timing at low frame rates.
...
Increased kDefaultMaxDelta to 0.15.
Added a small bias to combat a truncation issue.
12 years ago
Christian Walther
5522a10a0c
Fix horizontal mouse-look while standing still.
12 years ago
Skoader
d4e9be28ec
Remove some PhysX workarounds that are no longer required.
12 years ago
Skoader
70e766ae5b
Updated plPXPhysicalControllerCore
...
While based heavily on the old implementation, this is essentially a rewrite.
Notable changes -
Controllers are now updated at the same fixed frequency as the simulation.
Resulting output is interpolated between steps to precisely match the frame delta.
Physics work is only done when enough time has passed to perform a step.
The kinematic actor that followed around the controller has been removed.
The underlying kinematic actor created by the NxController is now used for triggering.
A new sim group was added for a kinematically controlled avatar.
2 unused files removed -
plPXPhysicalController.h & plPXPhysicalController.cpp
12 years ago