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164 lines
4.3 KiB
164 lines
4.3 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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/** \file plArmatureEffects.h |
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Manages environmental effects for the avatar. |
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*/ |
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#ifndef plArmatureEffects_inc |
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#define plArmatureEffects_inc |
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#include "../pnKeyedObject/hsKeyedObject.h" |
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#include "hsTemplates.h" |
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#include "hsBitVector.h" |
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class plArmatureMod; |
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class plArmatureEffect; |
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class plRandomSoundMod; |
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/** \class plArmatureEffects |
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Passes key avatar events to external effects generators. |
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Currently used for footstep sounds only, but should eventually |
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generalize to water splashes, etc. |
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More to come...*/ |
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class plArmatureEffectsMgr : public hsKeyedObject |
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{ |
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protected: |
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hsTArray<plArmatureEffect *> fEffects; |
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hsBool fEnabled; |
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public: |
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plArmatureEffectsMgr() : fArmature(nil), fEnabled(true) {} |
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virtual ~plArmatureEffectsMgr() {} |
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CLASSNAME_REGISTER( plArmatureEffectsMgr ); |
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GETINTERFACE_ANY( plArmatureEffectsMgr, hsKeyedObject ); |
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virtual void Read(hsStream* s, hsResMgr* mgr); |
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virtual void Write(hsStream* s, hsResMgr* mgr); |
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virtual hsBool MsgReceive(plMessage* msg); |
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UInt32 GetNumEffects(); |
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plArmatureEffect *GetEffect(UInt32 num); |
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void ResetEffects(); |
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plArmatureMod *fArmature; |
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enum |
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{ |
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kFootDirt, |
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kFootPuddle, |
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kFootWater, |
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kFootTile, |
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kFootMetal, |
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kFootWoodBridge, |
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kFootRopeLadder, |
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kFootGrass, |
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kFootBrush, |
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kFootHardWood, |
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kFootRug, |
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kFootStone, |
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kFootMud, |
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kFootMetalLadder, |
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kFootWoodLadder, |
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kFootDeepWater, |
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kFootMaintainerGlass, |
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kFootMaintainerStone, |
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kFootSwimming, |
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kMaxSurface, |
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kFootNoSurface = kMaxSurface, |
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}; |
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static const char *SurfaceStrings[]; |
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}; |
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class plArmatureEffect : public hsKeyedObject |
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{ |
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public: |
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plArmatureEffect() {} |
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~plArmatureEffect() {} |
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CLASSNAME_REGISTER( plArmatureEffect ); |
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GETINTERFACE_ANY( plArmatureEffect, hsKeyedObject ); |
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virtual hsBool HandleTrigger(plMessage* msg) = 0; |
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virtual void Reset() {} |
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}; |
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class plArmatureEffectFootSurface |
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{ |
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public: |
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UInt8 fID; |
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plKey fTrigger; |
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}; |
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class plArmatureEffectFootSound : public plArmatureEffect |
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{ |
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protected: |
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hsTArray<plArmatureEffectFootSurface *> fSurfaces; |
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hsBitVector fActiveSurfaces; |
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plRandomSoundMod *fMods[plArmatureEffectsMgr::kMaxSurface]; |
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UInt32 IFindSurfaceByTrigger(plKey trigger); |
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public: |
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plArmatureEffectFootSound(); |
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~plArmatureEffectFootSound(); |
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CLASSNAME_REGISTER( plArmatureEffectFootSound ); |
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GETINTERFACE_ANY( plArmatureEffectFootSound, plArmatureEffect ); |
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virtual void Read(hsStream* s, hsResMgr* mgr); |
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virtual void Write(hsStream* s, hsResMgr* mgr); |
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virtual hsBool MsgReceive(plMessage* msg); |
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virtual hsBool HandleTrigger(plMessage* msg); |
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virtual void Reset(); |
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void SetFootType(UInt8); |
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enum |
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{ |
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kFootTypeShoe, |
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kFootTypeBare, |
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}; |
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}; |
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#endif
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