/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
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*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// Export/convert-specific functionality of plAnimStealthNode //
// //
//////////////////////////////////////////////////////////////////////////////
#include "HeadSpin.h"
#include "plAnimStealthNode.h"
#include "plPassMtlBase.h"
#include "../resource.h"
#include "MaxMain/plMaxNode.h"
#include "MaxComponent/plMaxAnimUtils.h"
#include "MaxConvert/plConvert.h"
#include "MaxConvert/hsMaterialConverter.h"
#include "plSurface/hsGMaterial.h"
#include "plSurface/plLayerAnimation.h"
#include "iparamm2.h"
//// Helpers /////////////////////////////////////////////////////////////////
static void ISearchLayerRecur( plLayerInterface *layer, const plString &segName, hsTArray& keys )
{
if( !layer )
return;
plLayerAnimation *animLayer = plLayerAnimation::ConvertNoRef(layer);
if (animLayer)
{
plString ID = animLayer->GetSegmentID();
if (!ID.Compare(segName))
{
if( keys.kMissingIndex == keys.Find(animLayer->GetKey()) )
keys.Append(animLayer->GetKey());
}
}
ISearchLayerRecur(layer->GetAttached(), segName, keys);
}
static int ISearchLayerRecur(hsGMaterial* mat, const plString &segName, hsTArray& keys)
{
plString name = (segName.IsNull() || segName.Compare( ENTIRE_ANIMATION_NAME ) == 0 ) ? _TEMP_CONVERT_FROM_LITERAL( "" ) : segName;
int i;
for( i = 0; i < mat->GetNumLayers(); i++ )
ISearchLayerRecur(mat->GetLayer(i), name, keys);
return keys.GetCount();
}
static int GetMatAnimModKey(Mtl* mtl, plMaxNodeBase* node, const plString& segName, hsTArray& keys)
{
int retVal = 0;
int i;
//if( begin < 0 )
// begin = 0;
if( mtl->ClassID() == Class_ID(MULTI_CLASS_ID,0) )
{
for( i = 0; i < mtl->NumSubMtls(); i++ )
retVal += GetMatAnimModKey(mtl->GetSubMtl(i), node, segName, keys);
}
else
{
hsTArray matList;
if (node)
hsMaterialConverter::Instance().GetMaterialArray(mtl, (plMaxNode*)node, matList);
else
hsMaterialConverter::Instance().CollectConvertedMaterials(mtl, matList);
for( i = 0; i < matList.GetCount(); i++ )
{
retVal += ISearchLayerRecur(matList[i], segName, keys);
}
}
return retVal;
}
SegmentSpec *plAnimStealthNode::IGetSegmentSpec( void ) const
{
if( fCachedSegMap != nil )
{
plString name = GetSegmentName();
if( !name.IsNull() )
{
SegmentMap::iterator i = fCachedSegMap->find( name );
if( i != fCachedSegMap->end() )
{
SegmentSpec *spec = i->second;
return spec;
}
}
}
return nil;
}
float plAnimStealthNode::GetSegStart( void ) const
{
SegmentSpec *spec = IGetSegmentSpec();
if( spec != nil )
return spec->fStart;
return 0.f;
}
float plAnimStealthNode::GetSegEnd( void ) const
{
SegmentSpec *spec = IGetSegmentSpec();
if( spec != nil )
return spec->fEnd;
return 0.f;
}
void plAnimStealthNode::GetLoopPoints( float &start, float &end ) const
{
start = GetSegStart();
end = GetSegEnd();
plString loopName = GetLoopName();
if( !loopName.IsEmpty() && fCachedSegMap != nil )
GetSegMapAnimTime( loopName, fCachedSegMap, SegmentSpec::kLoop, start, end );
}
void plAnimStealthNode::GetAllStopPoints( hsTArray &out )
{
if( fCachedSegMap == nil )
return;
for (SegmentMap::iterator it = fCachedSegMap->begin(); it != fCachedSegMap->end(); it++)
{
SegmentSpec *spec = it->second;
if( spec->fType == SegmentSpec::kStopPoint )
{
out.Append( spec->fStart );
}
}
}
//// StuffToTimeConvert //////////////////////////////////////////////////////
// Handles converting all the settings we have that are applicable for an
// animTimeConvert and stuffing it into said ATC.
void plAnimStealthNode::StuffToTimeConvert( plAnimTimeConvert &convert, float maxLength )
{
plString segName = GetSegmentName();
bool isEntire = ( segName.IsNull() || segName.Compare( ENTIRE_ANIMATION_NAME ) == 0 ) ? true : false;
if( isEntire )
{
convert.SetBegin( 0 );
convert.SetEnd( maxLength );
}
else
{
SegmentSpec *spec = IGetSegmentSpec();
convert.SetBegin( ( spec != nil ) ? spec->fStart : 0.f );
convert.SetEnd( ( spec != nil ) ? spec->fEnd : 0.f );
}
// Even if we're not looping, set the loop points. (A responder
// could tell us later to start looping.)
if( isEntire )
convert.SetLoopPoints( 0, maxLength );
else
{
float loopStart, loopEnd;
GetLoopPoints( loopStart, loopEnd );
convert.SetLoopPoints( loopStart, loopEnd );
}
convert.Loop( GetLoop() );
// Auto-start
if( GetAutoStart() )
convert.Start( 0 );
else
convert.Stop( true );
// Stuff stop points
GetAllStopPoints( convert.GetStopPoints() );
// Ease curve stuff
if( GetEaseInType() != plAnimEaseTypes::kNoEase )
{
convert.SetEase( true, GetEaseInType(), GetEaseInMin(), GetEaseInMax(), GetEaseInLength() );
}
if( GetEaseOutType() != plAnimEaseTypes::kNoEase )
{
convert.SetEase( false, GetEaseOutType(), GetEaseOutMin(), GetEaseOutMax(), GetEaseOutLength() );
}
}
//// plAnimObjInterface Functions ////////////////////////////////////////////
bool plAnimStealthNode::GetKeyList( INode *restrictedNode, hsTArray &outKeys )
{
if( !fPreppedForConvert )
{
hsMessageBox( "This messages is to warn you that mcn screwed up in his attempt to create "
"a SetupProperties() pass for materials in this scene. You should probably let him know as soon as "
"possible, and also make a copy of this exact scene so that he can test with it and figure out what "
"is going wrong. Thank you.", "Mathew is Stupid Error", hsMessageBoxNormal );
}
GetMatAnimModKey( GetParentMtl(), (plMaxNode *)restrictedNode, GetSegmentName(), outKeys );
return true;
}
//// SetupProperties /////////////////////////////////////////////////////////
bool plAnimStealthNode::SetupProperties( plMaxNode *node, plErrorMsg *pErrMsg )
{
fPreppedForConvert = true;
plPassMtlBase *parent = GetParentMtl();
if( parent != nil && fCachedSegMap == nil )
{
fCachedSegMap = GetAnimSegmentMap( parent, nil );
}
return true;
}
//// ConvertDeInit ///////////////////////////////////////////////////////////
bool plAnimStealthNode::ConvertDeInit( plMaxNode *node, plErrorMsg *pErrMsg )
{
fPreppedForConvert = false;
if( fCachedSegMap != nil )
DeleteSegmentMap( fCachedSegMap );
fCachedSegMap = nil;
return true;
}