169 Commits (4adbeb7cc2c4a2a60d03d651e2de06a6811496a6)

Author SHA1 Message Date
jb 36a3750372 Only one underscode in make_physical_movable (ack !) 8 years ago
jb ce2d393099 Move make_physical_movable and make it private 8 years ago
Adam Johnson 1dfaace9b1 Don't arseplode if lightmaps are not baked 8 years ago
jb f895348b21 Move physics handling code outside of post_export 8 years ago
Joseph Davies 0aaf048468 Add plDistOpacityMod and plFadeOpacityMod. 8 years ago
Adam Johnson deb80dfd17 Add render layer selection to lightmap modifier 8 years ago
jb e15eccfac5 Move animated physical code into anim post_export + remove a useless test 9 years ago
Adam Johnson 3c28951b6e Put FollowMod in the correct order 9 years ago
Adam Johnson c57407573a Implement VisRegions 9 years ago
Adam Johnson 7d7af297e4 SoftVolume Modifier 9 years ago
Adam Johnson 5ce618bf4b Don't crash if an animation has no FCurves 9 years ago
Adam Johnson f9d025ff5a Fix typo in waveset wind schtuff 9 years ago
Joseph Davies 88f17ef654 Add plFollowMod. 9 years ago
Adam Johnson d1e51562e9 Fix troll error message 9 years ago
Adam Johnson 644b22ecfd Toss modifier display names 9 years ago
Adam Johnson 9543dc6c12 Implement exclude region nodes 9 years ago
Joseph Davies 788dc2fe9c Add ViewFaceMods. 9 years ago
Adam Johnson 8113be8da6 Remove utils.vector3 9 years ago
Adam Johnson 5baca5c493 WaveSet environment maps 9 years ago
Adam Johnson 73390e523f Initial bits of waveset7 support 9 years ago
Adam Johnson 6dcab85c1d Allow Advanced Logic to reference specific Nodes 9 years ago
Adam Johnson a583540446 The node tree is not a cheap whore 9 years ago
Adam Johnson 9cdc5c5eb4 Fix modifier registration 9 years ago
Adam Johnson 7121b176dc That's silly 9 years ago
Adam Johnson 3afb4198e4 Ensure modifiers are sorted by their name 9 years ago
Adam Johnson 2b8c16da1b Add an animation group modifier 9 years ago
Adam Johnson a3716a8c35 Fix CoordinateInterface race conditions 9 years ago
Adam Johnson b255902b9e Only apply mass = 1 to animated physicals 9 years ago
Adam Johnson 5d33ca7abb Make the Advanced Logic modifier smarter 9 years ago
Adam Johnson e02a063ad7 Simple AnimCmdMsg 9 years ago
Adam Johnson 85ac142aa8 Fix typo 9 years ago
Adam Johnson cf52eb8bf6 Use the actual action start for ATCAnims 9 years ago
Adam Johnson 094c784dd2 Add last-chance export pass 9 years ago
Adam Johnson 690bd70360 Add modifier dependencies 9 years ago
Adam Johnson 4a8e0722f9 Implement scale animation controllers 9 years ago
Adam Johnson 5b5577f6f5 Implement rudimentary object animation 9 years ago
Adam Johnson 515c4f6b44 Use collision bounds in PanicLinkRegion modifier 9 years ago
Adam Johnson 1fe28cbd96 Use "requires_actor" in logic nodes as well 9 years ago
Adam Johnson 1cf0f92a26 Change default bounds type to Convex Hull 9 years ago
Adam Johnson 0dc78b6585 Implement a SittingBehavior modifier 9 years ago
Adam Johnson 32df8002cc Fix non-avatar-blocking colliders 9 years ago
Adam Johnson ad0c8cee27 Unify physical exporting steps 9 years ago
Joseph Davies 73886e92da Add Maintainer's Marker mod. 9 years ago
Adam Johnson cce4533a25 Fix sharp lightmap edges 9 years ago
Adam Johnson 9626b22409 Allow user to specify a light group for light maps 9 years ago
Adam Johnson 54259c455f Register Plasma Modifiers in a more orthodox way.. 9 years ago
Adam Johnson 89dd050110 Add "Advanced Logic" Modifier 9 years ago
Adam Johnson 1b5b229a33 Export Region Sensors 9 years ago
Adam Johnson 53b1b66258 Responder nodes now export themselves! 9 years ago
Adam Johnson b9381e078e Replace RespStateList crazy with a nicer solution 9 years ago