c.f. H'uru commits:
> commit e4e718e243
> Author: Adam Johnson <AdamJohnso@gmail.com>
> Date: Fri Feb 1 17:19:50 2013 -0500
>
> Bypass ATI Generic fudging with Radeon HD cards
> commit bbae6a76d7
> Author: Adam Johnson <AdamJohnso@gmail.com>
> Date: Sat Nov 30 20:02:08 2013 -0500
>
> We don't support 3dfx cards...
>
> Come on, man... They made some good cards, but they went out of business
> in 1999! Ain't nobody got time fo' dat.
> commit a30a326d17
> Author: Adam Johnson <AdamJohnso@gmail.com>
> Date: Sat Nov 30 20:06:19 2013 -0500
>
> We only support DirectX 9...
>
> If you have less than 11MB VRAM or need to use the ref implementation,
> then you are using a dinosaur and have no business even attempting to play
> this game.
> commit 544abef39e
> Author: Adam Johnson <AdamJohnso@gmail.com>
> Date: Sat Nov 30 20:41:56 2013 -0500
>
> Wow, those cards are old...
>
> Remove detection for cards that are don't support at LEAST DirectX 8.
> There's no way they would even be able to get past Direct3DCreate9, so we
> shouldn't need to worry about them... I hope.
> commit 9070d70e50
> Author: Branan Purvine-Riley <branan@gmail.com>
> Date: Sat Jul 27 14:50:20 2013 -0700
>
> Lots of cleanups to hsG3DeviceDelector
> commit ac23835384
> Author: Branan Purvine-Riley <branan@gmail.com>
> Date: Sat Jul 27 15:09:24 2013 -0700
>
> Get rid of obsolete readers/writes for device info
> commit fc67738ee8
> Author: Branan Purvine-Riley <branan@gmail.com>
> Date: Sat Jul 27 15:50:10 2013 -0700
>
> Remove some obviously obsolete caps
> commit 60c544e1ff
> Author: Adam Johnson <AdamJohnso@gmail.com>
> Date: Fri Nov 29 23:42:20 2013 -0500
>
> Don't lazy-load D3D9.dll
>
> We already link against it, so that's just a waste of time. Also, cleanup
> some unneeded ddraw includes. Remember that in Direct3D9, all devices can
> render in windowed mode.
(cherry picked from commit 95ab8161f0)
c.f. H'uru commits:
> commit e4e718e243
> Author: Adam Johnson <AdamJohnso@gmail.com>
> Date: Fri Feb 1 17:19:50 2013 -0500
>
> Bypass ATI Generic fudging with Radeon HD cards
> commit bbae6a76d7
> Author: Adam Johnson <AdamJohnso@gmail.com>
> Date: Sat Nov 30 20:02:08 2013 -0500
>
> We don't support 3dfx cards...
>
> Come on, man... They made some good cards, but they went out of business
> in 1999! Ain't nobody got time fo' dat.
> commit a30a326d17
> Author: Adam Johnson <AdamJohnso@gmail.com>
> Date: Sat Nov 30 20:06:19 2013 -0500
>
> We only support DirectX 9...
>
> If you have less than 11MB VRAM or need to use the ref implementation,
> then you are using a dinosaur and have no business even attempting to play
> this game.
> commit 544abef39e
> Author: Adam Johnson <AdamJohnso@gmail.com>
> Date: Sat Nov 30 20:41:56 2013 -0500
>
> Wow, those cards are old...
>
> Remove detection for cards that are don't support at LEAST DirectX 8.
> There's no way they would even be able to get past Direct3DCreate9, so we
> shouldn't need to worry about them... I hope.
> commit 9070d70e50
> Author: Branan Purvine-Riley <branan@gmail.com>
> Date: Sat Jul 27 14:50:20 2013 -0700
>
> Lots of cleanups to hsG3DeviceDelector
> commit ac23835384
> Author: Branan Purvine-Riley <branan@gmail.com>
> Date: Sat Jul 27 15:09:24 2013 -0700
>
> Get rid of obsolete readers/writes for device info
> commit fc67738ee8
> Author: Branan Purvine-Riley <branan@gmail.com>
> Date: Sat Jul 27 15:50:10 2013 -0700
>
> Remove some obviously obsolete caps
> commit 60c544e1ff
> Author: Adam Johnson <AdamJohnso@gmail.com>
> Date: Fri Nov 29 23:42:20 2013 -0500
>
> Don't lazy-load D3D9.dll
>
> We already link against it, so that's just a waste of time. Also, cleanup
> some unneeded ddraw includes. Remember that in Direct3D9, all devices can
> render in windowed mode.
- nullptr not defined, use nil
- remove unused VCXPROJ with wrong name plMoviePlayer
- std::begin, std::end not defined, conditionally include code for plLocalization::GetLanguageCodes()
on _MSC_VER >= 1800
- add PLASMA_USE_WEBM to appropriate VS projects
- fix library references to opus, vpx and speex
- vcxproj file issues (local paths, Debug configurations)
- defer movie playback until mouse plate properly sized
- correct conditional and type for plMoviePlayer::Start() reference fVideoTrack
- fix typing to call plPlanarImage::Yuv420ToRgba() causing color artifacting
and reenable as much USE_BINK_SDK stuff as empirically needed to get the Yeesha intro movie cave to disappear on its own, as before merging Cyan's Build 918.
Not the cleanest way, but I'm trying to minimize effort spent on this until we can get the proper solution, VP9 video support, from https://github.com/H-uru/Plasma/pull/458 .
MarkD: We felt that the fan de-BINKing did not go far enough.
CW: I suspect (haven't tested yet) that it's the cause of the bug that we see on MOULa but did not on Minkata where the rotating wall behind the missing Yeesha intro video stays indefinitely, with no obvious way out for the player, until it occurs to them to use the ESC key
MarkD: Ah. I think you are right. An oversight that can be easily corrected - maybe in the python code so that Ian can see the rotating wall for a few seconds and then auto continue on.