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324 lines
10 KiB
324 lines
10 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "pyVarSyncGame.h" |
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#include <python.h> |
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#include "../../pyEnum.h" |
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/////////////////////////////////////////////////////////////////////////////// |
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// |
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// Base VarSync game client class |
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// |
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PYTHON_CLASS_DEFINITION(ptVarSyncGame, pyVarSyncGame); |
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PYTHON_DEFAULT_NEW_DEFINITION(ptVarSyncGame, pyVarSyncGame) |
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PYTHON_DEFAULT_DEALLOC_DEFINITION(ptVarSyncGame) |
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PYTHON_NO_INIT_DEFINITION(ptVarSyncGame) |
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PYTHON_GLOBAL_METHOD_DEFINITION(PtIsVarSyncGame, args, "Params: typeID\nReturns true if the specifed typeID (guid as a string) is a VarSync game") |
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{ |
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PyObject* textObj; |
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if (!PyArg_ParseTuple(args, "O", &textObj)) |
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{ |
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PyErr_SetString(PyExc_TypeError, "PtIsVarSyncGame expects a unicode string"); |
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PYTHON_RETURN_ERROR; |
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} |
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if (PyUnicode_Check(textObj)) |
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{ |
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int strLen = PyUnicode_GetSize(textObj); |
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wchar_t* text = TRACKED_NEW wchar_t[strLen + 1]; |
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PyUnicode_AsWideChar((PyUnicodeObject*)textObj, text, strLen); |
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text[strLen] = L'\0'; |
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bool retVal = pyVarSyncGame::IsVarSyncGame(text); |
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delete [] text; |
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PYTHON_RETURN_BOOL(retVal); |
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} |
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else if (PyString_Check(textObj)) |
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{ |
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// we'll allow this, just in case something goes weird |
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char* text = PyString_AsString(textObj); |
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wchar_t* wText = hsStringToWString(text); |
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bool retVal = pyVarSyncGame::IsVarSyncGame(wText); |
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delete [] wText; |
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PYTHON_RETURN_BOOL(retVal); |
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} |
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else |
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{ |
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PyErr_SetString(PyExc_TypeError, "PtIsVarSyncGame expects a unicode string"); |
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PYTHON_RETURN_ERROR; |
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} |
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} |
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PYTHON_GLOBAL_METHOD_DEFINITION(PtJoinCommonVarSyncGame, args, "Params: callbackKey\nJoins the common VarSync game. If one doesn't exist, it creates it") |
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{ |
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PyObject* callbackObj = NULL; |
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if (!PyArg_ParseTuple(args, "O", &callbackObj)) |
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{ |
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PyErr_SetString(PyExc_TypeError, "PtJoinCommonVarSyncGame expects a ptKey"); |
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PYTHON_RETURN_ERROR; |
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} |
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if (!pyKey::Check(callbackObj)) |
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{ |
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PyErr_SetString(PyExc_TypeError, "PtJoinCommonVarSyncGame expects a ptKey"); |
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PYTHON_RETURN_ERROR; |
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} |
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pyKey* key = pyKey::ConvertFrom(callbackObj); |
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pyVarSyncGame::JoinCommonVarSyncGame(*key); |
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PYTHON_RETURN_NONE; |
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} |
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PYTHON_METHOD_DEFINITION(ptVarSyncGame, setStringVar, args) |
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{ |
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unsigned long id; |
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PyObject* valueObj = NULL; |
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if (!PyArg_ParseTuple(args, "kO", &id, &valueObj)) |
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{ |
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PyErr_SetString(PyExc_TypeError, "setStringVar expects an unsigned long and a string"); |
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PYTHON_RETURN_ERROR; |
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} |
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if (PyUnicode_Check(valueObj)) |
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{ |
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int strLen = PyUnicode_GetSize(valueObj); |
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wchar_t* text = TRACKED_NEW wchar_t[strLen + 1]; |
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PyUnicode_AsWideChar((PyUnicodeObject*)valueObj, text, strLen); |
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text[strLen] = L'\0'; |
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self->fThis->SetStringVar(id, text); |
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delete [] text; |
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PYTHON_RETURN_NONE; |
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} |
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else if (PyString_Check(valueObj)) |
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{ |
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// we'll allow this, just in case something goes weird |
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char* text = PyString_AsString(valueObj); |
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wchar_t* wText = hsStringToWString(text); |
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self->fThis->SetStringVar(id, wText); |
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delete [] wText; |
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PYTHON_RETURN_NONE; |
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} |
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else |
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{ |
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PyErr_SetString(PyExc_TypeError, "setStringVar expects an unsigned long and a string"); |
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PYTHON_RETURN_ERROR; |
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} |
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} |
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PYTHON_METHOD_DEFINITION(ptVarSyncGame, setNumericVar, args) |
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{ |
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unsigned long id; |
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PyObject* valueObj = NULL; |
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if (!PyArg_ParseTuple(args, "kO", &id, &valueObj)) |
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{ |
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PyErr_SetString(PyExc_TypeError, "setNumericVar expects an unsigned long and a number"); |
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PYTHON_RETURN_ERROR; |
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} |
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double val = 0; |
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if (PyFloat_Check(valueObj)) |
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val = PyFloat_AsDouble(valueObj); |
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else if (PyInt_Check(valueObj)) |
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val = (double)PyInt_AsLong(valueObj); |
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else if (PyLong_Check(valueObj)) |
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val = PyLong_AsDouble(valueObj); |
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else |
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{ |
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PyErr_SetString(PyExc_TypeError, "setNumericVar expects an unsigned long and a number"); |
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PYTHON_RETURN_ERROR; |
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} |
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self->fThis->SetNumericVar(id, val); |
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PYTHON_RETURN_NONE; |
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} |
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PYTHON_BASIC_METHOD_DEFINITION(ptVarSyncGame, requestAllVars, RequestAllVars) |
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PYTHON_METHOD_DEFINITION(ptVarSyncGame, createStringVar, args) |
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{ |
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PyObject* varNameObj = NULL; |
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PyObject* valueObj = NULL; |
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if (!PyArg_ParseTuple(args, "OO", &varNameObj, &valueObj)) |
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{ |
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PyErr_SetString(PyExc_TypeError, "createStringVar expects two strings"); |
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PYTHON_RETURN_ERROR; |
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} |
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std::wstring varName = L""; |
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if (PyUnicode_Check(varNameObj)) |
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{ |
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int strLen = PyUnicode_GetSize(varNameObj); |
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wchar_t* text = TRACKED_NEW wchar_t[strLen + 1]; |
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PyUnicode_AsWideChar((PyUnicodeObject*)varNameObj, text, strLen); |
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text[strLen] = L'\0'; |
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varName = text; |
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delete [] text; |
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} |
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else if (PyString_Check(varNameObj)) |
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{ |
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// we'll allow this, just in case something goes weird |
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char* text = PyString_AsString(varNameObj); |
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wchar_t* wText = hsStringToWString(text); |
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varName = wText; |
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delete [] wText; |
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} |
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else |
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{ |
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PyErr_SetString(PyExc_TypeError, "createStringVar expects two strings"); |
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PYTHON_RETURN_ERROR; |
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} |
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std::wstring val = L""; |
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if (PyUnicode_Check(valueObj)) |
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{ |
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int strLen = PyUnicode_GetSize(valueObj); |
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wchar_t* text = TRACKED_NEW wchar_t[strLen + 1]; |
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PyUnicode_AsWideChar((PyUnicodeObject*)valueObj, text, strLen); |
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text[strLen] = L'\0'; |
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val = text; |
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delete [] text; |
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} |
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else if (PyString_Check(valueObj)) |
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{ |
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// we'll allow this, just in case something goes weird |
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char* text = PyString_AsString(valueObj); |
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wchar_t* wText = hsStringToWString(text); |
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val = wText; |
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delete [] wText; |
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} |
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else |
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{ |
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PyErr_SetString(PyExc_TypeError, "createStringVar expects two strings"); |
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PYTHON_RETURN_ERROR; |
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} |
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self->fThis->CreateStringVar(varName, val); |
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PYTHON_RETURN_NONE; |
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} |
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PYTHON_METHOD_DEFINITION(ptVarSyncGame, createNumericVar, args) |
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{ |
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PyObject* varNameObj = NULL; |
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PyObject* valueObj = NULL; |
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if (!PyArg_ParseTuple(args, "OO", &varNameObj, &valueObj)) |
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{ |
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PyErr_SetString(PyExc_TypeError, "createNumericVar expects a string and a number"); |
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PYTHON_RETURN_ERROR; |
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} |
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std::wstring varName = L""; |
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if (PyUnicode_Check(varNameObj)) |
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{ |
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int strLen = PyUnicode_GetSize(varNameObj); |
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wchar_t* text = TRACKED_NEW wchar_t[strLen + 1]; |
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PyUnicode_AsWideChar((PyUnicodeObject*)varNameObj, text, strLen); |
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text[strLen] = L'\0'; |
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varName = text; |
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delete [] text; |
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} |
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else if (PyString_Check(varNameObj)) |
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{ |
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// we'll allow this, just in case something goes weird |
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char* text = PyString_AsString(varNameObj); |
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wchar_t* wText = hsStringToWString(text); |
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varName = wText; |
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delete [] wText; |
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} |
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else |
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{ |
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PyErr_SetString(PyExc_TypeError, "createNumericVar expects a string and a number"); |
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PYTHON_RETURN_ERROR; |
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} |
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double val = 0; |
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if (PyFloat_Check(valueObj)) |
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val = PyFloat_AsDouble(valueObj); |
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else if (PyInt_Check(valueObj)) |
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val = (double)PyInt_AsLong(valueObj); |
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else if (PyLong_Check(valueObj)) |
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val = PyLong_AsDouble(valueObj); |
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else |
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{ |
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PyErr_SetString(PyExc_TypeError, "createNumericVar expects a string and a number"); |
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PYTHON_RETURN_ERROR; |
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} |
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self->fThis->CreateNumericVar(varName, val); |
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PYTHON_RETURN_NONE; |
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} |
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PYTHON_START_METHODS_TABLE(ptVarSyncGame) |
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PYTHON_METHOD(ptVarSyncGame, setStringVar, "Params: varID, value\nAttempts to set a string variable to the specified string (clipped to 255 chars)"), |
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PYTHON_METHOD(ptVarSyncGame, setNumericVar, "Params: varID, value\nAttempts to set a numeric variable to the specified number (clipped to double)"), |
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PYTHON_BASIC_METHOD(ptVarSyncGame, requestAllVars, "Requests all the vars the server knows about"), |
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PYTHON_METHOD(ptVarSyncGame, createStringVar, "Params: varName, value\nAttempts to create a new string variable and set it to the specified string (clipped to 255 chars)"), |
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PYTHON_METHOD(ptVarSyncGame, createNumericVar, "Params: varName, value\nAttempts to create a new numeric variable and set it to the specified number (clipped to double)"), |
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PYTHON_END_METHODS_TABLE; |
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// Type structure definition |
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PLASMA_DEFAULT_TYPE_WBASE(ptVarSyncGame, pyGameCli, "Game client for the VarSync game"); |
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// required functions for PyObject interoperability |
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PyObject* pyVarSyncGame::New(pfGameCli* client) |
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{ |
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ptVarSyncGame *newObj = (ptVarSyncGame*)ptVarSyncGame_type.tp_new(&ptVarSyncGame_type, NULL, NULL); |
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if (client && (client->GetGameTypeId() == kGameTypeId_VarSync)) |
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newObj->fThis->gameClient = client; |
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return (PyObject*)newObj; |
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} |
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PYTHON_CLASS_CHECK_IMPL(ptVarSyncGame, pyVarSyncGame) |
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PYTHON_CLASS_CONVERT_FROM_IMPL(ptVarSyncGame, pyVarSyncGame) |
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// Module and method definitions |
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void pyVarSyncGame::AddPlasmaClasses(PyObject* m) |
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{ |
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PYTHON_CLASS_IMPORT_START(m); |
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PYTHON_CLASS_IMPORT(m, ptVarSyncGame); |
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PYTHON_CLASS_IMPORT_END(m); |
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} |
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void pyVarSyncGame::AddPlasmaMethods(std::vector<PyMethodDef>& methods) |
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{ |
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PYTHON_GLOBAL_METHOD(methods, PtIsVarSyncGame); |
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PYTHON_GLOBAL_METHOD(methods, PtJoinCommonVarSyncGame); |
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} |