Browse Source
c.f. H'uru commits: > commitworking_subtitlese4e718e243
> Author: Adam Johnson <AdamJohnso@gmail.com> > Date: Fri Feb 1 17:19:50 2013 -0500 > > Bypass ATI Generic fudging with Radeon HD cards > commitbbae6a76d7
> Author: Adam Johnson <AdamJohnso@gmail.com> > Date: Sat Nov 30 20:02:08 2013 -0500 > > We don't support 3dfx cards... > > Come on, man... They made some good cards, but they went out of business > in 1999! Ain't nobody got time fo' dat. > commita30a326d17
> Author: Adam Johnson <AdamJohnso@gmail.com> > Date: Sat Nov 30 20:06:19 2013 -0500 > > We only support DirectX 9... > > If you have less than 11MB VRAM or need to use the ref implementation, > then you are using a dinosaur and have no business even attempting to play > this game. > commit544abef39e
> Author: Adam Johnson <AdamJohnso@gmail.com> > Date: Sat Nov 30 20:41:56 2013 -0500 > > Wow, those cards are old... > > Remove detection for cards that are don't support at LEAST DirectX 8. > There's no way they would even be able to get past Direct3DCreate9, so we > shouldn't need to worry about them... I hope. > commit9070d70e50
> Author: Branan Purvine-Riley <branan@gmail.com> > Date: Sat Jul 27 14:50:20 2013 -0700 > > Lots of cleanups to hsG3DeviceDelector > commitac23835384
> Author: Branan Purvine-Riley <branan@gmail.com> > Date: Sat Jul 27 15:09:24 2013 -0700 > > Get rid of obsolete readers/writes for device info > commitfc67738ee8
> Author: Branan Purvine-Riley <branan@gmail.com> > Date: Sat Jul 27 15:50:10 2013 -0700 > > Remove some obviously obsolete caps > commit60c544e1ff
> Author: Adam Johnson <AdamJohnso@gmail.com> > Date: Fri Nov 29 23:42:20 2013 -0500 > > Don't lazy-load D3D9.dll > > We already link against it, so that's just a waste of time. Also, cleanup > some unneeded ddraw includes. Remember that in Direct3D9, all devices can > render in windowed mode. (cherry picked from commit95ab8161f0
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Load Diff
@ -1,73 +0,0 @@ |
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "hsTypes.h" |
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#include <ddraw.h> |
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#include "hsGDDrawDllLoad.h" |
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static hsGDDrawDllLoad staticDllLoad; |
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hsGDDrawDllLoad::hsGDDrawDllLoad() |
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{ |
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hsAssert(!staticDllLoad.fD3DDll, "Don't make instances of this class, just use GetDDrawDll func"); |
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fD3DDll = LoadLibrary( "D3D9.DLL" ); |
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if (fD3DDll) |
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hsStatusMessage( "--- D3D9.DLL loaded successfully.\n" ); |
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else |
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hsStatusMessage( "--- Unable to load D3D9.DLL successfully.\n" ); |
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} |
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hsGDDrawDllLoad::~hsGDDrawDllLoad() |
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{ |
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if (fD3DDll != nil) |
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{ |
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hsStatusMessage( "--- Unloading D3D.DLL.\n" ); |
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FreeLibrary(fD3DDll); |
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} |
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} |
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HMODULE hsGDDrawDllLoad::GetD3DDll() |
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{ |
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return staticDllLoad.fD3DDll; |
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} |
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@ -1,59 +0,0 @@ |
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
|
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|
|
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This program is free software: you can redistribute it and/or modify |
|
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it under the terms of the GNU General Public License as published by |
|
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the Free Software Foundation, either version 3 of the License, or |
|
||||||
(at your option) any later version. |
|
||||||
|
|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
||||||
GNU General Public License for more details. |
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|
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
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|
|
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Additional permissions under GNU GPL version 3 section 7 |
|
||||||
|
|
||||||
If you modify this Program, or any covered work, by linking or |
|
||||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
||||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
||||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
||||||
(or a modified version of those libraries), |
|
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
||||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
||||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
||||||
licensors of this Program grant you additional |
|
||||||
permission to convey the resulting work. Corresponding Source for a |
|
||||||
non-source form of such a combination shall include the source code for |
|
||||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
||||||
work. |
|
||||||
|
|
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
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or by snail mail at: |
|
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef hsGDDrawDllLoad_inc |
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#define hsGDDrawDllLoad_inc |
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class hsGDDrawDllLoad |
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{ |
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private: |
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HMODULE fD3DDll; |
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public: |
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hsGDDrawDllLoad(); |
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~hsGDDrawDllLoad(); |
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static HMODULE GetD3DDll(); |
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}; |
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#endif hsGDDrawDllLoad_inc |
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