From 9109bbf93763435a98942b93e14a1ba695d48543 Mon Sep 17 00:00:00 2001 From: Darryl Pogue Date: Mon, 24 Oct 2011 23:31:46 -0700 Subject: [PATCH] Don't need DX at all for plAudioCore. Except maybe if you're building 3DSMax... but someone should check that. --- Sources/Plasma/PubUtilLib/plAudioCore/CMakeLists.txt | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/Sources/Plasma/PubUtilLib/plAudioCore/CMakeLists.txt b/Sources/Plasma/PubUtilLib/plAudioCore/CMakeLists.txt index 51fb681a..59c221ec 100644 --- a/Sources/Plasma/PubUtilLib/plAudioCore/CMakeLists.txt +++ b/Sources/Plasma/PubUtilLib/plAudioCore/CMakeLists.txt @@ -3,11 +3,13 @@ include_directories("../../NucleusLib/inc") include_directories("../../NucleusLib") include_directories("../../PubUtilLib") -if(WIN32) - include_directories(${DirectX_INCLUDE_DIR}) -endif(WIN32) include_directories(${Ogg_INCLUDE_DIR}) include_directories(${Vorbis_INCLUDE_DIR}) +# We only need DirectX if we're building the Max plugin +# TODO: Check if we actually need this at all +if(3dsm_BUILD_PLUGIN) + include_directories(${DirectX_INCLUDE_DIR}) +endif(3dsm_BUILD_PLUGIN) set(plAudioCore_SOURCES plAudioFileReader.cpp