Adam Johnson
12 years ago
61 changed files with 501 additions and 333 deletions
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||||
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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|
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "Pch.h" |
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/**
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* \file Pch.cpp |
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* \brief Precompiled Header object for MaxPlasmaMtls |
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* |
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* This file prompts MSVC to generate a PCH file for the MaxPlasmaMtls project. It |
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* has no function if precompiled headers are disabled in cmake. |
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*/ |
@ -0,0 +1,81 @@ |
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/*==LICENSE==*
|
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|
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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|
|
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|
This program is free software: you can redistribute it and/or modify |
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|
it under the terms of the GNU General Public License as published by |
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|
the Free Software Foundation, either version 3 of the License, or |
||||||
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(at your option) any later version. |
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|
|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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|
GNU General Public License for more details. |
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|
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You should have received a copy of the GNU General Public License |
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|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
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|
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Additional permissions under GNU GPL version 3 section 7 |
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|
|
||||||
|
If you modify this Program, or any covered work, by linking or |
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||||
|
(or a modified version of those libraries), |
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||||
|
licensors of this Program grant you additional |
||||||
|
permission to convey the resulting work. Corresponding Source for a |
||||||
|
non-source form of such a combination shall include the source code for |
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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|
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef _MaxPlasmaMtls_Pch_inc_ |
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#define _MaxPlasmaMtls_Pch_inc_ |
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/**
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* \file Pch.h |
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* \brief Precompiled Header for MaxPlasmaMtls |
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*/ |
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// Core Plasma
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#include "HeadSpin.h" |
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#include "hsBitVector.h" |
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#include "pnKeyedObject/plKey.h" |
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#include "hsResMgr.h" |
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// Windoze
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#include "hsWindows.h" |
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#include <commdlg.h> |
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#include <windowsx.h> |
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// MaxMain
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#include "MaxMain/plMaxNode.h" |
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#include "MaxMain/MaxCompat.h" |
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// Misc 3dsm SDK
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#include <bmmlib.h> |
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#include <iparamm2.h> |
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#include <istdplug.h> |
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#include <max.h> |
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#include <maxicon.h> |
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#include <notetrck.h> |
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#include <notify.h> |
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#include <stdmat.h> |
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#include <texutil.h> |
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#include <triobj.h> |
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// Local
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#include "resource.h" |
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#endif // _MaxPlasmaMtls_Pch_inc_
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@ -0,0 +1,68 @@ |
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/*==LICENSE==*
|
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|
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CyanWorlds.com Engine - MMOG client, server and tools |
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|
Copyright (C) 2011 Cyan Worlds, Inc. |
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify |
||||||
|
it under the terms of the GNU General Public License as published by |
||||||
|
the Free Software Foundation, either version 3 of the License, or |
||||||
|
(at your option) any later version. |
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful, |
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||||
|
GNU General Public License for more details. |
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License |
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
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|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7 |
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or |
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||||
|
(or a modified version of those libraries), |
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||||
|
licensors of this Program grant you additional |
||||||
|
permission to convey the resulting work. Corresponding Source for a |
||||||
|
non-source form of such a combination shall include the source code for |
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||||
|
work. |
||||||
|
|
||||||
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||||
|
or by snail mail at: |
||||||
|
Cyan Worlds, Inc. |
||||||
|
14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "HeadSpin.h" |
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#include "hsWindows.h" |
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#include <iparamb2.h> |
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#pragma hdrstop |
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class BinkClassDesc : public ClassDesc2 |
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{ |
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public: |
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int IsPublic() { return 1; } |
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void* Create(BOOL loading=FALSE) |
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{ |
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hsAssert(false, "bink layers removed due to license issues"); |
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return nil; |
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} |
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const TCHAR* ClassName() { return "Bink"; } |
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SClass_ID SuperClassID() { return BMM_IO_CLASS_ID; } |
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Class_ID ClassID() { return Class_ID(0x71c75c3c, 0x206f480e); } |
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const TCHAR* Category() { return "Bitmap I/O"; } |
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}; |
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static BinkClassDesc BinkDesc; |
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ClassDesc2* GetBinkClassDesc() |
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{ |
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return &BinkDesc; |
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} |
@ -1,99 +0,0 @@ |
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/*==LICENSE==*
|
|
||||||
|
|
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CyanWorlds.com Engine - MMOG client, server and tools |
|
||||||
Copyright (C) 2011 Cyan Worlds, Inc. |
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify |
|
||||||
it under the terms of the GNU General Public License as published by |
|
||||||
the Free Software Foundation, either version 3 of the License, or |
|
||||||
(at your option) any later version. |
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful, |
|
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
||||||
GNU General Public License for more details. |
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License |
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
Additional permissions under GNU GPL version 3 section 7 |
|
||||||
|
|
||||||
If you modify this Program, or any covered work, by linking or |
|
||||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
||||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
||||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
||||||
(or a modified version of those libraries), |
|
||||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
||||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
||||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
||||||
licensors of this Program grant you additional |
|
||||||
permission to convey the resulting work. Corresponding Source for a |
|
||||||
non-source form of such a combination shall include the source code for |
|
||||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
||||||
work. |
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
||||||
or by snail mail at: |
|
||||||
Cyan Worlds, Inc. |
|
||||||
14617 N Newport Hwy |
|
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Mead, WA 99021 |
|
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|
|
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*==LICENSE==*/ |
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#if 0 |
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int ybot, ytop, ylast, i, iy; |
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HPEN linePen = (HPEN)GetStockObject(WHITE_PEN); |
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HPEN fgPen = CreatePen(PS_SOLID,0,GetSysColor(COLOR_BTNFACE)); |
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HPEN bgPen = CreatePen(PS_SOLID,0,GetSysColor(COLOR_BTNSHADOW)); |
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int width = rect.w() - 4; |
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int height = rect.h() - 4; |
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int miplevel = 0; |
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const float depth = 9; |
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float detailDropoffStart = theHsMaxLayer->GetDetailDropoffStart(curTime) * depth; |
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float detailDropoffStop = theHsMaxLayer->GetDetailDropoffStop(curTime) * depth; |
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float detailMax = theHsMaxLayer->GetDetailMax(curTime); |
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float detailMin = theHsMaxLayer->GetDetailMin(curTime); |
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int nextmip = 1; |
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ytop = rect.top + 2; |
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ybot = ytop + height; |
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ylast = -1; |
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for (i=0; i < width; i++) { |
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if (i==nextmip) { |
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miplevel++; |
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nextmip *= 2; |
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} |
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int ix = i + rect.left + 2; |
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float alpha = (miplevel - detailDropoffStart) * (detailMin - detailMax) / (detailDropoffStop - detailDropoffStart)
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+ detailMax; |
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if (alpha > detailMax) |
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alpha = detailMax; |
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if (alpha < detailMin) |
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alpha = detailMin; |
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iy = (int)(ybot - alpha * height); |
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SelectPen(hdc, fgPen); |
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VertLine(hdc, ix, ybot, iy); |
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if (iy-1 > ytop) { |
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// Fill in above curve
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SelectPen(hdc,bgPen); |
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VertLine(hdc, ix, ytop, iy-1); |
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} |
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if (ylast>=0) { |
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SelectPen(hdc,linePen); |
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VertLine(hdc, ix-1, iy-1, ylast); |
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} |
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ylast = iy; |
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} |
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SelectObject( hdc, linePen ); |
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DeleteObject(fgPen); |
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DeleteObject(bgPen); |
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WhiteRect3D(hdc, rect, 1); |
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#endif |
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