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221 lines
4.8 KiB
221 lines
4.8 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "hsTypes.h" |
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#include "hsStream.h" |
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#include "hsBitVector.h" |
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#include "hsTemplates.h" |
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#include <stdarg.h> |
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hsBitVector::hsBitVector(int b, ...) |
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: fBitVectors(nil), |
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fNumBitVectors(0) |
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{ |
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va_list vl; |
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va_start( vl, b ); |
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do { |
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SetBit( b, true ); |
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} while( (b = va_arg( vl, int )) >= 0 ); |
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va_end( vl ); |
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} |
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hsBitVector::hsBitVector(const hsTArray<Int16>& src) |
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: fBitVectors(nil), |
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fNumBitVectors(0) |
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{ |
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FromList(src); |
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} |
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void hsBitVector::IGrow(UInt32 newNumBitVectors) |
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{ |
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hsAssert(newNumBitVectors > fNumBitVectors, "Growing smaller"); |
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UInt32 *old = fBitVectors; |
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fBitVectors = TRACKED_NEW UInt32[newNumBitVectors]; |
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int i; |
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for( i = 0; i < fNumBitVectors; i++ ) |
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fBitVectors[i] = old[i]; |
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for( ; i < newNumBitVectors; i++ ) |
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fBitVectors[i] = 0; |
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delete [] old; |
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fNumBitVectors = newNumBitVectors; |
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} |
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hsBitVector& hsBitVector::Compact() |
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{ |
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if( !fBitVectors ) |
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return *this; |
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if( fBitVectors[fNumBitVectors-1] ) |
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return *this; |
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int hiVec = 0; |
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for( hiVec = fNumBitVectors-1; (hiVec >= 0)&& !fBitVectors[hiVec]; --hiVec ); |
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if( hiVec >= 0 ) |
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{ |
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UInt32 *old = fBitVectors; |
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fBitVectors = TRACKED_NEW UInt32[++hiVec]; |
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int i; |
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for( i = 0; i < hiVec; i++ ) |
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fBitVectors[i] = old[i]; |
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fNumBitVectors = hiVec; |
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delete [] old; |
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} |
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else |
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{ |
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Reset(); |
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} |
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return *this; |
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} |
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void hsBitVector::Read(hsStream* s) |
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{ |
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Reset(); |
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s->LogReadSwap(&fNumBitVectors,"NumBitVectors"); |
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if( fNumBitVectors ) |
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{ |
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delete [] fBitVectors; |
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fBitVectors = TRACKED_NEW UInt32[fNumBitVectors]; |
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int i; |
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for( i = 0; i < fNumBitVectors; i++ ) |
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s->LogReadSwap(&fBitVectors[i],"BitVector"); |
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} |
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} |
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void hsBitVector::Write(hsStream* s) const |
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{ |
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s->WriteSwap32(fNumBitVectors); |
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int i; |
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for( i = 0; i < fNumBitVectors; i++ ) |
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s->WriteSwap32(fBitVectors[i]); |
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} |
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hsTArray<Int16>& hsBitVector::Enumerate(hsTArray<Int16>& dst) const |
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{ |
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dst.SetCount(0); |
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hsBitIterator iter(*this); |
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int i = iter.Begin(); |
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while( i >= 0 ) |
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{ |
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dst.Append(i); |
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i = iter.Advance(); |
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} |
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return dst; |
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} |
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hsBitVector& hsBitVector::FromList(const hsTArray<Int16>& src) |
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{ |
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Clear(); |
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int i; |
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for( i = 0; i < src.GetCount(); i++ ) |
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SetBit(src[i]); |
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return *this; |
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} |
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////////////////////////////////////////////////////////////////////////// |
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int hsBitIterator::IAdvanceVec() |
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{ |
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hsAssert((fCurrVec >= 0) && (fCurrVec < fBits.fNumBitVectors), "Invalid state to advance from"); |
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while( (++fCurrVec < fBits.fNumBitVectors) && !fBits.fBitVectors[fCurrVec] ); |
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return fCurrVec < fBits.fNumBitVectors; |
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} |
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int hsBitIterator::IAdvanceBit() |
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{ |
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do |
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{ |
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if( ++fCurrBit > 31 ) |
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{ |
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if( !IAdvanceVec() ) |
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return false; |
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fCurrBit = 0; |
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} |
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} while( !(fBits.fBitVectors[fCurrVec] & (1 << fCurrBit)) ); |
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return true; |
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} |
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int hsBitIterator::Advance() |
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{ |
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if( End() ) |
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return -1; |
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if( !IAdvanceBit() ) |
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return fCurrVec = -1; |
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return fCurrent = (fCurrVec << 5) + fCurrBit; |
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} |
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int hsBitIterator::Begin() |
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{ |
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fCurrent = -1; |
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fCurrVec = -1; |
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int i; |
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for( i = 0; i < fBits.fNumBitVectors; i++ ) |
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{ |
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if( fBits.fBitVectors[i] ) |
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{ |
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int j; |
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for( j = 0; j < 32; j++ ) |
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{ |
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if( fBits.fBitVectors[i] & (1 << j) ) |
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{ |
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fCurrVec = i; |
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fCurrBit = j; |
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return fCurrent = (fCurrVec << 5) + fCurrBit; |
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} |
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} |
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} |
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} |
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return fCurrent; |
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} |
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