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@ -66,6 +66,7 @@ void NetCliAuthStartConnect ( |
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); |
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); |
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bool NetCliAuthQueryConnected (); |
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bool NetCliAuthQueryConnected (); |
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void NetCliAuthAutoReconnectEnable (bool enable); // is enabled by default
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void NetCliAuthAutoReconnectEnable (bool enable); // is enabled by default
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unsigned NetCliAuthGetCurrentConnPort(); // for Game Server socket port
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// Called after the auth/client connection is encrypted
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// Called after the auth/client connection is encrypted
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typedef void (*FNetCliAuthConnectCallback)(); |
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typedef void (*FNetCliAuthConnectCallback)(); |
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