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Fix horizontal mouse-look while standing still.
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@ -253,11 +253,6 @@ void plAnimatedMovementStrategy::RecalcVelocity(double timeNow, hsScalar elapsed
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IRecalcLinearVelocity(elapsed, prevMat, curMat);
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IRecalcLinearVelocity(elapsed, prevMat, curMat);
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IRecalcAngularVelocity(elapsed, prevMat, curMat);
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IRecalcAngularVelocity(elapsed, prevMat, curMat);
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// Update controller rotation
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hsScalar zRot = fAnimAngularVel + fTurnStr;
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if (hsABS(zRot) > 0.0001f)
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fController->IncrementAngle(zRot * elapsed);
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}
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}
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else
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else
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{
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{
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@ -265,6 +260,11 @@ void plAnimatedMovementStrategy::RecalcVelocity(double timeNow, hsScalar elapsed
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fAnimAngularVel = 0.0f;
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fAnimAngularVel = 0.0f;
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}
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}
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// Update controller rotation
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hsScalar zRot = fAnimAngularVel + fTurnStr;
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if (hsABS(zRot) > 0.0001f)
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fController->IncrementAngle(zRot * elapsed);
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// Update controller velocity
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// Update controller velocity
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fController->SetLinearVelocity(fAnimLinearVel);
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fController->SetLinearVelocity(fAnimLinearVel);
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}
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}
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