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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////////////
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// //
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// Export/convert-specific functionality of plAnimStealthNode //
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// //
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//////////////////////////////////////////////////////////////////////////////
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#include "HeadSpin.h"
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#include "plAnimStealthNode.h"
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#include "plPassMtlBase.h"
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#include "../resource.h"
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#include "MaxMain/plMaxNode.h"
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#include "MaxComponent/plMaxAnimUtils.h"
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#include "MaxConvert/plConvert.h"
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#include "MaxConvert/hsMaterialConverter.h"
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#include "plSurface/hsGMaterial.h"
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#include "plSurface/plLayerAnimation.h"
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#include "iparamm2.h"
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//// Helpers /////////////////////////////////////////////////////////////////
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static void ISearchLayerRecur( plLayerInterface *layer, const plString &segName, hsTArray<plKey>& keys )
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{
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if( !layer )
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return;
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plLayerAnimation *animLayer = plLayerAnimation::ConvertNoRef(layer);
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if (animLayer)
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{
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plString ID = animLayer->GetSegmentID();
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if (!ID.Compare(segName))
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{
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if( keys.kMissingIndex == keys.Find(animLayer->GetKey()) )
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keys.Append(animLayer->GetKey());
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}
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}
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ISearchLayerRecur(layer->GetAttached(), segName, keys);
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}
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static int ISearchLayerRecur(hsGMaterial* mat, const plString &segName, hsTArray<plKey>& keys)
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{
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plString name = (segName.IsNull() || segName.Compare( ENTIRE_ANIMATION_NAME ) == 0 ) ? _TEMP_CONVERT_FROM_LITERAL( "" ) : segName;
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int i;
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for( i = 0; i < mat->GetNumLayers(); i++ )
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ISearchLayerRecur(mat->GetLayer(i), name, keys);
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return keys.GetCount();
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}
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static int GetMatAnimModKey(Mtl* mtl, plMaxNodeBase* node, const plString& segName, hsTArray<plKey>& keys)
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{
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int retVal = 0;
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int i;
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//if( begin < 0 )
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// begin = 0;
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if( mtl->ClassID() == Class_ID(MULTI_CLASS_ID,0) )
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{
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for( i = 0; i < mtl->NumSubMtls(); i++ )
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retVal += GetMatAnimModKey(mtl->GetSubMtl(i), node, segName, keys);
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}
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else
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{
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hsTArray<hsGMaterial*> matList;
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if (node)
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hsMaterialConverter::Instance().GetMaterialArray(mtl, (plMaxNode*)node, matList);
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else
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hsMaterialConverter::Instance().CollectConvertedMaterials(mtl, matList);
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for( i = 0; i < matList.GetCount(); i++ )
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{
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retVal += ISearchLayerRecur(matList[i], segName, keys);
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}
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}
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return retVal;
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}
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SegmentSpec *plAnimStealthNode::IGetSegmentSpec( void ) const
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{
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if( fCachedSegMap != nil )
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{
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plString name = GetSegmentName();
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if( !name.IsNull() )
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{
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SegmentMap::iterator i = fCachedSegMap->find( name );
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if( i != fCachedSegMap->end() )
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{
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SegmentSpec *spec = i->second;
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return spec;
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}
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}
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}
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return nil;
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}
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float plAnimStealthNode::GetSegStart( void ) const
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{
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SegmentSpec *spec = IGetSegmentSpec();
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if( spec != nil )
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return spec->fStart;
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return 0.f;
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}
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float plAnimStealthNode::GetSegEnd( void ) const
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{
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SegmentSpec *spec = IGetSegmentSpec();
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if( spec != nil )
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return spec->fEnd;
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return 0.f;
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}
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void plAnimStealthNode::GetLoopPoints( float &start, float &end ) const
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{
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start = GetSegStart();
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end = GetSegEnd();
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plString loopName = GetLoopName();
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if( !loopName.IsEmpty() && fCachedSegMap != nil )
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GetSegMapAnimTime( loopName, fCachedSegMap, SegmentSpec::kLoop, start, end );
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}
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void plAnimStealthNode::GetAllStopPoints( hsTArray<float> &out )
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{
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if( fCachedSegMap == nil )
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return;
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for (SegmentMap::iterator it = fCachedSegMap->begin(); it != fCachedSegMap->end(); it++)
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{
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SegmentSpec *spec = it->second;
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if( spec->fType == SegmentSpec::kStopPoint )
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{
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out.Append( spec->fStart );
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}
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}
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}
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//// StuffToTimeConvert //////////////////////////////////////////////////////
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// Handles converting all the settings we have that are applicable for an
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// animTimeConvert and stuffing it into said ATC.
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void plAnimStealthNode::StuffToTimeConvert( plAnimTimeConvert &convert, float maxLength )
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{
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plString segName = GetSegmentName();
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bool isEntire = ( segName.IsNull() || segName.Compare( ENTIRE_ANIMATION_NAME ) == 0 ) ? true : false;
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if( isEntire )
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{
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convert.SetBegin( 0 );
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convert.SetEnd( maxLength );
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}
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else
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{
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SegmentSpec *spec = IGetSegmentSpec();
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convert.SetBegin( ( spec != nil ) ? spec->fStart : 0.f );
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convert.SetEnd( ( spec != nil ) ? spec->fEnd : 0.f );
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}
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// Even if we're not looping, set the loop points. (A responder
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// could tell us later to start looping.)
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if( isEntire )
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convert.SetLoopPoints( 0, maxLength );
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else
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{
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float loopStart, loopEnd;
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GetLoopPoints( loopStart, loopEnd );
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convert.SetLoopPoints( loopStart, loopEnd );
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}
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convert.Loop( GetLoop() );
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// Auto-start
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if( GetAutoStart() )
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convert.Start( 0 );
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else
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convert.Stop( true );
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// Stuff stop points
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GetAllStopPoints( convert.GetStopPoints() );
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// Ease curve stuff
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if( GetEaseInType() != plAnimEaseTypes::kNoEase )
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{
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convert.SetEase( true, GetEaseInType(), GetEaseInMin(), GetEaseInMax(), GetEaseInLength() );
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}
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if( GetEaseOutType() != plAnimEaseTypes::kNoEase )
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{
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convert.SetEase( false, GetEaseOutType(), GetEaseOutMin(), GetEaseOutMax(), GetEaseOutLength() );
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}
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}
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//// plAnimObjInterface Functions ////////////////////////////////////////////
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bool plAnimStealthNode::GetKeyList( INode *restrictedNode, hsTArray<plKey> &outKeys )
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{
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if( !fPreppedForConvert )
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{
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hsMessageBox( "This messages is to warn you that mcn screwed up in his attempt to create "
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"a SetupProperties() pass for materials in this scene. You should probably let him know as soon as "
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"possible, and also make a copy of this exact scene so that he can test with it and figure out what "
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"is going wrong. Thank you.", "Mathew is Stupid Error", hsMessageBoxNormal );
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}
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GetMatAnimModKey( GetParentMtl(), (plMaxNode *)restrictedNode, GetSegmentName(), outKeys );
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return true;
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}
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//// SetupProperties /////////////////////////////////////////////////////////
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bool plAnimStealthNode::SetupProperties( plMaxNode *node, plErrorMsg *pErrMsg )
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{
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fPreppedForConvert = true;
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plPassMtlBase *parent = GetParentMtl();
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if( parent != nil && fCachedSegMap == nil )
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{
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fCachedSegMap = GetAnimSegmentMap( parent, nil );
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}
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return true;
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}
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//// ConvertDeInit ///////////////////////////////////////////////////////////
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bool plAnimStealthNode::ConvertDeInit( plMaxNode *node, plErrorMsg *pErrMsg )
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{
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fPreppedForConvert = false;
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if( fCachedSegMap != nil )
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DeleteSegmentMap( fCachedSegMap );
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fCachedSegMap = nil;
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return true;
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}
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