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Don't need DX at all for plAudioCore.
Except maybe if you're building 3DSMax... but someone should check that.
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@ -3,11 +3,13 @@ include_directories("../../NucleusLib/inc")
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include_directories("../../NucleusLib")
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include_directories("../../NucleusLib")
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include_directories("../../PubUtilLib")
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include_directories("../../PubUtilLib")
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if(WIN32)
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include_directories(${DirectX_INCLUDE_DIR})
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endif(WIN32)
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include_directories(${Ogg_INCLUDE_DIR})
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include_directories(${Ogg_INCLUDE_DIR})
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include_directories(${Vorbis_INCLUDE_DIR})
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include_directories(${Vorbis_INCLUDE_DIR})
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# We only need DirectX if we're building the Max plugin
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# TODO: Check if we actually need this at all
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if(3dsm_BUILD_PLUGIN)
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include_directories(${DirectX_INCLUDE_DIR})
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endif(3dsm_BUILD_PLUGIN)
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set(plAudioCore_SOURCES
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set(plAudioCore_SOURCES
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plAudioFileReader.cpp
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plAudioFileReader.cpp
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