Adam Johnson
b81eeb73ee
Merge pull request #91 from dpogue/blend-flag
...
Don't set multiple exclusive blend flags
7 years ago
Darryl Pogue
893fb86aa4
Don't set multiple exclusive blend flags
...
This causes the layer to just be entirely transparent.
7 years ago
Adam Johnson
fd5f01aa74
Merge pull request #86 from dpogue/mat-fixes
...
Handle shadeless & emit material flags
7 years ago
Darryl Pogue
84bd8cf444
Handle shadeless & emit material flags
7 years ago
Adam Johnson
10c644691b
Merge pull request #90 from dpogue/specular
...
Add support for specular layers
7 years ago
Adam Johnson
122d8a1ac5
Merge pull request #87 from dpogue/spansort
...
Sort spans for opacity modifiers
7 years ago
Adam Johnson
b9dfb94835
Fetch the Blender install from MSI registry
...
Somewhere around Blender 2.75, the SCONS build system was removed and
CMake reigned supreme. The installer was of course changed to a Windows
Installer generated by CPack. Unfortunately for us, the registry keys
changed. Windows Installer's registry stuff sucks, but this is the
easiest way for us to get at it.
7 years ago
Darryl Pogue
c34a0d4b9f
Add support for specular materials
7 years ago
Adam Johnson
faaff8f882
Update installer to support 64-bit
7 years ago
Adam Johnson
ed1da6e86a
Merge pull request #88 from dpogue/blend-fix
...
Fix Span/BlendSpan discriminator
7 years ago
Darryl Pogue
9db5be7533
Fix Span/BlendSpan discriminator
...
We're only a BlendSpan if the *first* layer of a material has a blend.
Other layers are permitted to have blend modes, because those don't
affect the blending of the span itself against other spans.
This matches the behaviour of PlasmaMax:
42c4acbc9d/Sources/Tools/MaxConvert/plMeshConverter.cpp (L1205-L1210)
7 years ago
Darryl Pogue
1ee4c5be51
Sort spans for opacity modifiers
7 years ago
Adam Johnson
17a7087887
Merge pull request #64 from Deledrius/Ladders
...
Add Ladders.
7 years ago
Joseph Davies
bfee3eec82
Reword Add Ladder operator label for consistency.
7 years ago
Joseph Davies
746b9409aa
Merge pull request #1 from Hoikas/ladder-fixes
7 years ago
Adam Johnson
91f38b519b
Thou shalt not animate mine operator...
7 years ago
Adam Johnson
b3474effc6
Allow custom names for ladder stems
7 years ago
Adam Johnson
79370bd725
Merge pull request #82 from zrax/exit_binding
...
Fix __exit__ binding to wrong method, ...
7 years ago
Michael Hansen
cca1a90d1c
Fix __exit__ binding to wrong method, and enable the GCC warnings that
...
could catch this kind of thing (unused static function).
7 years ago
Adam Johnson
740da9c92b
Don't export plOmniSqApplicator to PotS or ABM
...
This is unimplemented and causes the game to crash when dereferencing a
null controller.
7 years ago
Joseph Davies
f3b2cd59e7
Use existing collision bounds type for ladder region if one is set.
7 years ago
Adam Johnson
1b45152734
Merge pull request #75 from Hoikas/proc-mods
...
Fix #63
7 years ago
Adam Johnson
170eb694d2
Remove modifiers from objects for baking
...
If certain modifiers are applied during the bake process, the resulting
lightmap is fullbright. To solve this, we cache the modifier data, clear
them away, then bake. When the export is completed, we then restore the
modifiers.
7 years ago
Adam Johnson
f6182b05b5
Update LM preview to apply modifiers as well
7 years ago
Adam Johnson
b98aec8840
Fix #63
7 years ago
Adam Johnson
ba98e029e2
Merge pull request #77 from Hoikas/moar-lightmapz
...
Fix Lightmapping Issues
7 years ago
Adam Johnson
5e067388b3
Suppress "Use Vertex Color Paint" for lightmaps
...
This prevents lighting from being rendered to a texture, as noticed by
@deledrius
7 years ago
Adam Johnson
0b4da161ff
Only allow LM previews in Object mode
...
Generating lightmap previews in edit mode is nonsense. Also, there is
some issue in blender with changing the image assignment programatically
while in edit mode, so it's best to just disallow this entirely.
7 years ago
Adam Johnson
31dacce6b2
Fix hidden UVs not being lightmapped
7 years ago
Joseph Davies
6417188285
Create Plasma 'Add' menu and premade ladder.
7 years ago
Joseph Davies
c620b3b666
Add plAvLadderMod.
...
Adds modifier panel and export for Uru-style ladders.
7 years ago
Adam Johnson
effaa88920
Merge pull request #65 from Deledrius/journalmod
...
Add a simple JournalMod.
7 years ago
Adam Johnson
c4202b49f4
Fix another IDProp oversight
7 years ago
Adam Johnson
ee822c1fbd
Remove crazy from korlib PythonInterp selection
7 years ago
Adam Johnson
5e8196b984
Merge pull request #73 from Deledrius/simple_node_display
...
Show value of simple nodes in their label when collapsed.
7 years ago
Joseph Davies
790fd9f399
Fix error when trying to get keywords of ptAttrib without arguments.
7 years ago
Joseph Davies
3fd77ce8f5
Fix reading plWAVHeader in korlib.
...
The plWAVHeader expects to start its read *after* the chunk size.
7 years ago
Adam Johnson
8bf863b674
Merge pull request #74 from Deledrius/wav_fixes
...
Wave file fixes.
7 years ago
Joseph Davies
c2ea65c719
Fix crash when exporting sounds.
7 years ago
Joseph Davies
076a7088a2
Use WAV header and size information instead of throwing it out.
7 years ago
Joseph Davies
ae9e3a2695
Fix korlib not reading Wave files when compiled module present.
...
Improves chunk parsing to be more flexible.
7 years ago
Joseph Davies
3736df84ba
Show value of simple nodes in their label when collapsed.
7 years ago
Adam Johnson
3714373fc6
Merge pull request #68 from Deledrius/pfm_attributes
...
Add support for PythonFileNode attributes arguments.
7 years ago
Joseph Davies
72547b0570
Use Python Node Attribute Arguments.
...
Parses and loads the PFM arguments into accessible properties, used
by numeric nodes for range, dropdown nodes for enums, etc.
Also moves PlasmaAttribDropDownListNode into its proper alphabetical
position.
7 years ago
Adam Johnson
448d855a1e
Fix #62
7 years ago
Adam Johnson
c33e17d6ce
Merge pull request #72 from dpogue/reflect-flags
...
Use Reflection Xform for env maps
7 years ago
Adam Johnson
94dd8b1de3
Merge pull request #70 from dpogue/detail-blend
...
Set kBlendDetail flag on detail blends
7 years ago
Darryl Pogue
4066dff6ae
Use Reflection Xform for env maps
...
Refraction Xform causes the camera movement to affect the resulting
output differently, leading to an envmap that seems to run around the
object in the opposite direction as you turn.
Reflection Xform keeps it much more steady, and also matches what
PlasmaMax outputs by default (they have a checkbox to use Refract mode).
7 years ago
Darryl Pogue
acc9aa54b1
Set kBlendDetail flag on detail blends
7 years ago
Adam Johnson
8f65ce2fac
Merge pull request #66 from Hoikas/hulls
...
Convex Hull Improvement
7 years ago