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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef __PLCOMPMTL__H
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#define __PLCOMPMTL__H
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#include "Max.h"
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#include "../resource.h"
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#include "istdplug.h"
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#include "iparamb2.h"
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#include "iparamm2.h"
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extern TCHAR *GetString(int id);
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extern HINSTANCE hInstance;
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#define COMP_MTL_CLASS_ID Class_ID(0x237c422d, 0x64ab6371)
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class plCompositeMtlDlg;
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class plCompositeMtl : public Mtl
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{
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protected:
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IParamBlock2 *fPassesPB;
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Interval fIValid;
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plCompositeMtlDlg *fMtlDlg;
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public:
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enum
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{
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kCompPasses,
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kCompOn,
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kCompBlend,
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kCompUVChannels,
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kCompLayerCounts
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};
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// Make sure to pair up each blend mode with an inverse after it
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// (This way we check for an inverse blend by doing an odd/even check.)
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enum BlendMethod // These should match up in order with the blend strings
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{
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kCompBlendVertexAlpha,
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kCompBlendInverseVtxAlpha,
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kCompBlendVertexIllumRed,
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kCompBlendInverseVtxIllumRed,
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kCompBlendVertexIllumGreen,
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kCompBlendInverseVtxIllumGreen,
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kCompBlendVertexIllumBlue,
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kCompBlendInverseVtxIllumBlue,
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kCompNumBlendMethods
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};
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static const char *BlendStrings[];
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enum { kRefPasses };
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enum { kBlkPasses };
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ParamDlg *CreateParamDlg(HWND hwMtlEdit, IMtlParams *imp);
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void Update(TimeValue t, Interval& valid);
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Interval Validity(TimeValue t);
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void Reset();
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void NotifyChanged();
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// From MtlBase and Mtl
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void SetAmbient(Color c, TimeValue t);
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void SetDiffuse(Color c, TimeValue t);
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void SetSpecular(Color c, TimeValue t);
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void SetShininess(float v, TimeValue t);
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Color GetAmbient(int mtlNum=0, BOOL backFace=FALSE);
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Color GetDiffuse(int mtlNum=0, BOOL backFace=FALSE);
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Color GetSpecular(int mtlNum=0, BOOL backFace=FALSE);
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float GetXParency(int mtlNum=0, BOOL backFace=FALSE);
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float GetShininess(int mtlNum=0, BOOL backFace=FALSE);
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float GetShinStr(int mtlNum=0, BOOL backFace=FALSE);
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float WireSize(int mtlNum=0, BOOL backFace=FALSE);
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// Shade and displacement calculation
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void Shade(ShadeContext& sc);
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float EvalDisplacement(ShadeContext& sc);
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Interval DisplacementValidity(TimeValue t);
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// SubTexmap access methods
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int NumSubMtls();
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Mtl* GetSubMtl(int i);
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void SetSubMtl(int i, Mtl *m);
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TSTR GetSubMtlSlotName(int i);
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TSTR GetSubMtlTVName(int i);
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BOOL SetDlgThing(ParamDlg* dlg);
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plCompositeMtl(BOOL loading);
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// Loading/Saving
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IOResult Load(ILoad *iload);
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IOResult Save(ISave *isave);
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//From Animatable
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Class_ID ClassID() { return COMP_MTL_CLASS_ID; }
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SClass_ID SuperClassID() { return MATERIAL_CLASS_ID; }
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void GetClassName(TSTR& s) { s = GetString(IDS_COMP_MTL); }
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RefTargetHandle Clone(RemapDir &remap);
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RefResult NotifyRefChanged(Interval changeInt, RefTargetHandle hTarget,
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PartID& partID, RefMessage message);
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int NumSubs();
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Animatable* SubAnim(int i);
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TSTR SubAnimName(int i);
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int NumRefs();
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RefTargetHandle GetReference(int i);
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void SetReference(int i, RefTargetHandle rtarg);
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int NumParamBlocks();
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IParamBlock2* GetParamBlock(int i);
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IParamBlock2* GetParamBlockByID(BlockID id);
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void DeleteThis() { delete this; }
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void SetParamDlg(ParamDlg *dlg);
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int ComputeMaterialIndex(float opac[][2], int vertCount);
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int GetBlendStyle(int index);
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int CanWriteAlpha();
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bool IsInverseBlend(int blend) const { return blend & 1; }
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int RemoveInverse(int blend) { return blend - (blend & 1); }
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//void SetNumSubMtls(int num);
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void SetOpacityVal(float *pt, UVVert *alphas, UVVert *illums, int method);
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//DllExport int UVChannelsNeeded(bool makeAlphaLayer);
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};
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#endif // __PLCOMPMTL__H
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