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mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-16 18:35:40 +00:00
Commit Graph

1498 Commits

Author SHA1 Message Date
470ed86187 Let's use vsnprintf for those legacy methods... 2013-07-09 21:30:41 -04:00
798764d84e Nuke some snprintf 2013-07-09 21:30:40 -04:00
ea31db3305 SSE 4.1 Skinning
This appears to offer no benefit on my Wolfdale CPU, but I expect it will
be useful on more recent ones.
2013-07-09 21:07:24 -04:00
4d32454764 Fill volatile buffers
This shaves off a memcpy and some smaller copies. Decent gains that scale
up quite well as more avatars are on screen.
2013-07-09 21:07:24 -04:00
aa7df368f1 Cleanup macro-mayhem
This converts the VERTBLEND macros to some clever templates. This code
should be much more maintainable.
2013-07-09 21:07:23 -04:00
efd5cddaef Merge pull request #338 from Mystler/moar-cmake
Allow disabling supplemental projects with CMake
2013-07-09 17:59:20 -07:00
18010570b5 Allow disabling certain parts of the build 2013-07-09 10:35:43 +02:00
ee1139cad2 Merge pull request #337 from Mystler/cmake-python
Fix CMake warnings for Python libraries.
2013-07-07 12:18:24 -07:00
dd431db36e Fix CMake warnings on linking the Python libraries 2013-07-07 21:16:35 +02:00
4d6d265daa Merge pull request #335 from Mystler/readme
Port README to Markdown.
2013-06-29 12:27:25 -07:00
432ec2d7fd Remove November 2008 DirectX SDK from README 2013-06-29 21:22:06 +02:00
5dc47eb0a1 Move the optional dependencies to a separete list 2013-06-29 20:37:49 +02:00
0f1bdb8034 Change README format to Markdown 2013-06-28 23:00:13 +02:00
dc1e676d75 Merge pull request #333 from Mystler/readme
README update.

- Update Guild of Writers address.
- Enhance formatting in step-by-step instructions.
- Various other updates and typographical fixes.
2013-06-27 11:43:14 -07:00
c74dd5d42e Merge pull request #334 from Deledrius/vs_2013_std
Add missing std headers for compilation with VisualStudio 2013.
2013-06-26 20:37:40 -07:00
296c4b6a69 Add missing std headers for compilation with VisualStudio 2013.
Additional C++11 support in VS12 requires inclusion of the proper headers.
2013-06-26 19:17:53 -07:00
6dfb8ccc4c Update the README and add some text formatting 2013-06-25 17:29:39 +02:00
f880967ba9 Fix SDL double-load 2013-06-20 18:14:24 -04:00
0008c55fc8 Merge pull request #332 from Hoikas/simd
More Skinning Improvements
2013-06-19 15:08:37 -07:00
4a189faf36 Remove x87 hack for typical (avatar) use cases 2013-06-19 16:37:55 -04:00
342dd5fe14 Aligned point/vector loads 2013-06-19 16:37:55 -04:00
48f232c3a0 Aligned matrix loading 2013-06-19 16:37:54 -04:00
8c37858de8 Convert hsMatrix44 hsTArrays to std::vectors 2013-06-19 16:37:52 -04:00
aefe778bb7 Merge remote-tracking branch 'hoikas/morefun'
Merge boq's morefun branch to discourage people from releasing incorrect custom builds.
2013-06-18 18:41:48 -04:00
8261074f22 Better object searching 2013-06-18 18:37:19 -04:00
6832881e32 Enable plDynamicTextMsg sending 2013-06-18 18:37:13 -04:00
0c1b6bb096 Some messages are useful 2013-06-18 18:27:59 -04:00
57c600ce32 Clone unloading 2013-06-18 17:48:32 -04:00
118fd9a184 Net propagated PtAttach and cloning 2013-06-18 17:48:25 -04:00
51866d11ac Merge pull request #330 from Hoikas/progress-fixes
OpProgress Improvements
2013-06-13 18:44:49 -07:00
c3ce9a07ab Another decimal place in the profiling display
And Hoikas said, "I cannot tell a difference in the skinning times on my
not-crappy computer with only a tenth of a millisecond resolution." So we
now have hundredth of a millisecond in the profiling display. These are
the kinds of problems you have when developing with a machine that doesn't
suck. It would be nice if players didn't try to run the game on machines
from before the exctinction event that ended the Permian era.
2013-06-12 17:31:35 -04:00
3f8895a0bf MOULa is now Build 918 2013-06-12 17:31:01 -04:00
dcb0e2f046 Ensure there is always book-spinning while linking
This should help people realize that things are happening... Even if
whatever server they're connected to takes a very long time to process a
join request. At some point in the future, the linking process should be
de-serialized.
2013-05-27 23:57:37 -04:00
f27cf09cf5 StringStream means less recursive sprintf... 2013-05-27 23:57:36 -04:00
fbe821ab11 OpProgress: only skip space if we drew something 2013-05-27 23:57:34 -04:00
09f9380073 Only validate FixedKeys in debug builds 2013-05-24 17:34:38 -04:00
e3fa96ba60 Merge pull request #328 from Hoikas/px-convert
plPXConvert::Validate to compile time
2013-05-23 10:16:34 -07:00
9634f9b050 PhysX conversion code validation at compile-time
Seriously? Offsetof has been around for a long time, and eap added a
compiler_assert for his crazy netcode. There's no excuse for that to be
happening at runtime.
2013-05-23 00:07:37 -04:00
12c53b85c5 Merge pull request #327 from Hoikas/pypack
Fix plPythonPack Logic
2013-05-22 18:23:18 -07:00
91b4bb2da6 Fix python packing logic 2013-05-22 21:02:44 -04:00
64b1e5fd0c Merge pull request #326 from Hoikas/exmod-pxdep
Remove PhysX plModifier
2013-05-20 18:19:46 -07:00
061f129e70 Remove PhysX Dependency from plExcludeRegionMod 2013-05-20 20:36:03 -04:00
99019becb0 Merge pull request #318 from Hoikas/ccr-bcast
Global Chat Messages
2013-04-12 16:59:55 -07:00
a8b667ca1e Merge pull request #321 from Hoikas/refresh-fov
RefreshFOV Camera Command
2013-04-12 16:59:28 -07:00
06dd899d70 Merge pull request #274 from Deledrius/DebugControllerDisplay_Crashfix
Fix for multi-controller debug display.
2013-04-12 16:58:50 -07:00
81e7e15702 Merge pull request #323 from zrax/cpuid_check
Don't use CPUID call on targets that don't support it
2013-03-24 12:11:07 -07:00
8e7505b8ce Don't use CPUID call on targets that don't support it 2013-03-21 18:53:54 -07:00
3d6fb7e827 Implement pyVault::getAllPlayersFolder 2013-03-15 13:02:30 -04:00
b53d5c7989 Cleanup and plString-ify PtSendRTChat 2013-03-15 13:02:29 -04:00
f8dab46a03 Global KI message = ccr2allplayers 2013-03-15 13:02:27 -04:00