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Fix horizontal mouse-look while standing still.

avatar-physics
Christian Walther 12 years ago
parent
commit
264bc3355a
  1. 10
      MOULOpenSourceClientPlugin/Plasma20/Sources/Plasma/PubUtilLib/plAvatar/plPhysicalControllerCore.cpp

10
MOULOpenSourceClientPlugin/Plasma20/Sources/Plasma/PubUtilLib/plAvatar/plPhysicalControllerCore.cpp

@ -253,11 +253,6 @@ void plAnimatedMovementStrategy::RecalcVelocity(double timeNow, hsScalar elapsed
IRecalcLinearVelocity(elapsed, prevMat, curMat); IRecalcLinearVelocity(elapsed, prevMat, curMat);
IRecalcAngularVelocity(elapsed, prevMat, curMat); IRecalcAngularVelocity(elapsed, prevMat, curMat);
// Update controller rotation
hsScalar zRot = fAnimAngularVel + fTurnStr;
if (hsABS(zRot) > 0.0001f)
fController->IncrementAngle(zRot * elapsed);
} }
else else
{ {
@ -265,6 +260,11 @@ void plAnimatedMovementStrategy::RecalcVelocity(double timeNow, hsScalar elapsed
fAnimAngularVel = 0.0f; fAnimAngularVel = 0.0f;
} }
// Update controller rotation
hsScalar zRot = fAnimAngularVel + fTurnStr;
if (hsABS(zRot) > 0.0001f)
fController->IncrementAngle(zRot * elapsed);
// Update controller velocity // Update controller velocity
fController->SetLinearVelocity(fAnimLinearVel); fController->SetLinearVelocity(fAnimLinearVel);
} }

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