You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

155 lines
4.4 KiB

/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef __PLCOMPMTL__H
#define __PLCOMPMTL__H
#include "Max.h"
#include "../resource.h"
#include "istdplug.h"
#include "iparamb2.h"
#include "iparamm2.h"
extern TCHAR *GetString(int id);
extern HINSTANCE hInstance;
#define COMP_MTL_CLASS_ID Class_ID(0x237c422d, 0x64ab6371)
class plCompositeMtlDlg;
class plCompositeMtl : public Mtl
{
protected:
IParamBlock2 *fPassesPB;
Interval fIValid;
plCompositeMtlDlg *fMtlDlg;
public:
enum
{
kCompPasses,
kCompOn,
kCompBlend,
kCompUVChannels,
kCompLayerCounts
};
// Make sure to pair up each blend mode with an inverse after it
// (This way we check for an inverse blend by doing an odd/even check.)
enum BlendMethod // These should match up in order with the blend strings
{
kCompBlendVertexAlpha,
kCompBlendInverseVtxAlpha,
kCompBlendVertexIllumRed,
kCompBlendInverseVtxIllumRed,
kCompBlendVertexIllumGreen,
kCompBlendInverseVtxIllumGreen,
kCompBlendVertexIllumBlue,
kCompBlendInverseVtxIllumBlue,
kCompNumBlendMethods
};
static const char *BlendStrings[];
enum { kRefPasses };
enum { kBlkPasses };
ParamDlg *CreateParamDlg(HWND hwMtlEdit, IMtlParams *imp);
void Update(TimeValue t, Interval& valid);
Interval Validity(TimeValue t);
void Reset();
void NotifyChanged();
// From MtlBase and Mtl
void SetAmbient(Color c, TimeValue t);
void SetDiffuse(Color c, TimeValue t);
void SetSpecular(Color c, TimeValue t);
void SetShininess(float v, TimeValue t);
Color GetAmbient(int mtlNum=0, BOOL backFace=FALSE);
Color GetDiffuse(int mtlNum=0, BOOL backFace=FALSE);
Color GetSpecular(int mtlNum=0, BOOL backFace=FALSE);
float GetXParency(int mtlNum=0, BOOL backFace=FALSE);
float GetShininess(int mtlNum=0, BOOL backFace=FALSE);
float GetShinStr(int mtlNum=0, BOOL backFace=FALSE);
float WireSize(int mtlNum=0, BOOL backFace=FALSE);
// Shade and displacement calculation
void Shade(ShadeContext& sc);
float EvalDisplacement(ShadeContext& sc);
Interval DisplacementValidity(TimeValue t);
// SubTexmap access methods
int NumSubMtls();
Mtl* GetSubMtl(int i);
void SetSubMtl(int i, Mtl *m);
TSTR GetSubMtlSlotName(int i);
TSTR GetSubMtlTVName(int i);
BOOL SetDlgThing(ParamDlg* dlg);
plCompositeMtl(BOOL loading);
// Loading/Saving
IOResult Load(ILoad *iload);
IOResult Save(ISave *isave);
//From Animatable
Class_ID ClassID() { return COMP_MTL_CLASS_ID; }
SClass_ID SuperClassID() { return MATERIAL_CLASS_ID; }
void GetClassName(TSTR& s) { s = GetString(IDS_COMP_MTL); }
RefTargetHandle Clone(RemapDir &remap);
RefResult NotifyRefChanged(Interval changeInt, RefTargetHandle hTarget,
PartID& partID, RefMessage message);
int NumSubs();
Animatable* SubAnim(int i);
TSTR SubAnimName(int i);
int NumRefs();
RefTargetHandle GetReference(int i);
void SetReference(int i, RefTargetHandle rtarg);
int NumParamBlocks();
IParamBlock2* GetParamBlock(int i);
IParamBlock2* GetParamBlockByID(BlockID id);
void DeleteThis() { delete this; }
void SetParamDlg(ParamDlg *dlg);
int ComputeMaterialIndex(float opac[][2], int vertCount);
int GetBlendStyle(int index);
int CanWriteAlpha();
bool IsInverseBlend(int blend) const { return blend & 1; }
int RemoveInverse(int blend) { return blend - (blend & 1); }
//void SetNumSubMtls(int num);
void SetOpacityVal(float *pt, UVVert *alphas, UVVert *illums, int method);
//DllExport int UVChannelsNeeded(bool makeAlphaLayer);
};
#endif // __PLCOMPMTL__H