You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

717 lines
23 KiB

/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglAuth.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_PUBUTILLIB_PLNETGAMELIB_PRIVATE_PLNGLAUTH_H
#error "Header $/Plasma20/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglAuth.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_PUBUTILLIB_PLNETGAMELIB_PRIVATE_PLNGLAUTH_H
/*****************************************************************************
*
* Client auth functions
*
***/
//============================================================================
// Connect
//============================================================================
void NetCliAuthStartConnect (
const wchar * authAddrList[],
unsigned authAddrCount
);
bool NetCliAuthQueryConnected ();
void NetCliAuthAutoReconnectEnable (bool enable); // is enabled by default
unsigned NetCliAuthGetCurrentConnPort(); // for Game Server socket port
// Called after the auth/client connection is encrypted
typedef void (*FNetCliAuthConnectCallback)();
void NetCliAuthSetConnectCallback (
FNetCliAuthConnectCallback callback
);
//============================================================================
// Disconnect
//============================================================================
void NetCliAuthDisconnect ();
void NetCliAuthUnexpectedDisconnect ();
//============================================================================
// Ping
//============================================================================
typedef void (*FNetCliAuthPingRequestCallback)(
ENetError result,
void * param,
unsigned pingAtMs,
unsigned replyAtMs,
unsigned payloadbytes,
const byte payload[]
);
void NetCliAuthPingRequest (
unsigned pingTimeMs,
unsigned payloadBytes, // max 64k (pnNetCli enforced upon send)
const void * payload,
FNetCliAuthPingRequestCallback callback,
void * param
);
//============================================================================
// AccountExists
//============================================================================
typedef void (*FNetCliAuthAccountExistsRequestCallback)(
ENetError result,
void * param,
bool accountExists
);
void NetCliAuthAccountExistsRequest (
const wchar accountName[],
FNetCliAuthAccountExistsRequestCallback callback,
void * param
);
//============================================================================
// Login
//============================================================================
struct NetCliAuthPlayerInfo {
unsigned playerInt;
wchar playerName[kMaxPlayerNameLength];
wchar avatarShape[kMaxVaultNodeStringLength];
unsigned playerFlags;
unsigned explorer;
};
typedef void (*FNetCliAuthLoginRequestCallback)(
ENetError result,
void * param,
const Uuid & accountId,
unsigned accountFlags,
unsigned billingType,
const NetCliAuthPlayerInfo playerInfoArr[],
unsigned playerCount
);
void NetCliAuthLoginRequest (
const wchar accountName[], // nil --> reuse previous acct name
const ShaDigest * accountNamePassHash, // nil --> reuse previous acct pass
const wchar authToken[], // nil --> reuse previous auth token
const wchar os[], // nil --> reuse previous os
FNetCliAuthLoginRequestCallback callback,
void * param
);
//============================================================================
// Set Player
//============================================================================
typedef void (*FNetCliAuthSetPlayerRequestCallback)(
ENetError result,
void * param
);
void NetCliAuthSetPlayerRequest (
unsigned playerInt,
FNetCliAuthSetPlayerRequestCallback callback,
void * param
);
//============================================================================
// Create Account
//============================================================================
typedef void (*FNetCliAuthAccountCreateRequestCallback)(
ENetError result,
void * param,
const Uuid & accountId
);
void NetCliAuthAccountCreateRequest (
const wchar accountName[],
const wchar accountPass[],
unsigned accountFlags,
unsigned billingType,
FNetCliAuthAccountCreateRequestCallback callback,
void * param
);
//============================================================================
// Create Account From Key
//============================================================================
typedef void (*FNetCliAuthAccountCreateFromKeyRequestCallback)(
ENetError result,
void * param,
const Uuid & accountId,
const Uuid & activationKey
);
void NetCliAuthAccountCreateFromKeyRequest (
const wchar accountName[],
const wchar accountPass[],
Uuid key,
unsigned billingType,
FNetCliAuthAccountCreateFromKeyRequestCallback callback,
void * param
);
//============================================================================
// Create Player
//============================================================================
typedef void (*FNetCliAuthPlayerCreateRequestCallback)(
ENetError result,
void * param,
const NetCliAuthPlayerInfo & playerInfo
);
void NetCliAuthPlayerCreateRequest (
const wchar playerName[],
const wchar avatarShape[],
const wchar friendInvite[],
FNetCliAuthPlayerCreateRequestCallback callback,
void * param
);
//============================================================================
// Delete Player
//============================================================================
typedef void (*FNetCliAuthPlayerDeleteRequestCallback)(
ENetError result,
void * param
);
void NetCliAuthPlayerDeleteRequest (
unsigned playerId,
FNetCliAuthPlayerDeleteRequestCallback callback,
void * param
);
//============================================================================
// Upgrade Visitor
//============================================================================
typedef void (*FNetCliAuthUpgradeVisitorRequestCallback)(
ENetError result,
void * param
);
void NetCliAuthUpgradeVisitorRequest (
unsigned playerId,
FNetCliAuthUpgradeVisitorRequestCallback callback,
void * param
);
//============================================================================
// SetCCRLevel
//============================================================================
void NetCliAuthSetCCRLevel (
unsigned ccrLevel
);
//============================================================================
// SetAgePublic
//============================================================================
void NetCliAuthSetAgePublic (
unsigned ageInfoId,
bool publicOrNot
);
//============================================================================
// GetPublicAgeList
//============================================================================
struct NetAgeInfo;
typedef void (*FNetCliAuthGetPublicAgeListCallback)(
ENetError result,
void * param,
const ARRAY(NetAgeInfo) & ages
);
void NetCliAuthGetPublicAgeList (
const wchar ageName[],
FNetCliAuthGetPublicAgeListCallback callback,
void * param
);
//============================================================================
// Change Password
//============================================================================
typedef void (*FNetCliAuthAccountChangePasswordRequestCallback)(
ENetError result,
void * param
);
void NetCliAuthAccountChangePasswordRequest (
const wchar accountName[],
const wchar accountPass[],
FNetCliAuthAccountChangePasswordRequestCallback callback,
void * param
);
//============================================================================
// Set Account Roles
//============================================================================
typedef void (*FNetCliAuthAccountSetRolesRequestCallback)(
ENetError result,
void * param
);
void NetCliAuthAccountSetRolesRequest (
const wchar accountName[],
unsigned accountFlags,
FNetCliAuthAccountSetRolesRequestCallback callback,
void * param
);
//============================================================================
// Set Billing Type
//============================================================================
typedef void (*FNetCliAuthAccountSetBillingTypeRequestCallback)(
ENetError result,
void * param
);
void NetCliAuthAccountSetBillingTypeRequest (
const wchar accountName[],
unsigned billingType,
FNetCliAuthAccountSetBillingTypeRequestCallback callback,
void * param
);
//============================================================================
// Account Activate
//============================================================================
typedef void (*FNetCliAuthAccountActivateRequestCallback)(
ENetError result,
void * param
);
void NetCliAuthAccountActivateRequest (
const Uuid & activationKey,
FNetCliAuthAccountActivateRequestCallback callback,
void * param
);
//============================================================================
// Age
//============================================================================
typedef void (*FNetCliAuthAgeRequestCallback)(
ENetError result,
void * param,
unsigned ageMcpId,
unsigned ageVaultId,
const Uuid & ageInstId,
NetAddressNode gameAddr
);
void NetCliAuthAgeRequest (
const wchar ageName[], // L"Teledahn"
const Uuid & ageInstId,
FNetCliAuthAgeRequestCallback callback,
void * param
);
//============================================================================
// Secure File Encryption Key
//============================================================================
void NetCliAuthGetEncryptionKey (
UInt32 key[],
unsigned size
);
//============================================================================
// File List
//============================================================================
struct NetCliAuthFileInfo {
wchar filename[MAX_PATH];
unsigned filesize;
};
typedef void (*FNetCliAuthFileListRequestCallback)(
ENetError result,
void * param,
const NetCliAuthFileInfo infoArr[],
unsigned infoCount
);
void NetCliAuthFileListRequest (
const wchar dir[],
const wchar ext[],
FNetCliAuthFileListRequestCallback callback,
void * param
);
//============================================================================
// File Download
//============================================================================
typedef void (*FNetCliAuthFileRequestCallback)(
ENetError result,
void * param,
const wchar filename[],
hsStream * writer
);
void NetCliAuthFileRequest (
const wchar filename[],
hsStream * writer,
FNetCliAuthFileRequestCallback callback,
void * param
);
//============================================================================
// Vault Operations
//============================================================================
struct NetVaultNode;
struct NetVaultNodeRef;
// VaultNodeChanged
typedef void (*FNetCliAuthVaultNodeChanged)(
unsigned nodeId,
const Uuid & revisionId
);
void NetCliAuthVaultSetRecvNodeChangedHandler (
FNetCliAuthVaultNodeChanged handler
);
// VaultNodeAdded
typedef void (*FNetCliAuthVaultNodeAdded)(
unsigned parentId,
unsigned childId,
unsigned ownerId
);
void NetCliAuthVaultSetRecvNodeAddedHandler (
FNetCliAuthVaultNodeAdded handler
);
// VaultNodeRemoved
typedef void (*FNetCliAuthVaultNodeRemoved)(
unsigned parentId,
unsigned childId
);
void NetCliAuthVaultSetRecvNodeRemovedHandler (
FNetCliAuthVaultNodeRemoved handler
);
// VaultNodeDeleted
typedef void (*FNetCliAuthVaultNodeDeleted)(
unsigned nodeId
);
void NetCliAuthVaultSetRecvNodeDeletedHandler (
FNetCliAuthVaultNodeDeleted handler
);
// VaultNodeAdd
typedef void (*FNetCliAuthVaultNodeAddCallback)(
ENetError result,
void * param
);
void NetCliAuthVaultNodeAdd (
unsigned parentId,
unsigned childId,
unsigned ownerId,
FNetCliAuthVaultNodeAddCallback callback,
void * param
);
// VaultNodeRemove
typedef void (*FNetCliAuthVaultNodeRemoveCallback)(
ENetError result,
void * param
);
void NetCliAuthVaultNodeRemove (
unsigned parentId,
unsigned childId,
FNetCliAuthVaultNodeRemoveCallback callback,
void * param
);
// VaultNodeCreate
typedef void (*FNetCliAuthVaultNodeCreated)(
ENetError result,
void * param,
unsigned nodeId
);
void NetCliAuthVaultNodeCreate (
NetVaultNode * templateNode,
FNetCliAuthVaultNodeCreated callback,
void * param
);
// VaultNodeFetch
typedef void (*FNetCliAuthVaultNodeFetched)(
ENetError result,
void * param,
NetVaultNode * node
);
void NetCliAuthVaultNodeFetch (
unsigned nodeId,
FNetCliAuthVaultNodeFetched callback,
void * param
);
// VaultNodeFind
typedef void (*FNetCliAuthVaultNodeFind)(
ENetError result,
void * param,
unsigned nodeIdCount,
const unsigned nodeIds[]
);
void NetCliAuthVaultNodeFind (
NetVaultNode * templateNode,
FNetCliAuthVaultNodeFind callback,
void * param
);
// VaultNodeSave
typedef void (*FNetCliAuthVaultNodeSaveCallback)(
ENetError result,
void * param
);
unsigned NetCliAuthVaultNodeSave ( // returns number of bytes written
NetVaultNode * node,
FNetCliAuthVaultNodeSaveCallback callback,
void * param
);
void NetCliAuthVaultNodeDelete (
unsigned nodeId
);
// FetchRefs (a vault structure only; no data)
typedef void (*FNetCliAuthVaultNodeRefsFetched)(
ENetError result,
void * param,
NetVaultNodeRef * refs,
unsigned refCount
);
void NetCliAuthVaultFetchNodeRefs (
unsigned nodeId,
FNetCliAuthVaultNodeRefsFetched callback,
void * param
);
void NetCliAuthVaultSetSeen (
unsigned parentId,
unsigned childId,
bool seen
);
void NetCliAuthVaultSendNode (
unsigned srcNodeId,
unsigned dstPlayerId
);
// Initialize an age vault. Will find existing match in db, or create a new age vault structure.
typedef void (*FNetCliAuthAgeInitCallback) (
ENetError result,
void * param,
unsigned ageVaultId,
unsigned ageInfoVaultId
);
void NetCliAuthVaultInitAge (
const Uuid & ageInstId, // optional. is used in match
const Uuid & parentAgeInstId, // optional. is used in match
const wchar ageFilename[], // optional. is used in match
const wchar ageInstName[], // optional. not used in match
const wchar ageUserName[], // optional. not used in match
const wchar ageDesc[], // optional. not used in match
unsigned ageSequenceNumber, // optional. not used in match
unsigned ageLanguage, // optional. not used in match
FNetCliAuthAgeInitCallback callback, // optional
void * param // optional
);
void NetCliAuthLogPythonTraceback (const wchar traceback[]);
void NetCliAuthLogStackDump (const wchar stackdump[]);
void NetCliAuthLogClientDebuggerConnect ();
//============================================================================
// SetPlayerBanStatusRequest
//============================================================================
typedef void (*FNetCliAuthSetPlayerBanStatusRequestCallback)(
ENetError result,
void * param
);
void NetCliAuthSetPlayerBanStatusRequest (
unsigned playerId,
unsigned banned,
FNetCliAuthSetPlayerBanStatusRequestCallback callback,
void * param
);
//============================================================================
// KickPlayerRequest
//============================================================================
void NetCliAuthKickPlayer (
unsigned playerId
);
//============================================================================
// ChangePlayerNameRequest
//============================================================================
typedef void (*FNetCliAuthChangePlayerNameRequestCallback)(
ENetError result,
void * param
);
void NetCliAuthChangePlayerNameRequest (
unsigned playerId,
const wchar newName[],
FNetCliAuthChangePlayerNameRequestCallback callback,
void * param
);
//============================================================================
// CCRPetition
//============================================================================
void NetCliAuthSendCCRPetition (
const wchar * petitionText
);
//============================================================================
// SendFriendInvite
//============================================================================
typedef void (*FNetCliAuthSendFriendInviteCallback)(
ENetError result,
void * param
);
void NetCliAuthSendFriendInvite (
const wchar emailAddress[],
const wchar toName[],
const Uuid& inviteUuid,
FNetCliAuthSendFriendInviteCallback callback,
void * param
);
//============================================================================
// Propagate app-specific data
//============================================================================
typedef void (*FNetCliAuthRecvBufferHandler)(
unsigned type,
unsigned bytes,
const byte buffer[]
);
void NetCliAuthSetRecvBufferHandler (
FNetCliAuthRecvBufferHandler handler
);
void NetCliAuthPropagateBuffer (
unsigned type,
unsigned bytes,
const byte buffer[]
);
//============================================================================
// New build notifications
//============================================================================
typedef void (*FNotifyNewBuildHandler)();
void NetCliAuthSetNotifyNewBuildHandler (FNotifyNewBuildHandler handler);
//============================================================================
// Score handling
//============================================================================
struct NetGameScore;
typedef void (*FNetCliAuthScoreUpdateCallback)(
ENetError result,
void * param
);
//============================================================================
typedef void (*FNetCliAuthCreateScoreCallback)(
ENetError result,
void * param,
unsigned scoreId,
UInt32 createdTime,
unsigned ownerId,
const char* gameName,
unsigned gameType,
int value
);
void NetCliAuthScoreCreate(
unsigned ownerId,
const char* gameName,
unsigned gameType,
int value,
FNetCliAuthCreateScoreCallback callback,
void * param
);
//============================================================================
void NetCliAuthScoreDelete(
unsigned scoreId,
FNetCliAuthScoreUpdateCallback callback,
void * param
);
//============================================================================
typedef void (*FNetCliAuthGetScoresCallback)(
ENetError result,
void * param,
const NetGameScore scores[],
unsigned scoreCount
);
void NetCliAuthScoreGetScores(
unsigned ownerId,
const char* gameName,
FNetCliAuthGetScoresCallback callback,
void * param
);
//============================================================================
void NetCliAuthScoreAddPoints(
unsigned scoreId,
int numPoints,
FNetCliAuthScoreUpdateCallback callback,
void * param
);
//============================================================================
void NetCliAuthScoreTransferPoints(
unsigned srcScoreId,
unsigned destScoreId,
int numPoints,
FNetCliAuthScoreUpdateCallback callback,
void * param
);
//============================================================================
void NetCliAuthScoreSetPoints(
unsigned scoreId,
int numPoints,
FNetCliAuthScoreUpdateCallback callback,
void * param
);
//============================================================================
struct NetGameRank;
typedef void (*FNetCliAuthGetRanksCallback)(
ENetError result,
void * param,
const NetGameRank ranks[],
unsigned rankCount
);
void NetCliAuthScoreGetRankList(
unsigned ownerId,
unsigned scoreGroup,
unsigned parentFolderId,
const char * gameName,
unsigned timePeriod,
unsigned numResults,
unsigned pageNumber,
bool sortDesc,
FNetCliAuthGetRanksCallback callback,
void * param
);