Michael Hansen
12 years ago
26 changed files with 5 additions and 1164 deletions
@ -1,43 +0,0 @@
|
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/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools |
||||
Copyright (C) 2011 Cyan Worlds, Inc. |
||||
|
||||
This program is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU General Public License as published by |
||||
the Free Software Foundation, either version 3 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU General Public License for more details. |
||||
|
||||
You should have received a copy of the GNU General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7 |
||||
|
||||
If you modify this Program, or any covered work, by linking or |
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||
(or a modified version of those libraries), |
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||
licensors of this Program grant you additional |
||||
permission to convey the resulting work. Corresponding Source for a |
||||
non-source form of such a combination shall include the source code for |
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||
work. |
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||
or by snail mail at: |
||||
Cyan Worlds, Inc. |
||||
14617 N Newport Hwy |
||||
Mead, WA 99021 |
||||
|
||||
*==LICENSE==*/ |
||||
|
||||
#include "Pch.h" |
@ -1,48 +0,0 @@
|
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/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools |
||||
Copyright (C) 2011 Cyan Worlds, Inc. |
||||
|
||||
This program is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU General Public License as published by |
||||
the Free Software Foundation, either version 3 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU General Public License for more details. |
||||
|
||||
You should have received a copy of the GNU General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7 |
||||
|
||||
If you modify this Program, or any covered work, by linking or |
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||
(or a modified version of those libraries), |
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||
licensors of this Program grant you additional |
||||
permission to convey the resulting work. Corresponding Source for a |
||||
non-source form of such a combination shall include the source code for |
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||
work. |
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||
or by snail mail at: |
||||
Cyan Worlds, Inc. |
||||
14617 N Newport Hwy |
||||
Mead, WA 99021 |
||||
|
||||
*==LICENSE==*/ |
||||
|
||||
#include <Python.h> |
||||
#pragma hdrstop |
||||
|
||||
#include "pyCCRMgr.h" |
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#include "pyAgeLinkStruct.h" |
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|
@ -1,47 +0,0 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools |
||||
Copyright (C) 2011 Cyan Worlds, Inc. |
||||
|
||||
This program is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU General Public License as published by |
||||
the Free Software Foundation, either version 3 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU General Public License for more details. |
||||
|
||||
You should have received a copy of the GNU General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7 |
||||
|
||||
If you modify this Program, or any covered work, by linking or |
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||
(or a modified version of those libraries), |
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||
licensors of this Program grant you additional |
||||
permission to convey the resulting work. Corresponding Source for a |
||||
non-source form of such a combination shall include the source code for |
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||
work. |
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||
or by snail mail at: |
||||
Cyan Worlds, Inc. |
||||
14617 N Newport Hwy |
||||
Mead, WA 99021 |
||||
|
||||
*==LICENSE==*/ |
||||
|
||||
#include <Python.h> |
||||
#pragma hdrstop |
||||
|
||||
#include "pyCCRMgr.h" |
||||
|
@ -1,49 +0,0 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools |
||||
Copyright (C) 2011 Cyan Worlds, Inc. |
||||
|
||||
This program is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU General Public License as published by |
||||
the Free Software Foundation, either version 3 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU General Public License for more details. |
||||
|
||||
You should have received a copy of the GNU General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7 |
||||
|
||||
If you modify this Program, or any covered work, by linking or |
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||
(or a modified version of those libraries), |
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||
licensors of this Program grant you additional |
||||
permission to convey the resulting work. Corresponding Source for a |
||||
non-source form of such a combination shall include the source code for |
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||
work. |
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||
or by snail mail at: |
||||
Cyan Worlds, Inc. |
||||
14617 N Newport Hwy |
||||
Mead, WA 99021 |
||||
|
||||
*==LICENSE==*/ |
||||
/*****************************************************************************
|
||||
* |
||||
* $/Plasma20/Sources/Plasma/NucleusLib/pnGameMgr/BlueSpiral/pnGmBlueSpiral.cpp |
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*
|
||||
***/ |
||||
|
||||
#include "../Pch.h" |
||||
#pragma hdrstop |
@ -1,49 +0,0 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools |
||||
Copyright (C) 2011 Cyan Worlds, Inc. |
||||
|
||||
This program is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU General Public License as published by |
||||
the Free Software Foundation, either version 3 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU General Public License for more details. |
||||
|
||||
You should have received a copy of the GNU General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7 |
||||
|
||||
If you modify this Program, or any covered work, by linking or |
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||
(or a modified version of those libraries), |
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||
licensors of this Program grant you additional |
||||
permission to convey the resulting work. Corresponding Source for a |
||||
non-source form of such a combination shall include the source code for |
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||
work. |
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||
or by snail mail at: |
||||
Cyan Worlds, Inc. |
||||
14617 N Newport Hwy |
||||
Mead, WA 99021 |
||||
|
||||
*==LICENSE==*/ |
||||
/*****************************************************************************
|
||||
* |
||||
* $/Plasma20/Sources/Plasma/NucleusLib/pnGameMgr/ClimbingWall/pnGmClimbingWall.cpp |
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*
|
||||
***/ |
||||
|
||||
#include "../Pch.h" |
||||
#pragma hdrstop |
@ -1,49 +0,0 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools |
||||
Copyright (C) 2011 Cyan Worlds, Inc. |
||||
|
||||
This program is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU General Public License as published by |
||||
the Free Software Foundation, either version 3 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU General Public License for more details. |
||||
|
||||
You should have received a copy of the GNU General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7 |
||||
|
||||
If you modify this Program, or any covered work, by linking or |
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||
(or a modified version of those libraries), |
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||
licensors of this Program grant you additional |
||||
permission to convey the resulting work. Corresponding Source for a |
||||
non-source form of such a combination shall include the source code for |
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||
work. |
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||
or by snail mail at: |
||||
Cyan Worlds, Inc. |
||||
14617 N Newport Hwy |
||||
Mead, WA 99021 |
||||
|
||||
*==LICENSE==*/ |
||||
/*****************************************************************************
|
||||
* |
||||
* $/Plasma20/Sources/Plasma/NucleusLib/pnGameMgr/Heek/pnGmHeek.cpp |
||||
*
|
||||
***/ |
||||
|
||||
#include "../Pch.h" |
||||
#pragma hdrstop |
@ -1,49 +0,0 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools |
||||
Copyright (C) 2011 Cyan Worlds, Inc. |
||||
|
||||
This program is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU General Public License as published by |
||||
the Free Software Foundation, either version 3 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU General Public License for more details. |
||||
|
||||
You should have received a copy of the GNU General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7 |
||||
|
||||
If you modify this Program, or any covered work, by linking or |
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||
(or a modified version of those libraries), |
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||
licensors of this Program grant you additional |
||||
permission to convey the resulting work. Corresponding Source for a |
||||
non-source form of such a combination shall include the source code for |
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||
work. |
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||
or by snail mail at: |
||||
Cyan Worlds, Inc. |
||||
14617 N Newport Hwy |
||||
Mead, WA 99021 |
||||
|
||||
*==LICENSE==*/ |
||||
/*****************************************************************************
|
||||
* |
||||
* $/Plasma20/Sources/Plasma/NucleusLib/pnGameMgr/Marker/pnGmMarker.cpp |
||||
*
|
||||
***/ |
||||
|
||||
#include "../Pch.h" |
||||
#pragma hdrstop |
@ -1,49 +0,0 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools |
||||
Copyright (C) 2011 Cyan Worlds, Inc. |
||||
|
||||
This program is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU General Public License as published by |
||||
the Free Software Foundation, either version 3 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU General Public License for more details. |
||||
|
||||
You should have received a copy of the GNU General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7 |
||||
|
||||
If you modify this Program, or any covered work, by linking or |
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||
(or a modified version of those libraries), |
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||
licensors of this Program grant you additional |
||||
permission to convey the resulting work. Corresponding Source for a |
||||
non-source form of such a combination shall include the source code for |
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||
work. |
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||
or by snail mail at: |
||||
Cyan Worlds, Inc. |
||||
14617 N Newport Hwy |
||||
Mead, WA 99021 |
||||
|
||||
*==LICENSE==*/ |
||||
/*****************************************************************************
|
||||
* |
||||
* $/Plasma20/Sources/Plasma/NucleusLib/pnGameMgr/TicTacToe/pnGmTicTacToe.cpp |
||||
*
|
||||
***/ |
||||
|
||||
#include "../Pch.h" |
||||
#pragma hdrstop |
@ -1,49 +0,0 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools |
||||
Copyright (C) 2011 Cyan Worlds, Inc. |
||||
|
||||
This program is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU General Public License as published by |
||||
the Free Software Foundation, either version 3 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU General Public License for more details. |
||||
|
||||
You should have received a copy of the GNU General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7 |
||||
|
||||
If you modify this Program, or any covered work, by linking or |
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||
(or a modified version of those libraries), |
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||
licensors of this Program grant you additional |
||||
permission to convey the resulting work. Corresponding Source for a |
||||
non-source form of such a combination shall include the source code for |
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||
work. |
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||
or by snail mail at: |
||||
Cyan Worlds, Inc. |
||||
14617 N Newport Hwy |
||||
Mead, WA 99021 |
||||
|
||||
*==LICENSE==*/ |
||||
/*****************************************************************************
|
||||
* |
||||
* $/Plasma20/Sources/Plasma/NucleusLib/pnGameMgr/VarSync/pnGmVarSync.cpp |
||||
*
|
||||
***/ |
||||
|
||||
#include "../Pch.h" |
||||
#pragma hdrstop |
@ -1,50 +0,0 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools |
||||
Copyright (C) 2011 Cyan Worlds, Inc. |
||||
|
||||
This program is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU General Public License as published by |
||||
the Free Software Foundation, either version 3 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU General Public License for more details. |
||||
|
||||
You should have received a copy of the GNU General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7 |
||||
|
||||
If you modify this Program, or any covered work, by linking or |
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||
(or a modified version of those libraries), |
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||
licensors of this Program grant you additional |
||||
permission to convey the resulting work. Corresponding Source for a |
||||
non-source form of such a combination shall include the source code for |
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||
work. |
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||
or by snail mail at: |
||||
Cyan Worlds, Inc. |
||||
14617 N Newport Hwy |
||||
Mead, WA 99021 |
||||
|
||||
*==LICENSE==*/ |
||||
/*****************************************************************************
|
||||
* |
||||
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2File/pnNpCli2File.cpp |
||||
*
|
||||
***/ |
||||
|
||||
#define USES_PROTOCOL_CLI2FILE |
||||
#include "../../../Pch.h" |
||||
#pragma hdrstop |
@ -1,47 +0,0 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools |
||||
Copyright (C) 2011 Cyan Worlds, Inc. |
||||
|
||||
This program is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU General Public License as published by |
||||
the Free Software Foundation, either version 3 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU General Public License for more details. |
||||
|
||||
You should have received a copy of the GNU General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7 |
||||
|
||||
If you modify this Program, or any covered work, by linking or |
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||
(or a modified version of those libraries), |
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||
licensors of this Program grant you additional |
||||
permission to convey the resulting work. Corresponding Source for a |
||||
non-source form of such a combination shall include the source code for |
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||
work. |
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||
or by snail mail at: |
||||
Cyan Worlds, Inc. |
||||
14617 N Newport Hwy |
||||
Mead, WA 99021 |
||||
|
||||
*==LICENSE==*/ |
||||
|
||||
|
||||
#include "HeadSpin.h" |
||||
#include "hsTimer.h" |
||||
#include "plTimedValue.h" |
||||
|
@ -1,48 +0,0 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools |
||||
Copyright (C) 2011 Cyan Worlds, Inc. |
||||
|
||||
This program is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU General Public License as published by |
||||
the Free Software Foundation, either version 3 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU General Public License for more details. |
||||
|
||||
You should have received a copy of the GNU General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7 |
||||
|
||||
If you modify this Program, or any covered work, by linking or |
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||
(or a modified version of those libraries), |
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||
licensors of this Program grant you additional |
||||
permission to convey the resulting work. Corresponding Source for a |
||||
non-source form of such a combination shall include the source code for |
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||
work. |
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||
or by snail mail at: |
||||
Cyan Worlds, Inc. |
||||
14617 N Newport Hwy |
||||
Mead, WA 99021 |
||||
|
||||
*==LICENSE==*/ |
||||
/*****************************************************************************
|
||||
* |
||||
* $/Plasma20/Sources/Plasma/PubUtilLib/plMessage/plNetClientMgrMsg.cpp |
||||
*
|
||||
***/ |
||||
|
||||
#include "plNetClientMgrMsg.h" |
@ -1,182 +0,0 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools |
||||
Copyright (C) 2011 Cyan Worlds, Inc. |
||||
|
||||
This program is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU General Public License as published by |
||||
the Free Software Foundation, either version 3 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU General Public License for more details. |
||||
|
||||
You should have received a copy of the GNU General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7 |
||||
|
||||
If you modify this Program, or any covered work, by linking or |
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||
(or a modified version of those libraries), |
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||
licensors of this Program grant you additional |
||||
permission to convey the resulting work. Corresponding Source for a |
||||
non-source form of such a combination shall include the source code for |
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||
work. |
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||
or by snail mail at: |
||||
Cyan Worlds, Inc. |
||||
14617 N Newport Hwy |
||||
Mead, WA 99021 |
||||
|
||||
*==LICENSE==*/ |
||||
#include "plMessage/plSimInfluenceMsg.h" |
||||
#include "hsStream.h" |
||||
/*
|
||||
|
||||
void plSimInfluenceMsg::Read(hsStream *stream, hsResMgr *mgr) |
||||
{ |
||||
plSimulationMsg::Read(stream, mgr); |
||||
} |
||||
|
||||
void plSimInfluenceMsg::Write(hsStream *stream, hsResMgr *mgr) |
||||
{ |
||||
plSimulationMsg::Write(stream, mgr); |
||||
} |
||||
|
||||
|
||||
// PLFORCEMSG
|
||||
void plForceMsg::Read(hsStream *stream, hsResMgr *mgr) |
||||
{ |
||||
plSimInfluenceMsg::Read(stream, mgr); |
||||
|
||||
fForce.Read(stream); |
||||
} |
||||
|
||||
void plForceMsg::Write(hsStream * stream, hsResMgr *mgr) |
||||
{ |
||||
plSimInfluenceMsg::Write(stream, mgr); |
||||
|
||||
fForce.Write(stream); |
||||
} |
||||
|
||||
// PLOFFSETFORCEMSG
|
||||
void plOffsetForceMsg::Read(hsStream *stream, hsResMgr *mgr) |
||||
{ |
||||
plForceMsg::Read(stream, mgr); |
||||
|
||||
fPoint.Read(stream); |
||||
} |
||||
|
||||
void plOffsetForceMsg::Write(hsStream *stream, hsResMgr *mgr) |
||||
{ |
||||
plForceMsg::Write(stream, mgr); |
||||
|
||||
fPoint.Write(stream); |
||||
} |
||||
|
||||
|
||||
// PLTORQUEMSG
|
||||
void plTorqueMsg::Read(hsStream *stream, hsResMgr *mgr) |
||||
{ |
||||
plSimInfluenceMsg::Read(stream, mgr); |
||||
|
||||
fTorque.Read(stream); |
||||
} |
||||
|
||||
void plTorqueMsg::Write(hsStream * stream, hsResMgr *mgr) |
||||
{ |
||||
plSimInfluenceMsg::Write(stream, mgr); |
||||
|
||||
fTorque.Write(stream); |
||||
} |
||||
|
||||
|
||||
// PLIMPULSE
|
||||
void plImpulseMsg::Read(hsStream *stream, hsResMgr *mgr) |
||||
{ |
||||
plSimInfluenceMsg::Read(stream, mgr); |
||||
|
||||
fImpulse.Read(stream); |
||||
} |
||||
|
||||
void plImpulseMsg::Write(hsStream * stream, hsResMgr *mgr) |
||||
{ |
||||
plSimInfluenceMsg::Write(stream, mgr); |
||||
|
||||
fImpulse.Write(stream); |
||||
} |
||||
|
||||
|
||||
// PLOFFSETIMPULSE
|
||||
void plOffsetImpulseMsg::Read(hsStream *stream, hsResMgr *mgr) |
||||
{ |
||||
plSimInfluenceMsg::Read(stream, mgr); |
||||
|
||||
fPoint.Read(stream); |
||||
} |
||||
|
||||
void plOffsetImpulseMsg::Write(hsStream * stream, hsResMgr *mgr) |
||||
{ |
||||
plSimInfluenceMsg::Write(stream, mgr); |
||||
|
||||
fPoint.Write(stream); |
||||
} |
||||
|
||||
|
||||
// PLANGULARIMPULSE
|
||||
void plAngularImpulseMsg::Read(hsStream *stream, hsResMgr *mgr) |
||||
{ |
||||
plSimInfluenceMsg::Read(stream, mgr); |
||||
|
||||
fImpulse.Read(stream); |
||||
} |
||||
|
||||
void plAngularImpulseMsg::Write(hsStream * stream, hsResMgr *mgr) |
||||
{ |
||||
plSimInfluenceMsg::Write(stream, mgr); |
||||
|
||||
fImpulse.Write(stream); |
||||
} |
||||
|
||||
|
||||
// PLDAMPMSG
|
||||
void plDampMsg::Read(hsStream *stream, hsResMgr *mgr) |
||||
{ |
||||
plSimInfluenceMsg::Read(stream, mgr); |
||||
|
||||
stream->WriteLEScalar(fDamp); |
||||
} |
||||
|
||||
void plDampMsg::Write(hsStream * stream, hsResMgr *mgr) |
||||
{ |
||||
plSimInfluenceMsg::Write(stream, mgr); |
||||
|
||||
fDamp = stream->ReadLEScalar(); |
||||
} |
||||
|
||||
|
||||
// PLSHIFTCENTERMSG
|
||||
void plShiftMassMsg::Read(hsStream *stream, hsResMgr *mgr) |
||||
{ |
||||
plSimInfluenceMsg::Read(stream, mgr); |
||||
|
||||
fOffset.Read(stream); |
||||
} |
||||
|
||||
void plShiftMassMsg::Write(hsStream * stream, hsResMgr *mgr) |
||||
{ |
||||
plSimInfluenceMsg::Write(stream, mgr); |
||||
|
||||
fOffset.Write(stream); |
||||
} |
||||
*/ |
@ -1,298 +0,0 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools |
||||
Copyright (C) 2011 Cyan Worlds, Inc. |
||||
|
||||
This program is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU General Public License as published by |
||||
the Free Software Foundation, either version 3 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU General Public License for more details. |
||||
|
||||
You should have received a copy of the GNU General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7 |
||||
|
||||
If you modify this Program, or any covered work, by linking or |
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||
(or a modified version of those libraries), |
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||
licensors of this Program grant you additional |
||||
permission to convey the resulting work. Corresponding Source for a |
||||
non-source form of such a combination shall include the source code for |
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||
work. |
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||
or by snail mail at: |
||||
Cyan Worlds, Inc. |
||||
14617 N Newport Hwy |
||||
Mead, WA 99021 |
||||
|
||||
*==LICENSE==*/ |
||||
// SIMULATION MESSAGES
|
||||
// Messages that influence the movement of a physically simulated object
|
||||
|
||||
#ifndef PLSIMINFLUENCEMSG_H |
||||
#define PLSIMINFLUENCEMSG_H |
||||
/*
|
||||
#include "pnMessage/plSimulationMsg.h" |
||||
#include "hsGeometry3.h" |
||||
|
||||
////////////
|
||||
//
|
||||
// INFLUENCE
|
||||
//
|
||||
////////////
|
||||
|
||||
// PLSIMULATIONINFLUENCEMSG (virtual)
|
||||
// base for messages that are used to push physical objects around in one way or another
|
||||
class plSimInfluenceMsg : public plSimulationMsg |
||||
{ |
||||
public: |
||||
plSimInfluenceMsg() : plSimulationMsg() {}; |
||||
plSimInfluenceMsg(const plKey& sender, const plKey &receiver, double *time) |
||||
:plSimulationMsg(sender, receiver, time){}; |
||||
|
||||
CLASSNAME_REGISTER( plSimInfluenceMsg ); |
||||
GETINTERFACE_ANY( plSimInfluenceMsg, plSimulationMsg); |
||||
|
||||
virtual void Read(hsStream *stream, hsResMgr *mgr); |
||||
virtual void Write(hsStream *stream, hsResMgr *mgr); |
||||
}; |
||||
|
||||
|
||||
// FORCES
|
||||
/////////
|
||||
|
||||
// PLFORCEMSG
|
||||
// apply a force to the center of mass of the receiver
|
||||
class plForceMsg : public plSimInfluenceMsg |
||||
{ |
||||
public: |
||||
plForceMsg() : plSimInfluenceMsg() { }; |
||||
plForceMsg::plForceMsg(const plKey& sender, const plKey &receiver, hsVector3 &force) |
||||
:plSimInfluenceMsg(sender, receiver, nil), fForce(force) {}; |
||||
plForceMsg::plForceMsg(const plKey& sender, const plKey &receiver, double *time, hsVector3 &force) |
||||
:plSimInfluenceMsg(sender, receiver, time), fForce(force) {}; |
||||
|
||||
CLASSNAME_REGISTER( plForceMsg ); |
||||
GETINTERFACE_ANY( plForceMsg, plSimInfluenceMsg); |
||||
|
||||
void Read(hsStream *stream, hsResMgr *mgr); |
||||
void Write(hsStream *stream, hsResMgr *mgr); |
||||
|
||||
hsVector3 GetForce() const { return fForce; } |
||||
|
||||
void SetForce(const hsVector3 &the_Force) |
||||
{ fForce = the_Force; } |
||||
|
||||
protected: |
||||
hsVector3 fForce; |
||||
}; |
||||
|
||||
|
||||
// PLOFFSETFORCE
|
||||
// apply a force to the receiver as though it were being impacted at the
|
||||
// given point in global space
|
||||
class plOffsetForceMsg : public plForceMsg |
||||
{ |
||||
public: |
||||
plOffsetForceMsg() : plForceMsg() { }; |
||||
plOffsetForceMsg(const plKey& sender, const plKey &receiver, hsVector3 &force, hsPoint3 &point) |
||||
:plForceMsg(sender, receiver, nil, force), fPoint(point) {}; |
||||
plOffsetForceMsg(const plKey& sender, const plKey &receiver, double *time, hsVector3 &force, hsPoint3 &point) |
||||
:plForceMsg(sender, receiver, time, force), fPoint(point) {}; |
||||
|
||||
CLASSNAME_REGISTER( plOffsetForceMsg ); |
||||
GETINTERFACE_ANY( plOffsetForceMsg, plForceMsg); |
||||
|
||||
void Read(hsStream *stream, hsResMgr *mgr); |
||||
void Write(hsStream *stream, hsResMgr *mgr); |
||||
|
||||
hsPoint3 GetPoint() const { return fPoint; } |
||||
|
||||
void SetPoint(const hsPoint3 &the_Point) |
||||
{ fPoint = the_Point; } |
||||
|
||||
protected: |
||||
hsPoint3 fPoint; |
||||
}; |
||||
|
||||
// PLTORQUEMSG
|
||||
// Apply the given torque force to the body
|
||||
// The vector indicates the axes, and the magnitude indicates the strength
|
||||
class plTorqueMsg : public plSimInfluenceMsg |
||||
{ |
||||
public: |
||||
plTorqueMsg() : plSimInfluenceMsg() { }; |
||||
plTorqueMsg(const plKey& sender, const plKey &receiver, hsVector3 & torque) |
||||
:plSimInfluenceMsg(sender, receiver, nil), fTorque(torque) {}; |
||||
|
||||
CLASSNAME_REGISTER( plTorqueMsg ); |
||||
GETINTERFACE_ANY( plTorqueMsg, plSimInfluenceMsg); |
||||
|
||||
void Read(hsStream *stream, hsResMgr *mgr); |
||||
void Write(hsStream *stream, hsResMgr *mgr); |
||||
|
||||
hsVector3 GetTorque() const { return fTorque; } |
||||
void SetTorque(const hsVector3 &the_Torque) { fTorque = the_Torque; } |
||||
|
||||
protected: |
||||
hsVector3 fTorque; |
||||
|
||||
}; |
||||
|
||||
// IMPULSES
|
||||
///////////
|
||||
|
||||
// PLIMPULSE
|
||||
// Add the given vector to the objects velocity
|
||||
class plImpulseMsg : public plSimInfluenceMsg |
||||
{ |
||||
public: |
||||
plImpulseMsg() : plSimInfluenceMsg() { }; |
||||
plImpulseMsg(const plKey& sender, const plKey &receiver, hsVector3 &impulse) |
||||
:plSimInfluenceMsg(sender, receiver, nil), fImpulse(impulse) {}; |
||||
plImpulseMsg(const plKey& sender, const plKey &receiver, double *time, hsVector3 &impulse) |
||||
:plSimInfluenceMsg(sender, receiver, time), fImpulse(impulse) {}; |
||||
|
||||
CLASSNAME_REGISTER( plImpulseMsg ); |
||||
GETINTERFACE_ANY( plImpulseMsg, plSimInfluenceMsg); |
||||
|
||||
void Read(hsStream *stream, hsResMgr *mgr); |
||||
void Write(hsStream *stream, hsResMgr *mgr); |
||||
|
||||
hsVector3 GetImpulse() const { return fImpulse; } |
||||
void SetImpulse(const hsVector3 &the_Impulse) { fImpulse = the_Impulse; } |
||||
|
||||
protected: |
||||
hsVector3 fImpulse; |
||||
|
||||
}; |
||||
|
||||
// PLOFFSETIMPULSE
|
||||
// Apply the given impulse to the object at the given point in global space
|
||||
// Will impart torque if not applied to center of mass
|
||||
class plOffsetImpulseMsg : public plImpulseMsg |
||||
{ |
||||
public: |
||||
plOffsetImpulseMsg() : plImpulseMsg() { }; |
||||
plOffsetImpulseMsg(const plKey& sender, const plKey &receiver, hsVector3 & impulse, hsPoint3 &point) |
||||
: plImpulseMsg(sender, receiver, impulse), fPoint(point) {}; |
||||
plOffsetImpulseMsg(const plKey& sender, const plKey &receiver, double *time, hsVector3 & impulse, hsPoint3 &point) |
||||
: plImpulseMsg(sender, receiver, time, impulse), fPoint(point) {}; |
||||
|
||||
CLASSNAME_REGISTER( plOffsetImpulseMsg ); |
||||
GETINTERFACE_ANY( plOffsetImpulseMsg, plImpulseMsg); |
||||
|
||||
void Read(hsStream *stream, hsResMgr *mgr); |
||||
void Write(hsStream *stream, hsResMgr *mgr); |
||||
|
||||
hsPoint3 GetPoint() const { return fPoint; } |
||||
void SetPoint(const hsPoint3 &the_Point) { fPoint = the_Point; } |
||||
|
||||
protected: |
||||
hsPoint3 fPoint; |
||||
|
||||
}; |
||||
|
||||
|
||||
// PLANGULARIMPULSE
|
||||
// Add the given vector (representing a rotation axis and magnitude)
|
||||
// to the
|
||||
class plAngularImpulseMsg : public plSimInfluenceMsg |
||||
{ |
||||
public: |
||||
plAngularImpulseMsg() : plSimInfluenceMsg() { }; |
||||
plAngularImpulseMsg(const plKey& sender, const plKey &receiver, hsVector3 &impulse) |
||||
: plSimInfluenceMsg(sender, receiver, nil), fImpulse(impulse) {}; |
||||
plAngularImpulseMsg(const plKey& sender, const plKey &receiver, double *time, hsVector3 &impulse) |
||||
: plSimInfluenceMsg(sender, receiver, time), fImpulse(impulse) {}; |
||||
|
||||
CLASSNAME_REGISTER( plAngularImpulseMsg ); |
||||
GETINTERFACE_ANY( plAngularImpulseMsg, plSimInfluenceMsg); |
||||
|
||||
void Read(hsStream *stream, hsResMgr *mgr); |
||||
void Write(hsStream *stream, hsResMgr *mgr); |
||||
|
||||
hsVector3 GetImpulse() const { return fImpulse; } |
||||
|
||||
void SetImpulse(const hsVector3 &the_Impulse) |
||||
{ fImpulse = the_Impulse; } |
||||
|
||||
protected: |
||||
hsVector3 fImpulse; |
||||
}; |
||||
|
||||
|
||||
// MISCELLANEOUS INFLUENCES
|
||||
///////////////////////////
|
||||
|
||||
// PLDAMPMSG
|
||||
// Decrease all velocities on the given object.
|
||||
// A damp factor of 0 nulls them all entirely;
|
||||
// A damp factor of 1 leaves them alone.
|
||||
class plDampMsg : public plSimInfluenceMsg |
||||
{ |
||||
public: |
||||
plDampMsg() : plSimInfluenceMsg() { }; |
||||
plDampMsg(const plKey& sender, const plKey &receiver, float dampFactor) |
||||
: plSimInfluenceMsg(sender, receiver, nil), fDamp(dampFactor) {}; |
||||
plDampMsg(const plKey& sender, const plKey &receiver, double *time, float dampFactor) |
||||
: plSimInfluenceMsg(sender, receiver, time), fDamp(dampFactor) {}; |
||||
|
||||
CLASSNAME_REGISTER( plDampMsg ); |
||||
GETINTERFACE_ANY( plDampMsg, plSimInfluenceMsg); |
||||
|
||||
void Read(hsStream *stream, hsResMgr *mgr); |
||||
void Write(hsStream *stream, hsResMgr *mgr); |
||||
|
||||
float GetDamp() const { return fDamp; } |
||||
|
||||
void SetDamp( float the_Damp ) |
||||
{ fDamp = the_Damp; } |
||||
|
||||
protected: |
||||
float fDamp; |
||||
}; |
||||
|
||||
// PLSHIFTCENTERMSG
|
||||
// Shift the center of mass of the given object by the given
|
||||
// amount in the given direction.
|
||||
class plShiftMassMsg : public plSimInfluenceMsg |
||||
{ |
||||
public: |
||||
plShiftMassMsg() : plSimInfluenceMsg() { }; |
||||
plShiftMassMsg(const plKey& sender, const plKey &receiver, hsVector3 &offset) |
||||
:plSimInfluenceMsg(sender, receiver, nil), fOffset(offset) {}; |
||||
plShiftMassMsg(const plKey& sender, const plKey &receiver, double *time, hsVector3 &offset) |
||||
:plSimInfluenceMsg(sender, receiver, time), fOffset(offset) {}; |
||||
|
||||
CLASSNAME_REGISTER( plShiftMassMsg ); |
||||
GETINTERFACE_ANY( plShiftMassMsg, plSimInfluenceMsg); |
||||
|
||||
void Read(hsStream *stream, hsResMgr *mgr); |
||||
void Write(hsStream *stream, hsResMgr *mgr); |
||||
|
||||
hsVector3 GetOffset() const { return fOffset; } |
||||
|
||||
void SetOffset(const hsVector3 &the_Offset) |
||||
{ fOffset = the_Offset; } |
||||
|
||||
protected: |
||||
hsVector3 fOffset; |
||||
}; |
||||
*/ |
||||
#endif // PLSIMINFLUENCEMSG_H
|
||||
|
||||
|
@ -1,50 +0,0 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools |
||||
Copyright (C) 2011 Cyan Worlds, Inc. |
||||
|
||||
This program is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU General Public License as published by |
||||
the Free Software Foundation, either version 3 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU General Public License for more details. |
||||
|
||||
You should have received a copy of the GNU General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7 |
||||
|
||||
If you modify this Program, or any covered work, by linking or |
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||
(or a modified version of those libraries), |
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||
licensors of this Program grant you additional |
||||
permission to convey the resulting work. Corresponding Source for a |
||||
non-source form of such a combination shall include the source code for |
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||
work. |
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||
or by snail mail at: |
||||
Cyan Worlds, Inc. |
||||
14617 N Newport Hwy |
||||
Mead, WA 99021 |
||||
|
||||
*==LICENSE==*/ |
||||
/*****************************************************************************
|
||||
* |
||||
* $/Plasma20/Sources/Plasma/PubUtilLib/plVault/plVault.cpp |
||||
*
|
||||
***/ |
||||
|
||||
#include "Pch.h" |
||||
#pragma hdrstop |
||||
|
Loading…
Reference in new issue