Browse Source

Don't need DX at all for plAudioCore.

Except maybe if you're building 3DSMax... but someone should check that.
Darryl Pogue 13 years ago
parent
commit
9109bbf937
  1. 8
      Sources/Plasma/PubUtilLib/plAudioCore/CMakeLists.txt

8
Sources/Plasma/PubUtilLib/plAudioCore/CMakeLists.txt

@ -3,11 +3,13 @@ include_directories("../../NucleusLib/inc")
include_directories("../../NucleusLib")
include_directories("../../PubUtilLib")
if(WIN32)
include_directories(${DirectX_INCLUDE_DIR})
endif(WIN32)
include_directories(${Ogg_INCLUDE_DIR})
include_directories(${Vorbis_INCLUDE_DIR})
# We only need DirectX if we're building the Max plugin
# TODO: Check if we actually need this at all
if(3dsm_BUILD_PLUGIN)
include_directories(${DirectX_INCLUDE_DIR})
endif(3dsm_BUILD_PLUGIN)
set(plAudioCore_SOURCES
plAudioFileReader.cpp

Loading…
Cancel
Save