Browse Source

Fix MaxPlasmaLights

The usual--make it compile and add a precompiled header. Also, removed
a few (unused) files of questionable licensing. Check some of the removed
commented out code--it has comments from 1996!
Adam Johnson 12 years ago
parent
commit
fa950cd846
  1. 5
      Sources/Tools/MaxPlasmaLights/CMakeLists.txt
  2. 10
      Sources/Tools/MaxPlasmaLights/DLLEntry.cpp
  3. 51
      Sources/Tools/MaxPlasmaLights/Pch.cpp
  4. 69
      Sources/Tools/MaxPlasmaLights/Pch.h
  5. 86
      Sources/Tools/MaxPlasmaLights/plRTLightBaseAnimDlgProc.h
  6. 84
      Sources/Tools/MaxPlasmaLights/plRTLightBaseAnimPBDec.h
  7. 4
      Sources/Tools/MaxPlasmaLights/plRTObjLightDesc.h
  8. 5
      Sources/Tools/MaxPlasmaLights/plRTProjDirLight.cpp
  9. 6
      Sources/Tools/MaxPlasmaLights/plRTProjDirLight.h
  10. 2
      Sources/Tools/MaxPlasmaLights/plRTProjDirLightClassDesc.h
  11. 362
      Sources/Tools/MaxPlasmaLights/plRealTimeLightBase.cpp
  12. 19
      Sources/Tools/MaxPlasmaLights/plRealTimeLightBase.h
  13. 9
      Sources/Tools/MaxPlasmaLights/plRealTimeLights.cpp
  14. 1
      Sources/Tools/MaxPlasmaLights/plRealTimeLights.h
  15. 120
      Sources/Tools/MaxPlasmaLights/prim.h
  16. 124
      Sources/Tools/MaxPlasmaLights/target.h

5
Sources/Tools/MaxPlasmaLights/CMakeLists.txt

@ -10,15 +10,11 @@ set(MaxPlasmaLights_HEADERS
plRealTimeLightBase.h
plRealTimeLights.h
plRealTimeLightsPBDec.h
plRTLightBaseAnimDlgProc.h
plRTLightBaseAnimPBDec.h
plRTObjLightDesc.h
plRTPlasmaLights.def
plRTProjDirLight.h
plRTProjDirLightClassDesc.h
plRTProjDirLightPBDec.h
prim.h
target.h
)
set(MaxPlasmaLights_RESOURCES
@ -35,6 +31,7 @@ set(MaxPlasmaLights_SOURCES
)
SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${Plasma_BINARY_DIR}/bin)
use_precompiled_header(Pch.h Pch.cpp MaxPlasmaLights_HEADERS MaxPlasmaLights_SOURCES)
add_library(MaxPlasmaLights SHARED ${MaxPlasmaLights_HEADERS} ${MaxPlasmaLights_RESOURCES} ${MaxPlasmaLights_SOURCES})
set_target_properties(MaxPlasmaLights PROPERTIES SUFFIX ".dlo")

10
Sources/Tools/MaxPlasmaLights/DLLEntry.cpp

@ -39,18 +39,20 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
Mead, WA 99021
*==LICENSE==*/
#include "HeadSpin.h"
#include "plRealTimeLightBase.h"
#include "plRealTimeLights.h"
#include "plRTProjDirLightClassDesc.h"
#include "MaxMain/MaxCompat.h"
#pragma hdrstop
#include "pnMessage/pnMessageCreatable.h"
#include "pnKeyedObject/pnKeyedObjectCreatable.h"
#include "pnNetCommon/pnNetCommonCreatable.h"
#include "MaxMain/MaxCompat.h"
#include "plRTProjDirLightClassDesc.h"
#include "plSurface/plLayerInterface.h"
REGISTER_NONCREATABLE( plLayerInterface );

51
Sources/Tools/MaxPlasmaLights/Pch.cpp

@ -0,0 +1,51 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "Pch.h"
/**
* \file Pch.cpp
* \brief Precompiled Header object for MaxPlasmaLights
*
* This file prompts MSVC to generate a PCH file for the MaxPlasmaLights project. It
* has no function if precompiled headers are disabled in cmake.
*/

69
Sources/Tools/MaxPlasmaLights/Pch.h

@ -0,0 +1,69 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef _MaxPlasmaLights_Pch_inc_
#define _MaxPlasmaLights_Pch_inc_
/**
* \file Pch.h
* \brief Precompiled Header for MaxPlasmaLights
*/
// Core Plasma
#include "HeadSpin.h"
// Windows
#include "hsWindows.h"
// Base MaxPlasmaLights stuff...
#include "plRealTimeLightBase.h"
#include "plRealTimeLights.h"
// Max SDK
#include <decomp.h>
#include <hsv.h>
// Utility
#include "MaxMain/MaxCompat.h"
#include "resource.h"
#endif // _MaxPlasmaLights_Pch_inc_

86
Sources/Tools/MaxPlasmaLights/plRTLightBaseAnimDlgProc.h

@ -1,86 +0,0 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
///////////////////////////////////////////////////////////////////////////////
// //
// Animation Rollout Dialog Proc Class Definition //
// Cyan, Inc. //
// //
//// Version History //////////////////////////////////////////////////////////
// //
// 8.6.2001 mcn - Created. //
// //
///////////////////////////////////////////////////////////////////////////////
#if 0//ndef _plRTLightBaseAnimDlgProc_h
#define _plRTLightBaseAnimDlgProc_h
#include "plNotetrackDlg.h"
///////////////////////////////////////////////////////////////////////////////
//// Dialog Proc for Animation Rollout ////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
class plRTLightBaseAnimDlgProc : public ParamMap2UserDlgProc
{
protected:
plNoteTrackDlg fNoteTrackDlg;
HWND fhWnd;
static plRTLightBaseAnimDlgProc fInstance;
static const char *kDecalNameNone;
public:
BOOL DlgProc( TimeValue t, IParamMap2 *map, HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam );
void DeleteThis() { fNoteTrackDlg.DeleteCache(); }
void SetThing( ReferenceTarget *m );
static plRTLightBaseAnimDlgProc *Instance() { return &fInstance; }
protected:
void IInitControls( Animatable *anim, IParamBlock2 *pb );
};
#endif //_plRTLightBaseAnimDlgProc_h

84
Sources/Tools/MaxPlasmaLights/plRTLightBaseAnimPBDec.h

@ -1,84 +0,0 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
///////////////////////////////////////////////////////////////////////////////
// //
// Animation Rollout ParamBlock for Runtime Lights //
// Cyan, Inc. //
// //
//// Version History //////////////////////////////////////////////////////////
// //
// 8.3.2001 mcn - Created. //
// //
///////////////////////////////////////////////////////////////////////////////
#if 0//ndef _plRTLightBaseAnimPB_h
#define _plRTLightBaseAnimPB_h
///////////////////////////////////////////////////////////////////////////////
//// Animation Rollout ParamBlock /////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
ParamBlockDesc2 plRTLightBaseAnimPB
(
plRTLightBase::kBlkAnim, _T("anim"), IDS_LIGHT_ANIM, nil, // To be added manually
P_AUTO_CONSTRUCT + P_AUTO_UI, plRTLightBase::kRefAnimParams,
// UI
IDD_LIGHT_ANIM, IDS_LIGHT_ANIM, 0, APPENDROLL_CLOSED, plRTLightBaseAnimDlgProc::Instance(),
plRTLightBase::kAnimName, _T("animName"), TYPE_STRING, 0, 0,
end,
plRTLightBase::kAnimAutoStart, _T("autoStart"), TYPE_BOOL, 0, 0,
end,
plRTLightBase::kAnimLoop, _T("loop"), TYPE_BOOL, 0, 0,
end,
plRTLightBase::kAnimLoopName, _T("loopName"), TYPE_STRING, 0, 0,
end,
end
);
#endif //_plRTLightBaseAnimPB_h

4
Sources/Tools/MaxPlasmaLights/plRTObjLightDesc.h

@ -53,9 +53,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#ifndef _plRTObjLightDesc_h
#define _plRTObjLightDesc_h
#include "plRealTimeLightBase.h"
#include "resource.h"
class plRTLightBase;
class plMaxNode;
//// AttenRanges Class ////////////////////////////////////////////////////////

5
Sources/Tools/MaxPlasmaLights/plRTProjDirLight.cpp

@ -51,14 +51,15 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
///////////////////////////////////////////////////////////////////////////////
#include "HeadSpin.h"
#include "plRealTimeLights.h"
#pragma hdrstop
#include "plRTProjDirLight.h"
#include "plRTProjDirLightClassDesc.h"
#include "iparamm2.h"
#include "MaxPlasmaMtls/Layers/plLayerTex.h"
#include "MaxPlasmaMtls/Layers/plLayerTexBitmapPB.h"
#include "MaxComponent/plMaxAnimUtils.h"
#include "plRTObjLightDesc.h"
#include "plRTLightBaseAnimDlgProc.h"
//// Static ClassDesc2 Get Functions //////////////////////////////////////////

6
Sources/Tools/MaxPlasmaLights/plRTProjDirLight.h

@ -54,8 +54,10 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#ifndef _plRTProjDirLight_h
#define _plRTProjDirLight_h
#include "plRealTimeLightBase.h"
#include "iparamm2.h"
class Class_ID;
class IParamBlock2;
struct PB2Value;
class ReferenceMaker;
///////////////////////////////////////////////////////////////////////////////

2
Sources/Tools/MaxPlasmaLights/plRTProjDirLightClassDesc.h

@ -55,8 +55,6 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#define _plRTProjDirLightClassDesc_h
#include "plRTProjDirLight.h"
#include "iparamm2.h"
#include "resource.h"
class plRTProjDirLightDesc : public ClassDesc2
{

362
Sources/Tools/MaxPlasmaLights/plRealTimeLightBase.cpp

@ -39,13 +39,16 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
Mead, WA 99021
*==LICENSE==*/
#include "HeadSpin.h"
#include "plRealTimeLightBase.h"
#include "iparamm2.h"
#include "resource.h"
#include "decomp.h"
#include "hsv.h"
#include "target.h"
#include <decomp.h>
#include <hsv.h>
#pragma hdrstop
#include "MaxPlasmaMtls/Layers/plLayerTex.h"
#include "MaxPlasmaMtls/Layers/plLayerTexBitmapPB.h"
@ -1750,354 +1753,3 @@ void plRTLightBase::UpdateTargDistance(TimeValue t, INode* inode)
}
}
///
//
//
// Target Creation for Targeted Lights...
//
//
//
#if 0
class TSpotCreationManager : public MouseCallBack, ReferenceMaker
{
private:
CreateMouseCallBack *createCB;
INode *lgtNode,*targNode;
plRTLightBase *lgtObject;
TargetObject *targObject;
int attachedToNode;
IObjCreate *createInterface;
ClassDesc *cDesc;
Matrix3 mat; // the nodes TM relative to the CP
IPoint2 pt0;
int ignoreSelectionChange;
int lastPutCount;
void CreateNewObject();
int NumRefs() { return 1; }
RefTargetHandle GetReference(int i) { return (RefTargetHandle)lgtNode; }
void SetReference(int i, RefTargetHandle rtarg) { lgtNode = (INode *)rtarg; }
// StdNotifyRefChanged calls this, which can change the partID to new value
// If it doesnt depend on the particular message& partID, it should return
// REF_DONTCARE
RefResult NotifyRefChanged(Interval changeInt, RefTargetHandle hTarget,
PartID& partID, RefMessage message);
public:
void Begin( IObjCreate *ioc, ClassDesc *desc );
void End();
TSpotCreationManager() { ignoreSelectionChange = FALSE; }
int proc( HWND hwnd, int msg, int point, int flag, IPoint2 m );
BOOL SupportAutoGrid(){return TRUE;}
};
#define CID_TSPOTCREATE CID_USER + 3
class TSpotCreateMode : public CommandMode {
TSpotCreationManager proc;
public:
void Begin( IObjCreate *ioc, ClassDesc *desc ) { proc.Begin( ioc, desc ); }
void End() { proc.End(); }
int Class() { return CREATE_COMMAND; }
int ID() { return CID_TSPOTCREATE; }
MouseCallBack *MouseProc(int *numPoints) { *numPoints = 1000000; return &proc; }
ChangeForegroundCallback *ChangeFGProc() { return CHANGE_FG_SELECTED; }
BOOL ChangeFG( CommandMode *oldMode ) { return (oldMode->ChangeFGProc() != CHANGE_FG_SELECTED); }
void EnterMode() {
}
void ExitMode() {
}
BOOL IsSticky() { return FALSE; }
};
static TSpotCreateMode theTSpotCreateMode;
#endif
#if 0
void TSpotCreationManager::Begin( IObjCreate *ioc, ClassDesc *desc )
{
createInterface = ioc;
cDesc = desc;
attachedToNode = FALSE;
createCB = NULL;
lgtNode = NULL;
targNode = NULL;
lgtObject = NULL;
targObject = NULL;
CreateNewObject();
}
void TSpotCreationManager::End()
{
if ( lgtObject ) {
lgtObject->EndEditParams( (IObjParam*)createInterface, END_EDIT_REMOVEUI, NULL);
if ( !attachedToNode ) {
// RB 4-9-96: Normally the hold isn't holding when this
// happens, but it can be in certain situations (like a track view paste)
// Things get confused if it ends up with undo...
theHold.Suspend();
//delete lgtObject;
lgtObject->DeleteThis(); // JBW 11.1.99, this allows scripted plugin lights to delete cleanly
lgtObject = NULL;
theHold.Resume();
// RB 7/28/97: If something has been put on the undo stack since this object was created, we have to flush the undo stack.
if (theHold.GetGlobalPutCount()!=lastPutCount) {
GetSystemSetting(SYSSET_CLEAR_UNDO);
}
macroRec->Cancel(); // JBW 4/23/99
}
else if ( lgtNode ) {
// Get rid of the reference.
DeleteReference(0); // sets lgtNode = NULL
}
}
}
RefResult TSpotCreationManager::NotifyRefChanged(
Interval changeInt,
RefTargetHandle hTarget,
PartID& partID,
RefMessage message)
{
switch (message) {
case REFMSG_PRENOTIFY_PASTE:
case REFMSG_TARGET_SELECTIONCHANGE:
if ( ignoreSelectionChange ) {
break;
}
if (lgtObject && lgtNode==hTarget) {
// this will set camNode== NULL;
DeleteReference(0);
goto endEdit;
}
// fall through
case REFMSG_TARGET_DELETED:
if ( lgtObject && lgtNode==hTarget ) {
endEdit:
lgtObject->EndEditParams( (IObjParam*)createInterface, 0, NULL);
lgtObject = NULL;
lgtNode = NULL;
CreateNewObject();
attachedToNode = FALSE;
}
else if (targNode==hTarget) {
targNode = NULL;
targObject = NULL;
}
break;
}
return REF_SUCCEED;
}
void TSpotCreationManager::CreateNewObject()
{
lgtObject = (plRTLightBase *)cDesc->Create();
lastPutCount = theHold.GetGlobalPutCount();
macroRec->BeginCreate(cDesc); // JBW 4/23/99
// Start the edit params process
if ( lgtObject ) {
lgtObject->BeginEditParams( (IObjParam*)createInterface, BEGIN_EDIT_CREATE, NULL );
}
}
static void whoa(){};
static BOOL needToss;
int TSpotCreationManager::proc(
HWND hwnd,
int msg,
int point,
int flag,
IPoint2 m )
{
int res;
TSTR targName;
ViewExp *vpx = createInterface->GetViewport(hwnd);
assert( vpx );
switch ( msg ) {
case MOUSE_POINT:
switch ( point ) {
case 0:
pt0 = m;
assert( lgtObject );
vpx->CommitImplicitGrid(m, flag); //KENNY MERGE
if ( createInterface->SetActiveViewport(hwnd) ) {
return FALSE;
}
if (createInterface->IsCPEdgeOnInView()) {
res = FALSE;
goto done;
}
// if lights were hidden by category, re-display them
GetCOREInterface()->SetHideByCategoryFlags(
GetCOREInterface()->GetHideByCategoryFlags() & ~HIDE_LIGHTS);
if ( attachedToNode ) {
// send this one on its way
lgtObject->EndEditParams( (IObjParam*)createInterface, 0, NULL);
macroRec->EmitScript(); // JBW 4/23/99
// Get rid of the reference.
if (lgtNode)
DeleteReference(0);
// new object
CreateNewObject(); // creates lgtObject
}
needToss = theHold.GetGlobalPutCount()!=lastPutCount;
theHold.Begin(); // begin hold for undo
mat.IdentityMatrix();
// link it up
lgtNode = createInterface->CreateObjectNode( lgtObject);
attachedToNode = TRUE;
assert( lgtNode );
createCB = lgtObject->GetCreateMouseCallBack();
createInterface->SelectNode( lgtNode );
// Create target object and node
targObject = new TargetObject;
assert(targObject);
targNode = createInterface->CreateObjectNode( targObject);
assert(targNode);
targName = lgtNode->GetName();
targName += GetString(IDS_DB_DOT_TARGET);
targNode->SetName(targName);
// hook up camera to target using lookat controller.
createInterface->BindToTarget(lgtNode,targNode);
// Reference the new node so we'll get notifications.
MakeRefByID( FOREVER, 0, lgtNode);
// Position camera and target at first point then drag.
mat.IdentityMatrix();
//mat[3] = vpx->GetPointOnCP(m);
#ifdef _3D_CREATE
mat.SetTrans( vpx->SnapPoint(m,m,NULL,SNAP_IN_3D) );
#else
mat.SetTrans(vpx->SnapPoint(m,m,NULL,SNAP_IN_PLANE));
#endif
createInterface->SetNodeTMRelConstPlane(lgtNode, mat);
createInterface->SetNodeTMRelConstPlane(targNode, mat);
lgtObject->Enable(1);
ignoreSelectionChange = TRUE;
createInterface->SelectNode( targNode,0);
ignoreSelectionChange = FALSE;
res = TRUE;
break;
case 1:
if (Length(m-pt0)<2)
goto abort;
//mat[3] = vpx->GetPointOnCP(m);
#ifdef _3D_CREATE
mat.SetTrans( vpx->SnapPoint(m,m,NULL,SNAP_IN_3D) );
#else
mat.SetTrans(vpx->SnapPoint(m,m,NULL,SNAP_IN_PLANE));
#endif
macroRec->Disable(); // JBW 4/23/99
createInterface->SetNodeTMRelConstPlane(targNode, mat);
macroRec->Enable();
ignoreSelectionChange = TRUE;
createInterface->SelectNode( lgtNode);
ignoreSelectionChange = FALSE;
theHold.Accept(IDS_DS_CREATE);
createInterface->AddLightToScene(lgtNode);
createInterface->RedrawViews(createInterface->GetTime());
res = FALSE; // We're done
break;
}
break;
case MOUSE_MOVE:
//mat[3] = vpx->GetPointOnCP(m);
#ifdef _3D_CREATE
mat.SetTrans( vpx->SnapPoint(m,m,NULL,SNAP_IN_3D) );
#else
mat.SetTrans(vpx->SnapPoint(m,m,NULL,SNAP_IN_PLANE));
#endif
macroRec->Disable(); // JBW 4/23/99
createInterface->SetNodeTMRelConstPlane(targNode, mat);
macroRec->Enable();
createInterface->RedrawViews(createInterface->GetTime());
macroRec->SetProperty(lgtObject, _T("target"), // JBW 4/23/99
mr_create, Class_ID(TARGET_CLASS_ID, 0), GEOMOBJECT_CLASS_ID, 1, _T("transform"), mr_matrix3, &mat);
res = TRUE;
break;
case MOUSE_FREEMOVE:
SetCursor(LoadCursor(hInstance, MAKEINTRESOURCE(IDC_CROSS_HAIR)));
#ifdef _OSNAP
//Snap Preview
#ifdef _3D_CREATE
vpx->SnapPreview(m,m,NULL, SNAP_IN_3D);
#else
vpx->SnapPreview(m,m,NULL, SNAP_IN_PLANE);
#endif
#endif
vpx->TrackImplicitGrid(m); //KENNY MERGE
break;
case MOUSE_PROPCLICK:
// right click while between creations
createInterface->RemoveMode(NULL);
break;
case MOUSE_ABORT:
abort:
assert( lgtObject );
lgtObject->EndEditParams( (IObjParam*)createInterface,0,NULL);
// Toss the undo stack if param changes have been made
macroRec->Cancel(); // JBW 4/23/99
theHold.Cancel(); // deletes both the camera and target.
if (needToss)
GetSystemSetting(SYSSET_CLEAR_UNDO);
lgtNode = NULL;
targNode = NULL;
createInterface->RedrawViews(createInterface->GetTime());
CreateNewObject();
attachedToNode = FALSE;
res = FALSE;
}
done:
//KENNY MERGE
if ((res == CREATE_STOP)||(res==CREATE_ABORT))
vpx->ReleaseImplicitGrid();
createInterface->ReleaseViewport(vpx);
return res;
}
#endif

19
Sources/Tools/MaxPlasmaLights/plRealTimeLightBase.h

@ -42,21 +42,17 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#ifndef PL_RTLIGHT_BASE_H
#define PL_RTLIGHT_BASE_H
// Max related headers
#include "max.h"
#include "iparamb2.h"
#include "iparamm2.h"
// Our generic headers
#include "HeadSpin.h"
#include "MaxPlasmaMtls/Layers/plLayerTex.h"
#include "hsWindows.h"
// Max related headers
#include <max.h>
#include <iparamm2.h>
#include "MaxMain/MaxCompat.h"
extern TCHAR *GetString(int id);
extern HINSTANCE hInstance;
#define RTOMNI_LIGHT_CLASSID Class_ID(0x57cf7089, 0x282e5b71)
@ -87,16 +83,15 @@ extern HINSTANCE hInstance;
inline float MaxF(float a, float b) { return a>b?a:b; }
inline float MinF(float a, float b) { return a<b?a:b; }
class plLayerTex;
class plMaxNode;
class ClassDesc2;
class plRTLightBase;
///////////////////////////////////////////////////////////////////////////////
//// Base LightDlgProc ////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
class plRTLightBase;
class plBaseLightProc : public ParamMap2UserDlgProc
{
protected:

9
Sources/Tools/MaxPlasmaLights/plRealTimeLights.cpp

@ -52,11 +52,11 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#include "HeadSpin.h"
#include "plRealTimeLights.h"
#include "iparamm2.h"
#pragma hdrstop
#include "MaxPlasmaMtls/Layers/plLayerTex.h"
#include "MaxPlasmaMtls/Layers/plLayerTexBitmapPB.h"
#include "MaxComponent/plMaxAnimUtils.h"
#include "plRTLightBaseAnimDlgProc.h"
#include "plGLight/plLightKonstants.h"
void DummyLightCodeIncludeFunc() {}
@ -145,13 +145,10 @@ public:
};
static LightDlgProc gLiteDlgProc;
// Having these includes down here is a hack.
#include "plRealTimeLightsPBDec.h"
#include "plRTObjLightDesc.h"
///////////////////////////////////////////////////////////////////////
//
// Light Descriptors declared below for the different plRTLights...

1
Sources/Tools/MaxPlasmaLights/plRealTimeLights.h

@ -54,7 +54,6 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#define PL_RTLIGHT_H
#include "plRealTimeLightBase.h"
#include "iparamm2.h"
#include "resource.h"
class plMaxNode;

120
Sources/Tools/MaxPlasmaLights/prim.h

@ -1,120 +0,0 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/**********************************************************************
*<
FILE: prim.h
DESCRIPTION:
CREATED BY: Dan Silva
HISTORY:
*> Copyright (c) 1994, All Rights Reserved.
**********************************************************************/
#ifndef __PRIM__H
#define __PRIM__H
#include "Max.h"
#include "resource.h"
#ifdef DESIGN_VER //for conversion to amodeler solids
#include "igeomimp.h"
#include "plugapi.h"
#endif
TCHAR *GetString(int id);
extern ClassDesc* GetBoxobjDesc();
extern ClassDesc* GetSphereDesc();
extern ClassDesc* GetCylinderDesc();
extern ClassDesc* GetSimpleCamDesc();
extern ClassDesc* GetOmniLightDesc();
extern ClassDesc* GetDirLightDesc();
extern ClassDesc *GetTDirLightDesc();
extern ClassDesc* GetFSpotLightDesc();
extern ClassDesc* GetTSpotLightDesc();
extern ClassDesc* GetLookatCamDesc();
extern ClassDesc* GetSplineDesc();
#ifdef DESIGN_VER
extern ClassDesc* GetOrthoSplineDesc();
#endif
extern ClassDesc* GetNGonDesc();
extern ClassDesc* GetDonutDesc();
extern ClassDesc* GetTargetObjDesc();
extern ClassDesc* GetBonesDesc();
extern ClassDesc* GetRingMasterDesc();
extern ClassDesc* GetSlaveControlDesc();
extern ClassDesc* GetQuadPatchDesc();
extern ClassDesc* GetTriPatchDesc();
extern ClassDesc* GetTorusDesc();
extern ClassDesc* GetMorphObjDesc();
extern ClassDesc* GetCubicMorphContDesc();
extern ClassDesc* GetRectangleDesc();
extern ClassDesc* GetBoolObjDesc();
extern ClassDesc* GetTapeHelpDesc();
extern ClassDesc* GetProtHelpDesc();
extern ClassDesc* GetTubeDesc();
extern ClassDesc* GetConeDesc();
extern ClassDesc* GetHedraDesc();
extern ClassDesc* GetCircleDesc();
extern ClassDesc* GetEllipseDesc();
extern ClassDesc* GetArcDesc();
extern ClassDesc* GetStarDesc();
extern ClassDesc* GetHelixDesc();
extern ClassDesc* GetRainDesc();
extern ClassDesc* GetSnowDesc();
extern ClassDesc* GetTextDesc();
extern ClassDesc* GetTeapotDesc();
extern ClassDesc* GetBaryMorphContDesc();
#ifdef DESIGN_VER
extern ClassDesc* GetOrthoSplineDesc();
extern ClassDesc* GetParallelCamDesc();
#endif
extern ClassDesc* GetGridobjDesc();
extern ClassDesc* GetNewBonesDesc();
extern HINSTANCE hInstance;
#endif

124
Sources/Tools/MaxPlasmaLights/target.h

@ -1,124 +0,0 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/**********************************************************************
*<
FILE: target.h
DESCRIPTION: Defines a Target Object Class
CREATED BY: Dan Silva
HISTORY: created 11 January 1995
*> Copyright (c) 1994, All Rights Reserved.
**********************************************************************/
#ifndef __TARGET__H__
#define __TARGET__H__
class TargetObject: public GeomObject {
friend class TargetObjectCreateCallBack;
friend BOOL CALLBACK TargetParamDialogProc( HWND hDlg, UINT message,
WPARAM wParam, LPARAM lParam );
// Mesh cache
static HWND hSimpleCamParams;
static IObjParam* iObjParams;
static Mesh mesh;
static int meshBuilt;
void GetMat(TimeValue t, INode* inode, ViewExp* vpt, Matrix3& tm);
void BuildMesh();
// inherited virtual methods for Reference-management
RefResult NotifyRefChanged( Interval changeInt, RefTargetHandle hTarget,
PartID& partID, RefMessage message );
public:
TargetObject();
// inherited virtual methods:
// From BaseObject
int HitTest(TimeValue t, INode* inode, int type, int crossing, int flags, IPoint2 *p, ViewExp *vpt);
void Snap(TimeValue t, INode* inode, SnapInfo *snap, IPoint2 *p, ViewExp *vpt);
int Display(TimeValue t, INode* inode, ViewExp *vpt, int flags);
CreateMouseCallBack* GetCreateMouseCallBack();
void BeginEditParams( IObjParam *ip, ULONG flags,Animatable *prev);
void EndEditParams( IObjParam *ip, ULONG flags,Animatable *next);
TCHAR *GetObjectName() { return GetString(IDS_DB_TARGET); }
// From Object
ObjectState Eval(TimeValue time);
void InitNodeName(TSTR& s) { s = GetString(IDS_DB_TARGET); }
ObjectHandle ApplyTransform(Matrix3& matrix);
int UsesWireColor() { return 0; }
int IsRenderable() { return 0; }
// From GeomObject
int IntersectRay(TimeValue t, Ray& r, float& at);
ObjectHandle CreateTriObjRep(TimeValue t); // for rendering, also for deformation
void GetWorldBoundBox(TimeValue t, INode *mat, ViewExp *vpt, Box3& box );
void GetLocalBoundBox(TimeValue t, INode *mat, ViewExp *vpt, Box3& box );
void GetDeformBBox(TimeValue t, Box3& box, Matrix3 *tm, BOOL useSel );
// From Animatable
void DeleteThis() {
delete this;
}
Class_ID ClassID() { return Class_ID(TARGET_CLASS_ID,0); }
void GetClassName(TSTR& s) { s = TSTR(GetString(IDS_DB_TARGET_CLASS)); }
int IsKeyable(){ return 1;}
LRESULT CALLBACK TrackViewWinProc( HWND hwnd, UINT message,
WPARAM wParam, LPARAM lParam ){return(0);}
// From ref.h
RefTargetHandle Clone(RemapDir& remap = DEFAULTREMAP);
// IO
IOResult Save(ISave *isave);
IOResult Load(ILoad *iload);
};
#endif
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