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222 lines
4.8 KiB
222 lines
4.8 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsTypes.h"
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#include "hsStream.h"
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#include "hsBitVector.h"
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#include "hsTemplates.h"
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#include <stdarg.h>
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hsBitVector::hsBitVector(int b, ...)
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: fBitVectors(nil),
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fNumBitVectors(0)
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{
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va_list vl;
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va_start( vl, b );
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do {
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SetBit( b, true );
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} while( (b = va_arg( vl, int )) >= 0 );
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va_end( vl );
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}
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hsBitVector::hsBitVector(const hsTArray<Int16>& src)
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: fBitVectors(nil),
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fNumBitVectors(0)
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{
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FromList(src);
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}
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void hsBitVector::IGrow(UInt32 newNumBitVectors)
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{
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hsAssert(newNumBitVectors > fNumBitVectors, "Growing smaller");
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UInt32 *old = fBitVectors;
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fBitVectors = TRACKED_NEW UInt32[newNumBitVectors];
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int i;
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for( i = 0; i < fNumBitVectors; i++ )
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fBitVectors[i] = old[i];
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for( ; i < newNumBitVectors; i++ )
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fBitVectors[i] = 0;
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delete [] old;
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fNumBitVectors = newNumBitVectors;
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}
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hsBitVector& hsBitVector::Compact()
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{
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if( !fBitVectors )
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return *this;
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if( fBitVectors[fNumBitVectors-1] )
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return *this;
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int hiVec = 0;
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for( hiVec = fNumBitVectors-1; (hiVec >= 0)&& !fBitVectors[hiVec]; --hiVec );
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if( hiVec >= 0 )
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{
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UInt32 *old = fBitVectors;
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fBitVectors = TRACKED_NEW UInt32[++hiVec];
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int i;
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for( i = 0; i < hiVec; i++ )
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fBitVectors[i] = old[i];
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fNumBitVectors = hiVec;
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delete [] old;
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}
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else
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{
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Reset();
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}
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return *this;
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}
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void hsBitVector::Read(hsStream* s)
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{
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Reset();
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s->LogReadSwap(&fNumBitVectors,"NumBitVectors");
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if( fNumBitVectors )
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{
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delete [] fBitVectors;
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fBitVectors = TRACKED_NEW UInt32[fNumBitVectors];
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int i;
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for( i = 0; i < fNumBitVectors; i++ )
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s->LogReadSwap(&fBitVectors[i],"BitVector");
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}
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}
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void hsBitVector::Write(hsStream* s) const
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{
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s->WriteSwap32(fNumBitVectors);
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int i;
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for( i = 0; i < fNumBitVectors; i++ )
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s->WriteSwap32(fBitVectors[i]);
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}
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hsTArray<Int16>& hsBitVector::Enumerate(hsTArray<Int16>& dst) const
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{
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dst.SetCount(0);
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hsBitIterator iter(*this);
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int i = iter.Begin();
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while( i >= 0 )
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{
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dst.Append(i);
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i = iter.Advance();
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}
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return dst;
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}
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hsBitVector& hsBitVector::FromList(const hsTArray<Int16>& src)
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{
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Clear();
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int i;
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for( i = 0; i < src.GetCount(); i++ )
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SetBit(src[i]);
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return *this;
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}
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//////////////////////////////////////////////////////////////////////////
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int hsBitIterator::IAdvanceVec()
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{
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hsAssert((fCurrVec >= 0) && (fCurrVec < fBits.fNumBitVectors), "Invalid state to advance from");
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while( (++fCurrVec < fBits.fNumBitVectors) && !fBits.fBitVectors[fCurrVec] );
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return fCurrVec < fBits.fNumBitVectors;
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}
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int hsBitIterator::IAdvanceBit()
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{
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do
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{
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if( ++fCurrBit > 31 )
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{
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if( !IAdvanceVec() )
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return false;
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fCurrBit = 0;
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}
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} while( !(fBits.fBitVectors[fCurrVec] & (1 << fCurrBit)) );
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return true;
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}
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int hsBitIterator::Advance()
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{
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if( End() )
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return -1;
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if( !IAdvanceBit() )
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return fCurrVec = -1;
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return fCurrent = (fCurrVec << 5) + fCurrBit;
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}
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int hsBitIterator::Begin()
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{
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fCurrent = -1;
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fCurrVec = -1;
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int i;
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for( i = 0; i < fBits.fNumBitVectors; i++ )
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{
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if( fBits.fBitVectors[i] )
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{
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int j;
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for( j = 0; j < 32; j++ )
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{
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if( fBits.fBitVectors[i] & (1 << j) )
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{
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fCurrVec = i;
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fCurrBit = j;
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return fCurrent = (fCurrVec << 5) + fCurrBit;
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}
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}
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}
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}
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return fCurrent;
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}
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