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165 lines
4.3 KiB
165 lines
4.3 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/** \file plArmatureEffects.h
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Manages environmental effects for the avatar.
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*/
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#ifndef plArmatureEffects_inc
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#define plArmatureEffects_inc
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#include "../pnKeyedObject/hsKeyedObject.h"
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#include "hsTemplates.h"
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#include "hsBitVector.h"
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class plArmatureMod;
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class plArmatureEffect;
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class plRandomSoundMod;
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/** \class plArmatureEffects
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Passes key avatar events to external effects generators.
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Currently used for footstep sounds only, but should eventually
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generalize to water splashes, etc.
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More to come...*/
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class plArmatureEffectsMgr : public hsKeyedObject
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{
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protected:
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hsTArray<plArmatureEffect *> fEffects;
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hsBool fEnabled;
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public:
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plArmatureEffectsMgr() : fArmature(nil), fEnabled(true) {}
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virtual ~plArmatureEffectsMgr() {}
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CLASSNAME_REGISTER( plArmatureEffectsMgr );
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GETINTERFACE_ANY( plArmatureEffectsMgr, hsKeyedObject );
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virtual void Read(hsStream* s, hsResMgr* mgr);
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virtual void Write(hsStream* s, hsResMgr* mgr);
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virtual hsBool MsgReceive(plMessage* msg);
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UInt32 GetNumEffects();
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plArmatureEffect *GetEffect(UInt32 num);
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void ResetEffects();
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plArmatureMod *fArmature;
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enum
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{
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kFootDirt,
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kFootPuddle,
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kFootWater,
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kFootTile,
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kFootMetal,
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kFootWoodBridge,
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kFootRopeLadder,
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kFootGrass,
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kFootBrush,
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kFootHardWood,
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kFootRug,
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kFootStone,
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kFootMud,
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kFootMetalLadder,
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kFootWoodLadder,
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kFootDeepWater,
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kFootMaintainerGlass,
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kFootMaintainerStone,
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kFootSwimming,
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kMaxSurface,
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kFootNoSurface = kMaxSurface,
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};
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static const char *SurfaceStrings[];
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};
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class plArmatureEffect : public hsKeyedObject
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{
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public:
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plArmatureEffect() {}
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~plArmatureEffect() {}
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CLASSNAME_REGISTER( plArmatureEffect );
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GETINTERFACE_ANY( plArmatureEffect, hsKeyedObject );
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virtual hsBool HandleTrigger(plMessage* msg) = 0;
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virtual void Reset() {}
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};
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class plArmatureEffectFootSurface
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{
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public:
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UInt8 fID;
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plKey fTrigger;
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};
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class plArmatureEffectFootSound : public plArmatureEffect
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{
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protected:
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hsTArray<plArmatureEffectFootSurface *> fSurfaces;
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hsBitVector fActiveSurfaces;
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plRandomSoundMod *fMods[plArmatureEffectsMgr::kMaxSurface];
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UInt32 IFindSurfaceByTrigger(plKey trigger);
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public:
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plArmatureEffectFootSound();
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~plArmatureEffectFootSound();
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CLASSNAME_REGISTER( plArmatureEffectFootSound );
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GETINTERFACE_ANY( plArmatureEffectFootSound, plArmatureEffect );
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virtual void Read(hsStream* s, hsResMgr* mgr);
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virtual void Write(hsStream* s, hsResMgr* mgr);
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virtual hsBool MsgReceive(plMessage* msg);
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virtual hsBool HandleTrigger(plMessage* msg);
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virtual void Reset();
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void SetFootType(UInt8);
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enum
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{
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kFootTypeShoe,
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kFootTypeBare,
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};
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};
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#endif
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