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324 lines
10 KiB
324 lines
10 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "pyVarSyncGame.h"
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#include <python.h>
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#include "../../pyEnum.h"
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///////////////////////////////////////////////////////////////////////////////
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//
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// Base VarSync game client class
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//
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PYTHON_CLASS_DEFINITION(ptVarSyncGame, pyVarSyncGame);
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PYTHON_DEFAULT_NEW_DEFINITION(ptVarSyncGame, pyVarSyncGame)
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PYTHON_DEFAULT_DEALLOC_DEFINITION(ptVarSyncGame)
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PYTHON_NO_INIT_DEFINITION(ptVarSyncGame)
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PYTHON_GLOBAL_METHOD_DEFINITION(PtIsVarSyncGame, args, "Params: typeID\nReturns true if the specifed typeID (guid as a string) is a VarSync game")
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{
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PyObject* textObj;
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if (!PyArg_ParseTuple(args, "O", &textObj))
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{
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PyErr_SetString(PyExc_TypeError, "PtIsVarSyncGame expects a unicode string");
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PYTHON_RETURN_ERROR;
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}
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if (PyUnicode_Check(textObj))
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{
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int strLen = PyUnicode_GetSize(textObj);
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wchar_t* text = TRACKED_NEW wchar_t[strLen + 1];
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PyUnicode_AsWideChar((PyUnicodeObject*)textObj, text, strLen);
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text[strLen] = L'\0';
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bool retVal = pyVarSyncGame::IsVarSyncGame(text);
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delete [] text;
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PYTHON_RETURN_BOOL(retVal);
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}
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else if (PyString_Check(textObj))
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{
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// we'll allow this, just in case something goes weird
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char* text = PyString_AsString(textObj);
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wchar_t* wText = hsStringToWString(text);
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bool retVal = pyVarSyncGame::IsVarSyncGame(wText);
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delete [] wText;
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PYTHON_RETURN_BOOL(retVal);
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}
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else
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{
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PyErr_SetString(PyExc_TypeError, "PtIsVarSyncGame expects a unicode string");
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PYTHON_RETURN_ERROR;
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}
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}
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PYTHON_GLOBAL_METHOD_DEFINITION(PtJoinCommonVarSyncGame, args, "Params: callbackKey\nJoins the common VarSync game. If one doesn't exist, it creates it")
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{
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PyObject* callbackObj = NULL;
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if (!PyArg_ParseTuple(args, "O", &callbackObj))
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{
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PyErr_SetString(PyExc_TypeError, "PtJoinCommonVarSyncGame expects a ptKey");
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PYTHON_RETURN_ERROR;
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}
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if (!pyKey::Check(callbackObj))
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{
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PyErr_SetString(PyExc_TypeError, "PtJoinCommonVarSyncGame expects a ptKey");
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PYTHON_RETURN_ERROR;
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}
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pyKey* key = pyKey::ConvertFrom(callbackObj);
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pyVarSyncGame::JoinCommonVarSyncGame(*key);
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PYTHON_RETURN_NONE;
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}
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PYTHON_METHOD_DEFINITION(ptVarSyncGame, setStringVar, args)
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{
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unsigned long id;
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PyObject* valueObj = NULL;
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if (!PyArg_ParseTuple(args, "kO", &id, &valueObj))
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{
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PyErr_SetString(PyExc_TypeError, "setStringVar expects an unsigned long and a string");
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PYTHON_RETURN_ERROR;
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}
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if (PyUnicode_Check(valueObj))
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{
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int strLen = PyUnicode_GetSize(valueObj);
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wchar_t* text = TRACKED_NEW wchar_t[strLen + 1];
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PyUnicode_AsWideChar((PyUnicodeObject*)valueObj, text, strLen);
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text[strLen] = L'\0';
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self->fThis->SetStringVar(id, text);
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delete [] text;
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PYTHON_RETURN_NONE;
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}
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else if (PyString_Check(valueObj))
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{
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// we'll allow this, just in case something goes weird
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char* text = PyString_AsString(valueObj);
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wchar_t* wText = hsStringToWString(text);
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self->fThis->SetStringVar(id, wText);
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delete [] wText;
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PYTHON_RETURN_NONE;
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}
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else
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{
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PyErr_SetString(PyExc_TypeError, "setStringVar expects an unsigned long and a string");
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PYTHON_RETURN_ERROR;
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}
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}
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PYTHON_METHOD_DEFINITION(ptVarSyncGame, setNumericVar, args)
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{
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unsigned long id;
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PyObject* valueObj = NULL;
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if (!PyArg_ParseTuple(args, "kO", &id, &valueObj))
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{
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PyErr_SetString(PyExc_TypeError, "setNumericVar expects an unsigned long and a number");
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PYTHON_RETURN_ERROR;
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}
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double val = 0;
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if (PyFloat_Check(valueObj))
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val = PyFloat_AsDouble(valueObj);
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else if (PyInt_Check(valueObj))
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val = (double)PyInt_AsLong(valueObj);
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else if (PyLong_Check(valueObj))
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val = PyLong_AsDouble(valueObj);
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else
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{
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PyErr_SetString(PyExc_TypeError, "setNumericVar expects an unsigned long and a number");
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PYTHON_RETURN_ERROR;
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}
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self->fThis->SetNumericVar(id, val);
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PYTHON_RETURN_NONE;
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}
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PYTHON_BASIC_METHOD_DEFINITION(ptVarSyncGame, requestAllVars, RequestAllVars)
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PYTHON_METHOD_DEFINITION(ptVarSyncGame, createStringVar, args)
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{
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PyObject* varNameObj = NULL;
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PyObject* valueObj = NULL;
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if (!PyArg_ParseTuple(args, "OO", &varNameObj, &valueObj))
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{
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PyErr_SetString(PyExc_TypeError, "createStringVar expects two strings");
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PYTHON_RETURN_ERROR;
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}
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std::wstring varName = L"";
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if (PyUnicode_Check(varNameObj))
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{
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int strLen = PyUnicode_GetSize(varNameObj);
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wchar_t* text = TRACKED_NEW wchar_t[strLen + 1];
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PyUnicode_AsWideChar((PyUnicodeObject*)varNameObj, text, strLen);
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text[strLen] = L'\0';
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varName = text;
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delete [] text;
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}
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else if (PyString_Check(varNameObj))
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{
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// we'll allow this, just in case something goes weird
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char* text = PyString_AsString(varNameObj);
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wchar_t* wText = hsStringToWString(text);
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varName = wText;
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delete [] wText;
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}
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else
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{
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PyErr_SetString(PyExc_TypeError, "createStringVar expects two strings");
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PYTHON_RETURN_ERROR;
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}
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std::wstring val = L"";
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if (PyUnicode_Check(valueObj))
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{
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int strLen = PyUnicode_GetSize(valueObj);
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wchar_t* text = TRACKED_NEW wchar_t[strLen + 1];
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PyUnicode_AsWideChar((PyUnicodeObject*)valueObj, text, strLen);
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text[strLen] = L'\0';
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val = text;
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delete [] text;
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}
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else if (PyString_Check(valueObj))
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{
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// we'll allow this, just in case something goes weird
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char* text = PyString_AsString(valueObj);
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wchar_t* wText = hsStringToWString(text);
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val = wText;
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delete [] wText;
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}
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else
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{
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PyErr_SetString(PyExc_TypeError, "createStringVar expects two strings");
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PYTHON_RETURN_ERROR;
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}
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self->fThis->CreateStringVar(varName, val);
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PYTHON_RETURN_NONE;
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}
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PYTHON_METHOD_DEFINITION(ptVarSyncGame, createNumericVar, args)
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{
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PyObject* varNameObj = NULL;
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PyObject* valueObj = NULL;
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if (!PyArg_ParseTuple(args, "OO", &varNameObj, &valueObj))
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{
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PyErr_SetString(PyExc_TypeError, "createNumericVar expects a string and a number");
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PYTHON_RETURN_ERROR;
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}
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std::wstring varName = L"";
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if (PyUnicode_Check(varNameObj))
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{
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int strLen = PyUnicode_GetSize(varNameObj);
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wchar_t* text = TRACKED_NEW wchar_t[strLen + 1];
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PyUnicode_AsWideChar((PyUnicodeObject*)varNameObj, text, strLen);
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text[strLen] = L'\0';
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varName = text;
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delete [] text;
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}
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else if (PyString_Check(varNameObj))
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{
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// we'll allow this, just in case something goes weird
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char* text = PyString_AsString(varNameObj);
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wchar_t* wText = hsStringToWString(text);
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varName = wText;
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delete [] wText;
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}
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else
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{
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PyErr_SetString(PyExc_TypeError, "createNumericVar expects a string and a number");
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PYTHON_RETURN_ERROR;
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}
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double val = 0;
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if (PyFloat_Check(valueObj))
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val = PyFloat_AsDouble(valueObj);
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else if (PyInt_Check(valueObj))
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val = (double)PyInt_AsLong(valueObj);
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else if (PyLong_Check(valueObj))
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val = PyLong_AsDouble(valueObj);
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else
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{
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PyErr_SetString(PyExc_TypeError, "createNumericVar expects a string and a number");
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PYTHON_RETURN_ERROR;
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}
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self->fThis->CreateNumericVar(varName, val);
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PYTHON_RETURN_NONE;
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}
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PYTHON_START_METHODS_TABLE(ptVarSyncGame)
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PYTHON_METHOD(ptVarSyncGame, setStringVar, "Params: varID, value\nAttempts to set a string variable to the specified string (clipped to 255 chars)"),
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PYTHON_METHOD(ptVarSyncGame, setNumericVar, "Params: varID, value\nAttempts to set a numeric variable to the specified number (clipped to double)"),
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PYTHON_BASIC_METHOD(ptVarSyncGame, requestAllVars, "Requests all the vars the server knows about"),
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PYTHON_METHOD(ptVarSyncGame, createStringVar, "Params: varName, value\nAttempts to create a new string variable and set it to the specified string (clipped to 255 chars)"),
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PYTHON_METHOD(ptVarSyncGame, createNumericVar, "Params: varName, value\nAttempts to create a new numeric variable and set it to the specified number (clipped to double)"),
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PYTHON_END_METHODS_TABLE;
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// Type structure definition
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PLASMA_DEFAULT_TYPE_WBASE(ptVarSyncGame, pyGameCli, "Game client for the VarSync game");
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// required functions for PyObject interoperability
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PyObject* pyVarSyncGame::New(pfGameCli* client)
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{
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ptVarSyncGame *newObj = (ptVarSyncGame*)ptVarSyncGame_type.tp_new(&ptVarSyncGame_type, NULL, NULL);
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if (client && (client->GetGameTypeId() == kGameTypeId_VarSync))
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newObj->fThis->gameClient = client;
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return (PyObject*)newObj;
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}
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PYTHON_CLASS_CHECK_IMPL(ptVarSyncGame, pyVarSyncGame)
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PYTHON_CLASS_CONVERT_FROM_IMPL(ptVarSyncGame, pyVarSyncGame)
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// Module and method definitions
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void pyVarSyncGame::AddPlasmaClasses(PyObject* m)
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{
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PYTHON_CLASS_IMPORT_START(m);
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PYTHON_CLASS_IMPORT(m, ptVarSyncGame);
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PYTHON_CLASS_IMPORT_END(m);
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}
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void pyVarSyncGame::AddPlasmaMethods(std::vector<PyMethodDef>& methods)
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{
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PYTHON_GLOBAL_METHOD(methods, PtIsVarSyncGame);
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PYTHON_GLOBAL_METHOD(methods, PtJoinCommonVarSyncGame);
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14 years ago
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}
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