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Don't need DX at all for plAudioCore.

Except maybe if you're building 3DSMax... but someone should check that.
This commit is contained in:
Darryl Pogue
2011-10-24 23:31:46 -07:00
parent eef108e025
commit 9109bbf937

View File

@ -3,11 +3,13 @@ include_directories("../../NucleusLib/inc")
include_directories("../../NucleusLib")
include_directories("../../PubUtilLib")
if(WIN32)
include_directories(${DirectX_INCLUDE_DIR})
endif(WIN32)
include_directories(${Ogg_INCLUDE_DIR})
include_directories(${Vorbis_INCLUDE_DIR})
# We only need DirectX if we're building the Max plugin
# TODO: Check if we actually need this at all
if(3dsm_BUILD_PLUGIN)
include_directories(${DirectX_INCLUDE_DIR})
endif(3dsm_BUILD_PLUGIN)
set(plAudioCore_SOURCES
plAudioFileReader.cpp