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194 lines
6.8 KiB
194 lines
6.8 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef _pyVault_h_
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#define _pyVault_h_
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//////////////////////////////////////////////////////////////////////
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//
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// pyVault - a wrapper class to provide interface to the plVault and the RelVaultNode
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//
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//////////////////////////////////////////////////////////////////////
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#include "hsTypes.h"
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#include <python.h>
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#include "pyGlueHelpers.h"
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class plKey;
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class plDniCoordinateInfo;
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class pyVaultNode;
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class pyVaultAgeLinkNode;
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class pyVaultFolderNode;
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class pyVaultPlayerInfoListNode;
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class pyVaultAgeInfoListNode;
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class pyVaultAgeInfoNode;
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class pyVaultChronicleNode;
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class pyVaultTextNoteNode;
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class pyAgeInfoStruct;
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class pyAgeLinkStruct;
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class pySDLStateDataRecord;
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class pyVault
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{
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#ifndef BUILDING_PYPLASMA
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protected:
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pyVault() {};
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public:
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// required functions for PyObject interoperability
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PYTHON_CLASS_NEW_FRIEND(ptVault);
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PYTHON_CLASS_NEW_DEFINITION;
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PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyVault object
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PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyVault); // converts a PyObject to a pyVault (throws error if not correct type)
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static void AddPlasmaClasses(PyObject *m);
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#else
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public:
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#endif // BUILDING_PYPLASMA
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static void AddPlasmaConstantsClasses(PyObject *m);
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enum VaultCallbackType
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{
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kVaultConnected = 1,
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kVaultNodeSaved,
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kVaultNodeRefAdded,
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kVaultRemovingNodeRef,
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kVaultNodeRefRemoved,
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kVaultNodeInitialized,
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kVaultOperationFailed,
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kVaultNodeAdded,
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kVaultDisconnected,
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};
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#ifndef BUILDING_PYPLASMA
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//////////////////////////////////////////////////
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PyObject* GetPlayerInfo( void ); // returns pyVaultNode
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PyObject* GetKIUsage(void);
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PyObject* GetAvatarOutfitFolder( void ); // returns pyVaultFolderNode
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PyObject* GetAvatarClosetFolder( void ); // returns pyVaultFolderNode
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PyObject* GetInbox( void ); // returns pyVaultFolderNode
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PyObject* GetChronicleFolder( void ); // returns pyVaultFolderNode
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PyObject* GetAgeJournalsFolder( void ); // returns pyVaultFolderNode
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PyObject* GetIgnoreListFolder( void ); // returns pyVaultPlayerInfoListNode
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PyObject* GetBuddyListFolder( void ); // returns pyVaultPlayerInfoListNode
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PyObject* GetPeopleIKnowAboutFolder( void ); // returns pyVaultPlayerInfoListNode
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PyObject* GetAgesICanVisitFolder(); // returns pyVaultFolderNode
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PyObject* GetAgesIOwnFolder(); // returns pyVaultFolderNode
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PyObject* GetInviteFolder(); // returns pyVaultFolderNode
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///////////////
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PyObject* GetLinkToMyNeighborhood() const; // returns pyVaultAgeLinkNode
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PyObject* GetLinkToCity() const; // returns pyVaultAgeLinkNode
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///////////////
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// Owned ages
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PyObject* GetOwnedAgeLink( const pyAgeInfoStruct & info ); // returns pyVaultAgeLinkNode
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// Visit ages
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PyObject* GetVisitAgeLink( const pyAgeInfoStruct & info ); // returns pyVaultAgeLinkNode
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///////////////
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// Chronicle
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PyObject* FindChronicleEntry( const char * entryName ); // returns pyVaultChronicleNode
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void AddChronicleEntry( const char * name, UInt32 type, const char * value );
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///////////////
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// publishing
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void SendToDevice( pyVaultNode& node, const char * deviceName );
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///////////////
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// yeesha pages, etc.
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PyObject* GetPsnlAgeSDL() const; // returns pySDLStateDataRecord
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void UpdatePsnlAgeSDL( pySDLStateDataRecord & rec );
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///////////////
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// true if we are joined to our personal age.
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bool InMyPersonalAge( void ) const;
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// true if we are joined to our neighborhood age.
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bool InMyNeighborhoodAge( void ) const;
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// true if we own the age we are in
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bool AmOwnerOfCurrentAge() const;
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// true if we are czar of the age we are in
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bool AmCzarOfCurrentAge() const;
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// true if we own the given age
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bool AmAgeOwner( const pyAgeInfoStruct * ageInfo );
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// true if we are czar of the given age
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bool AmAgeCzar( const pyAgeInfoStruct * ageInfo );
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///////////////
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// Registser the given age as owned by player.
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void RegisterOwnedAge( const pyAgeLinkStruct & link );
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void UnRegisterOwnedAge( const char * ageFilename );
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// Register the given age as visitable by player
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void RegisterVisitAge( const pyAgeLinkStruct & link );
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void UnRegisterVisitAge( const char * guid );
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// Register a nexus station
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void RegisterMTStation( const char * stationName, const char * mtSpawnPt );
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///////////////
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// Invite player to visit an age.
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void InvitePlayerToAge( const pyAgeLinkStruct & link, UInt32 playerID );
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void UnInvitePlayerToAge( const char * guid, UInt32 playerID );
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// Offer link to player
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void OfferLinkToPlayer( const pyAgeLinkStruct & link, UInt32 playerID );
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///////////////
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// Creates neighborhood and joins the player to it as the mayor/czar.
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void CreateNeighborhood();
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// set an age's public status. will fail if you aren't czar of age.
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bool SetAgePublic( const pyAgeInfoStruct * ageInfo, bool makePublic );
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// set an age's public status, also works for non-owners
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bool SetAgePublic( const pyVaultAgeInfoNode * ageInfoNode, bool makePublic );
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PyObject* GetGlobalInbox( void ); // returns pyVaultFolderNode
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#ifdef GlobalInboxTestCode
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void CreateGlobalInbox( void );
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#endif
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// find matching node
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PyObject* FindNode( pyVaultNode* templateNode ) const; // returns pyVaultNode
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#endif // BUILDING_PYPLASMA
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};
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#endif // _pyVault_h_
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