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Adjust material/texture settings

Removes the Skip Depth Test (per Jrius) while also implementing updated emissive functions.
pull/319/head
Patrick Dulebohn 3 years ago
parent
commit
e4115138db
  1. 4
      korman/operators/op_mesh.py

4
korman/operators/op_mesh.py

@ -129,7 +129,7 @@ class PlasmaAddFlareOperator(PlasmaMeshOperator, bpy.types.Operator):
if auto_mat is None: if auto_mat is None:
# Generate a new flare material and texture # Generate a new flare material and texture
auto_mat = bpy.data.materials.new(name=FLARE_MATERIAL_BASE_NAME) auto_mat = bpy.data.materials.new(name=FLARE_MATERIAL_BASE_NAME)
auto_mat.use_shadeless = True auto_mat.emit = 1.0
auto_mat.use_shadows = False auto_mat.use_shadows = False
auto_mat.use_cast_shadows = False auto_mat.use_cast_shadows = False
self.flare_material_name = auto_mat.name self.flare_material_name = auto_mat.name
@ -137,12 +137,12 @@ class PlasmaAddFlareOperator(PlasmaMeshOperator, bpy.types.Operator):
auto_tex = bpy.data.textures.new(name=FLARE_MATERIAL_BASE_NAME, type="IMAGE") auto_tex = bpy.data.textures.new(name=FLARE_MATERIAL_BASE_NAME, type="IMAGE")
auto_tex.use_alpha = True auto_tex.use_alpha = True
auto_tex.plasma_layer.skip_depth_write = True auto_tex.plasma_layer.skip_depth_write = True
auto_tex.plasma_layer.skip_depth_test = True
auto_tex.plasma_layer.z_bias = True auto_tex.plasma_layer.z_bias = True
new_slot = auto_mat.texture_slots.add() new_slot = auto_mat.texture_slots.add()
new_slot.texture = auto_tex new_slot.texture = auto_tex
new_slot.blend_type = "ADD" new_slot.blend_type = "ADD"
new_slot.use_map_emit = True
return auto_mat return auto_mat

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